Guides
Total War: Warhammer 3 Siege Guide 2026: How to Attack and Defend Settlements
This guide covers a fast settlement-siege tactic built around drawing defenders away from the victory point and capturing it with a small mobile force. It is for players who want to end sieges quickly, especially when autoresolve or prolonged assaults are undesirable.
Total War: Warhammer 3 High Elves Guide: Patronage, Influence and the Intrigue Game
This plan covers the shared High Elf mechanics in Immortal Empires and how each legendary lord changes the campaign plan. It is for players who want to choose a lord, understand the faction systems, and know what to prioritize early.
Total War: Warhammer 3 Lizardmen Guide: Geomantic Web, Rites and Blessed Spawnings
A practical early-to-late campaign plan for Kroq-Gar and the Last Defenders, focused on surviving the opening wars, building efficient armies, and scaling into a Stegadon-heavy late game. It is for players who want a clear path through the faction’s early economy, unit choices, heroes, and research priorities.
Total War: Warhammer 3 Hero-Only Campaign: How Far Heroes Alone Can Carry You
Plan a hero-only campaign around factions that can grow hero capacity quickly, with Skaven and Throt as the core example. The sections focus on early survival, hero recruitment, settlement expansion, and when the strategy starts to fall apart.
Total War: Warhammer 3 Greenskins Guide: Waaagh!, Scrap Upgrades and Da Best Start
This guide covers the core Greenskin campaign mechanics and how they shape expansion, army building, and faction choice. It is for players who want a practical overview of the major lord starts and what each one is best at.
Total War: Warhammer 3 Dark Elves Guide: Black Arks, Slaves and No Global Recruitment
This guide covers the early campaign, core army choices, hero roles, Malekith’s skill path, Black Arks, technology, and the slave economy for Dark Elf play in Immortal Empires. It is aimed at players who want a practical opening plan and the main systems that make Dark Elf campaigns work.
How to Install Mods in Total War: Warhammer 3: Mod Manager and Load Order
This guide covers how to manually install mods in Total War: Warhammer III and how to load them with the basic mod loader or a separate mod manager. It is for players who want a simple file-based setup on Steam and need to understand where the mod files go and how load order works.
Total War: Warhammer 3 Khorne Guide: Skarbrand, Blood Hosts and Skulls
A practical campaign plan for playing Skarbrand and the Exiles of Khorne in Immortal Empires. It focuses on battlefield control, leveling, settlements, blood hosts, skull spending, diplomacy, and nonstop expansion.
Total War: Warhammer 3 Skaven Army Composition Guide
This guide covers early, mid, and late campaign army builds for Skaven in Immortal Empires. It is for players who want a practical recruitment path that matches Skaven’s economy, hero access, and unit tiers.
Total War: Warhammer 3 Ambush Guide: Why Your Ambushes Fail and How to Fix It
This plan covers how ambush stance works on the campaign map, how terrain and faction bonuses change success chance, and how to set up safer ambushes. It is for players who want to catch armies, split up stacks, or escape bad fights more reliably.
Total War: Warhammer 3 Kislev Guide: Ice Court vs Orthodoxy and the Motherland
This guide covers Kislev’s 6.1 campaign rework in Immortal Empires, including the new political balance, Devotion, Invocations, Atamans, and Ice Court training. It is for players who want a practical overview of how each Kislev faction plays and what to prioritize early.
Total War: Warhammer 3 Best Faction for Beginners: The Easiest Campaigns to Start With
This plan covers beginner-friendly campaign choices in Total War: Warhammer 3, with a focus on safe starts, manageable mechanics, and factions that teach core systems. It is aimed at new players who want an easier first campaign without making the game too trivial.
Total War: Warhammer 3 Missile Units Guide: Why Your Archers Aren't Firing and Best Ranged Units
This guide explains the main missile weapon variants in Total War: Warhammer III, including their range, damage profile, and deployment requirements. It is for players who want to pick the right ranged unit and use it effectively in battle.
Total War: Warhammer 3 Chaos Dwarfs Guide: Labour, Outpost vs Factory and the Hellforge
A practical plan for starting and scaling a Chaos Dwarf campaign, with early targets, economy priorities, army roles, and expansion tools. It is for players who want a clearer first pass through the faction’s systems and a stronger opening campaign.
How to Counter Cavalry and Anti-Large Units in Total War: Warhammer 3
This guide compares elite anti-large infantry across three matchups: cavalry, monstrous infantry, and a single-entity monster. It is for players who want to know which infantry units trade best into large targets and which ones stay useful after the fight.
Total War: Warhammer 3 Best Units for Every Faction (2026)
This plan covers one high-value unit for each race in Total War: Warhammer 3, with an emphasis on early access, campaign value, and easy-to-use roles. It is for players who want a practical recruit list instead of a full roster breakdown.
Total War: Warhammer 3 Vampire Counts Guide: Raise Dead, Bloodlines and Army Building
This guide covers the opening moves, economy, lord leveling, army composition, healing, and timing for a Vampire Counts campaign in Immortal Empires. It is aimed at players who want a practical plan for Vlad and Sylvania instead of scattered faction tips.
Total War: Warhammer 3 Lores of Magic Guide: Every Lore Ranked and Best Spells
A ranked overview of the strongest magic lores in Total War: Warhammer 3, with the spells that make each one stand out. It is for players choosing which lore to prioritize for campaign and battle value.
Total War: Warhammer 3 Vassals Guide: Are They Worth It, Tribute and Rebellions
A practical breakdown of how to secure vassals and confederations through settlement trades, military pressure, and diplomacy value. It is aimed at players who want to bend major factions to their side instead of wasting time on weak minor vassals.
How to Beat the Chaos Dwarfs in Total War: Warhammer 3
This guide covers the main campaign and battle counters for Chaos Dwarfs, including how to handle their corruption, underground movement, elite garrisons, and late-game armies. It is aimed at players who want a practical matchup plan rather than a faction overview.
Total War: Warhammer 3 Nurgle Guide: Plagues, Recruitment and the Cycle of Decay
This plan covers Nurgle’s campaign mechanics, corruption economy, plague crafting, and the three playable Nurgle factions. It is aimed at players who want a practical overview of how to start, expand, and use each faction’s unique strengths.
Total War: Warhammer 3 Campaign Expansion Guide: Provinces, Public Order and When to Stop
Learn how to expand by provinces instead of scattering settlements across the map. This plan covers when to commit to a full province, when to hold a broken province, and when to slow down for public order, defense, and income.
Total War: Warhammer 3 Campaign Difficulty Tier List: Easiest and Hardest Legendary Lords
A difficulty tier list for Legendary Lord campaigns in Immortal Empires, covering which starts are easiest, hardest, and most forgiving. It is aimed at players choosing a first campaign or comparing how different factions handle early pressure.
Total War: Warhammer 3 Grand Cathay Guide: Caravans, Compass and Wall Provinces
This guide covers Cathay’s campaign systems and the strengths of each playable lord in Total War: Warhammer III. It is for players who want a practical overview of Harmony, the Compass, caravans, the Bastion, and the three Cathay factions.
Total War: Warhammer 3 Empire Army Composition: Early, Mid and Late Game Stacks
This guide plans a practical Empire campaign army progression from the first turns through late game. It is for players who want to know which units, heroes, and allied recruits are worth building at each stage.
Total War: Warhammer 3 Nurgle Plagues Guide: Symptoms, Spreading and the Rework
This plan covers the main campaign changes in the Nurgle rework: plagues, cyclical buildings, recruitment, the army ability, and the updated tech tree. It is for players who want a quick, practical breakdown of what changed and what to prioritize first.
Total War: Warhammer 3 Settlement Building Guide: Growth vs Income and Build Order
This guide explains how settlement stats, building priorities, and province layout work together in Total War: Warhammer 3. It is for players who want a practical way to develop provinces without wasting slots or slowing their campaign.
Total War: Warhammer 3 Artillery Guide: Every Gun Ranked
A ranked breakdown of the strongest artillery, grouped by weapon type and faction access. It is for players who want the best picks, the key stats that make them strong, and a few practical deployment notes.
Total War: Warhammer 3 Dwarfs Guide: Grudges, Oathgold and The Deeps Explained
A practical overview of the Dwarfs in 2025, covering their core economy, campaign mechanics, and the major differences between their legendary lords. It is aimed at players who want a clear campaign plan and a fast comparison of the faction’s starts and specialties.
Total War: Warhammer 3 Confederation Guide: How to Confederate, Cooldowns and Penalties
Confederation depends on diplomacy, faction strength, and the current war state. Use the right mix of relations, pressure, and timing to absorb minor and major factions without wrecking your own campaign pace.
Total War: Warhammer 3 Immortal Empires Starting Positions: Best Starts in 2026
A faction-by-faction pick list for the most fun or most complete campaign in Total War: Warhammer 3. It is for players choosing a first campaign or looking for a standout lord in each race.
Total War: Warhammer 3 Counter Guide: How to Beat Flying Units, Cavalry and Monsters
This guide breaks enemy armies into unit archetypes and shows the most reliable way to counter each one. It is for players who want a simple matchup reference instead of memorizing dozens of individual units.
Total War: Warhammer 3 Army Composition Guide: Best Army for Each Faction
This plan covers four practical ways to assemble armies in campaign, plus the core rules that shape whether a stack works in battle or on the map. It is aimed at players who want a simple framework for choosing units, scaling armies, and deciding when to specialize or stay flexible.
Total War: Warhammer 3 Economy Guide: Make Money Fast
This plan covers the main ways to generate income in Total War: WARHAMMER III, from taxes and trade to diplomacy, battles, raiding, and settlement actions. It is for players who want a practical breakdown of which income sources are passive, active, or faction-dependent.
Total War: Warhammer 3 Empire Campaign Guide (2026)
This plan covers the main Empire lord starts in Total War: Warhammer 3 and what each one is trying to accomplish. It is aimed at players who want a practical overview of the faction’s mechanics, early priorities, and campaign identity.
Total War: Warhammer 3 Faction Tier List 2026
This guide explains how the 24 races in Total War: Warhammer III compare in campaign strength, economy, roster quality, and overall ease of use. It is for players who want a quick ranking and the reasons each race lands where it does.
Total War: Warhammer 3 Skaven Guide: Ambush and Control
This plan covers how to win Skaven fights by changing the campaign situation before battle starts. It is for players who struggle to turn bad odds into safe wins and want a repeatable way to trap stronger armies.
Total War: Warhammer 3 Corruption Guide: Types and Cures
This plan covers how corruption works, how each type affects regions and factions, and how to spread or remove it efficiently. It is for players who want to use corruption deliberately instead of treating it as background pressure.
How to Beat the Skaven in Total War: Warhammer 3
This guide explains how to counter Skaven on the campaign map and in battle, with an emphasis on scouting, leadership pressure, and shutting down their ranged threats. It is aimed at players who struggle to pin Skaven down before they ambush, flood, or overwhelm an army.
Ten Beginner Mistakes In Total War: Warhammer 3
Five battle mistakes and five campaign ones, regrouped so the numbering makes sense. Bracing, friendly fire, shields, charge windows, deployment lanes — and on the map, build order, Winds of Magic, recruitment stalls, sacking and unused heroes.
Total War: Warhammer 3 High Ground Bonus — And How To Beat An Enemy Holding It
A defending AI on a hill gets flank protection, slower attackers, extra fatigue and up to 30% more damage. You do not have to charge it. Three ways to take those advantages away, with the casualty tables from the same battle fought twice.
Five Campaign Habits That Sink Your Warhammer 3 Run
Income that stops rising, an army that stops getting stronger, and three wars you never chose. Zerkovich’s five campaign mistakes turned into checklists, with the tooltip numbers he never says out loud and the fog-of-war tricks that need no scout hero.

