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How to Counter Cavalry and Anti-Large Units in Total War: Warhammer 3

This guide compares elite anti-large infantry across three matchups: cavalry, monstrous infantry, and a single-entity monster. It is for players who want to know which infantry units trade best into large targets and which ones stay useful after the fight.

Advanced 10 min read 7 viewsUpdated 24 days agoby LongBeam
Adapted from Who's the BEST Anti-Large Infantry in Warhammer 3?

When you need anti-large infantry units in Total War: Warhammer 3, choosing the right squad changes how your army trades into cavalry, monstrous infantry, and single-entity monsters. This guide compares the top anti-large infantry units across all three matchups, gives clear performance rankings, and explains which units bring the best lasting power and value for their cost.

Quick answer

WhatAnswer
Best overallChosen of Tzeentch, Halberds
Best vs cavalryChosen of Tzeentch, Halberds
Best vs monstrous infantryDragonback Slayers
Best vs dread saurianChosen of Tzeentch, Halberds
Slowest unitCouncil Guard
Best value noteCelestial Dragon Guard is 1050 cost
Most expensive unitShredder of Lustria (Dread Saurian RoR) at 3700 cost.
Check in game

The stated most expensive unit figure may be out of date: tests use the Dread Saurian at 3100 cost, but game files now show the Shredder of Lustria (Dread Saurian RoR) at 3700. Always check costs in your own build before recruiting.


Choose the matchup you want to judge

Three types of large targets are used to benchmark anti-large infantry in these tests:

  • Skullcrushers (cavalry): These are heavily armoured cavalry units and the test measures how quickly each infantry unit can kill them.
  • Butchers of Kalkengard (monstrous infantry): These minotaurs come with regeneration, so units strong against regen or with fire damage perform better. Rankings are based on time to defeat.
  • Dread Saurian (single-entity monster): For this matchup, the contest scores how much health remains on the monster when the anti-large infantry finally routs or is destroyed. Units that can route the monster outright rank higher.

You can use these matchups to decide which infantry are strongest against heavy cavalry, monstrous infantry, or towering monsters.


Pick the units being compared

This table lists all the anti-large infantry units tested in the comparisons, showing their faction and role:

FactionUnit
Dark ElvesBlack Guard of Naggarond
DwarfsDragonback Slayers
Grand CathayCelestial Dragon Guard
High ElvesPhoenix Guard
LizardmenTemple Guard
SkavenCouncil Guard
TzeentchChosen of Tzeentch, Halberds
Vampire CoastDepth Guard, Polearms
Warriors of ChaosChosen, Halberds
This frame shows the full comparison lineup before the tests begin.

Read cavalry results

Performance is measured by timing how quickly each infantry unit kills Skullcrushers (Khorne cavalry). Lower times mean stronger matchups.

UnitTime to defeat Skullcrushers
Chosen of Tzeentch, Halberds42 seconds
Chosen, Halberds46 seconds
Depth Guard, Polearms49 seconds
Black Guard of Naggarond1 minute 1 second
Phoenix Guard1 minute 2 seconds
Temple Guard1 minute 6 seconds
Celestial Dragon Guard (Formation Attack Off)1 minute 19 seconds
Celestial Dragon Guard (Formation Attack On)1 minute 23 seconds
Council Guard1 minute 22 seconds
Dragonback Slayers (Braced)1 minute 25 seconds

Chosen of Tzeentch, Halberds are the clear winners, finishing nearly 10 seconds faster than the next fastest unit and ending the fight with substantial health left. Depth Guard also perform well, thanks to Frenzy, while Phoenix Guard and Black Guard are neck-and-neck at just over a minute.

Bracing is key for Slayers: if they charge, Skullcrushers wipe them out completely, but bracing lets them survive and eventually win, albeit slowly.

Dragonback Slayers are braced and fighting Skullcrushers, with stats and abilities visible to show the context of their performance.

Celestial Dragon Guard's formation attack setting changes little; both times are slow compared to the other units, with minor differences between formation on and off.

Celestial Dragon Guard are shown engaging Skullcrushers across their front, illustrating the formation attack test setup.
The table clearly shows which infantry units defeat Skullcrushers fastest and presents their finishing times in order.

Read monstrous infantry results

Here, units are tested against Butchers of Kalkengard (regenerating minotaurs). Time to kill is the metric.

UnitTime to defeat Butchers of Kalkengard
Dragonback Slayers40 seconds (fire damage exploits regeneration weakness)
Depth Guard, Polearms50 seconds
Chosen of Tzeentch, Halberds56 seconds
Chosen, Halberds1 minute 10 seconds
Phoenix Guard1 minute 12 seconds
Black Guard of Naggarond1 minute 32 seconds
Temple Guard2 minutes 19 seconds
Celestial Dragon Guard (Formation Attack Off)2 minutes 13 seconds
Celestial Dragon Guard (Formation Attack On)3 minutes
Council Guard3 minutes 3 seconds

Dragonback Slayers outpace all rivals thanks to their fire damage, which targets the regeneration weakness of minotaurs. Depth Guard also perform surprisingly well given their small unit size (only 60 models). Chosen of Tzeentch, Halberds and standard Chosen, Halberds are consistent performers. Units like Council Guard and Celestial Dragon Guard struggle here, taking over three minutes to win.

Dragonback Slayers battle Butchers of Kalkengard, illustrating how fire damage exploits regeneration weakness in this matchup.
Council Guard's stats and the ongoing fight against Butchers of Kalkengard illustrate their slower damage output in this match-up.

Read dread saurian results

In this test, anti-large infantry fight a Dread Saurian (single-entity monster); the main benchmark is how low the monster's health goes before the attacker routs, or whether the monster gets routed. Units that can route the monster are ranked highest.

UnitResult vs Dread Saurian
Chosen of Tzeentch, HalberdsRout all Dread saurians (first place)
Phoenix GuardRout three Dread saurians (second place)
Chosen, HalberdsRout two Dread saurians (third place)
Council GuardLeave Dread saurians at 2,000–5,000 HP
Black Guard of NaggarondLeave Dread saurians at 3,000–5,000 HP
Temple GuardLeave Dread saurians at mid-to-high HP, better than Slayer and Celestial Dragon Guard
Depth Guard, PolearmsLeave Dread saurians at 4,000–6,000 HP
Dragonback SlayersLeave Dread saurians at 5,000–8,000 HP
Celestial Dragon GuardLeave one Dread saurian at about 7,000 HP, worse than top 3

Chosen of Tzeentch, Halberds finish strong by routing all five monsters in their trials, a unique outcome. Phoenix Guard also deliver routs but not as decisively, and Chosen, Halberds place third with two routs. Most other units leave the monster alive and at significant health.

The results screen displays the Dread Saurian's remaining health after tests with Black Guard of Naggarond, letting readers compare unit effectiveness.
The battle shows Phoenix Guard fighting a Dread Saurian, with its health displayed, but doesn't summarize routing or rankings versus other units.
This is the decisive fight that puts Tzeentch Chosen on top overall.

Use the rankings to pick a unit

When you compare all three matchups, Chosen of Tzeentch, Halberds stand out as the top anti-large infantry. They rank first against cavalry, first against dreadful monsters, and place near the top against monstrous infantry. Their barrier lets them withstand dangerous charges and end fights with enough health to fight again.

Chosen, Halberds consistently place high and are a solid all-rounder, with strong melee stats and charge reflection. Depth Guard impress in the monstrous infantry test but falter against dread saurians, their smaller model count (60) hurting their sustained performance.

Dragonback Slayers win the monstrous infantry test thanks to fire damage, which exploits regeneration, but this is considered an anomaly because the test target was unusually vulnerable. In most matchups, they place lower.

Celestial Dragon Guard and Dragonback Slayers are closest in lower-half overall rankings, but Celestial Dragon Guard offers notable value for cost (1050) and would perform better in a normal battle with Harmony support.

Chosen of Tzeentch, Halberds are also the most expensive anti-large infantry at 1600 among those depicted. If cost is a deciding factor, Celestial Dragon Guard offers good holding power for less investment. If you want units that remain useful after the initial engagement, Chosen of Tzeentch, Halberds and Phoenix Guard have enough health left to keep fighting.


Account for special bonuses before comparing units

Several units bring major bonuses or quirks that affect their test outcomes:

  • Dragonback Slayers: Their charge defense is crucial for survival against cavalry. They also cause fire damage, giving a massive edge against regenerating targets like Butchers of Kalkengard.

  • Celestial Dragon Guard: These were tested without Harmony support. In normal battles, Harmony buffs increase their stats and would make them stronger than shown here.

  • Chosen of Tzeentch, Halberds: Have a barrier, which absorbs early damage from charges and magical attacks to bypass physical resistance.

  • Depth Guard, Polearms: Benefit from Frenzy, boosting damage against cavalry, and The Hunger, allowing healing while in melee.

  • Council Guard: Are unbreakable, letting them fight to the last model, but their low damage output drags out fights.

  • Chosen, Halberds: Feature charge reflection and high melee stats, making them reliable performers in all matchups.

  • Phoenix Guard: Use Martial Prowess for a melee defense boost, helping them survive longer and even route dread saurians.

  • Temple Guard: Their high toughness helps absorb damage, but lower melee attack limits offensive performance.

Always weigh these special traits against raw times and damage, especially when unit costs and reinforcements are factored into army composition.


Also worth knowing

Before you commit
  • Dragonback Slayers lack armor piercing: Giant Slayers have armor-piercing attacks and would have been a fairer comparison; Dragonback Slayers instead provide a fire resistance debuff, which interacts strongly with targets weak to fire but not armored ones.
  • Unit cost matters when judging value: Celestial Dragon Guard costs 1050, Chosen of Tzeentch costs 1600, and Dread Saurian costs 3100. Cheaper units can be a better bargain even if they're not the fastest killers.
  • Harmony support was missing from Celestial Dragon Guard: Their test results do not include the Harmony bonus, which would significantly boost performance in real battles when Yin/Yang units are paired.
  • Depth Guard's model count affects their results: Depth Guard have only 60 models per unit—killing things quickly despite smaller size is impressive.
  • Chosen of Tzeentch, Halberds remain battle-ready: After beating cavalry, they often finish with about half health left, allowing further action during the battle.

Frequently asked

Which anti-large infantry is best in Warhammer 3?

Chosen of Tzeentch, Halberds come out on top overall. They place first against cavalry, first against dread saurians, and near the top against monstrous infantry. They also finish with plenty of health, which makes them the strongest all-round pick in this set of tests.

Are Dragonback Slayers actually better than regular Slayers?

Dragonback Slayers are the Regiment of Renown version used here, and they were chosen because they fit the budget better than normal Slayers. Their standout result comes against monstrous infantry, where fire damage is a major advantage because the target has regeneration. That makes them look much better in that matchup than in the cavalry test.

Why did Celestial Dragon Guard perform worse than expected?

They were tested without any Harmony support, which matters a lot for Cathay units. Their results are also mixed because formation attack changed little against cavalry and made more of a difference against monstrous infantry, but they still lagged behind the top units. Their low cost compared with many rivals also makes the performance look better on a value basis than on raw killing speed.

Does unit cost change the rankings?

Yes, cost changes how impressive each result looks, even if the ranking is based on performance. Celestial Dragon Guard cost 1050, while Chosen of Tzeentch cost 1600 and the Dread Saurian cost 3100. A cheaper unit can be a better bargain even when it is not the fastest killer.

Total WarWarhammer 3anti-largebattle testinginfantryunit comparisonwarhammer 3 how to counter cavalry

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