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Factions guides for Total War: Warhammer III

14 guides

Total War: Warhammer IIIBeginnerFactions

Total War: Warhammer 3 High Elves Guide: Patronage, Influence and the Intrigue Game

This plan covers the shared High Elf mechanics in Immortal Empires and how each legendary lord changes the campaign plan. It is for players who want to choose a lord, understand the faction systems, and know what to prioritize early.

13 min read 27Updated 11 days ago
Total War: Warhammer IIIBeginnerFactions

Total War: Warhammer 3 Lizardmen Guide: Geomantic Web, Rites and Blessed Spawnings

A practical early-to-late campaign plan for Kroq-Gar and the Last Defenders, focused on surviving the opening wars, building efficient armies, and scaling into a Stegadon-heavy late game. It is for players who want a clear path through the faction’s early economy, unit choices, heroes, and research priorities.

16 min read 14Updated 12 days ago
Total War: Warhammer IIIBeginnerFactions

Total War: Warhammer 3 Greenskins Guide: Waaagh!, Scrap Upgrades and Da Best Start

This guide covers the core Greenskin campaign mechanics and how they shape expansion, army building, and faction choice. It is for players who want a practical overview of the major lord starts and what each one is best at.

12 min read 20Updated 14 days ago
Total War: Warhammer IIIBeginnerFactions

Total War: Warhammer 3 Dark Elves Guide: Black Arks, Slaves and No Global Recruitment

This guide covers the early campaign, core army choices, hero roles, Malekith’s skill path, Black Arks, technology, and the slave economy for Dark Elf play in Immortal Empires. It is aimed at players who want a practical opening plan and the main systems that make Dark Elf campaigns work.

15 min read 19Updated 15 days ago
Total War: Warhammer IIIIntermediateFactions

Total War: Warhammer 3 Khorne Guide: Skarbrand, Blood Hosts and Skulls

A practical campaign plan for playing Skarbrand and the Exiles of Khorne in Immortal Empires. It focuses on battlefield control, leveling, settlements, blood hosts, skull spending, diplomacy, and nonstop expansion.

13 min read 20Updated 17 days ago
Total War: Warhammer IIIIntermediateFactions

Total War: Warhammer 3 Kislev Guide: Ice Court vs Orthodoxy and the Motherland

This guide covers Kislev’s 6.1 campaign rework in Immortal Empires, including the new political balance, Devotion, Invocations, Atamans, and Ice Court training. It is for players who want a practical overview of how each Kislev faction plays and what to prioritize early.

14 min read 27Updated 20 days ago
Total War: Warhammer IIIIntermediateFactions

Total War: Warhammer 3 Chaos Dwarfs Guide: Labour, Outpost vs Factory and the Hellforge

A practical plan for starting and scaling a Chaos Dwarf campaign, with early targets, economy priorities, army roles, and expansion tools. It is for players who want a clearer first pass through the faction’s systems and a stronger opening campaign.

17 min read 41Updated 23 days ago
Total War: Warhammer IIIBeginnerFactions

Total War: Warhammer 3 Vampire Counts Guide: Raise Dead, Bloodlines and Army Building

This guide covers the opening moves, economy, lord leveling, army composition, healing, and timing for a Vampire Counts campaign in Immortal Empires. It is aimed at players who want a practical plan for Vlad and Sylvania instead of scattered faction tips.

13 min read 19Updated 26 days ago
Total War: Warhammer IIIBeginnerFactions

Total War: Warhammer 3 Nurgle Guide: Plagues, Recruitment and the Cycle of Decay

This plan covers Nurgle’s campaign mechanics, corruption economy, plague crafting, and the three playable Nurgle factions. It is aimed at players who want a practical overview of how to start, expand, and use each faction’s unique strengths.

13 min read 46Updated 30 days ago
Total War: Warhammer IIIBeginnerFactions

Total War: Warhammer 3 Grand Cathay Guide: Caravans, Compass and Wall Provinces

This guide covers Cathay’s campaign systems and the strengths of each playable lord in Total War: Warhammer III. It is for players who want a practical overview of Harmony, the Compass, caravans, the Bastion, and the three Cathay factions.

12 min read 54Updated 1 month ago
Total War: Warhammer IIIBeginnerFactions

Total War: Warhammer 3 Nurgle Plagues Guide: Symptoms, Spreading and the Rework

This plan covers the main campaign changes in the Nurgle rework: plagues, cyclical buildings, recruitment, the army ability, and the updated tech tree. It is for players who want a quick, practical breakdown of what changed and what to prioritize first.

10 min read 16Updated 1 month ago
Total War: Warhammer IIIBeginnerFactions

Total War: Warhammer 3 Dwarfs Guide: Grudges, Oathgold and The Deeps Explained

A practical overview of the Dwarfs in 2025, covering their core economy, campaign mechanics, and the major differences between their legendary lords. It is aimed at players who want a clear campaign plan and a fast comparison of the faction’s starts and specialties.

14 min read 39Updated 1 month ago
Total War: Warhammer IIIBeginnerFactions

Total War: Warhammer 3 Empire Campaign Guide (2026)

This plan covers the main Empire lord starts in Total War: Warhammer 3 and what each one is trying to accomplish. It is aimed at players who want a practical overview of the faction’s mechanics, early priorities, and campaign identity.

14 min read 37Updated 1 month ago
Total War: Warhammer IIIIntermediateFactions

Total War: Warhammer 3 Skaven Guide: Ambush and Control

This plan covers how to win Skaven fights by changing the campaign situation before battle starts. It is for players who struggle to turn bad odds into safe wins and want a repeatable way to trap stronger armies.

10 min read 20Updated 1 month ago