This guide walks the WARNO interface settings screen from top to bottom and gives a value for each option that matters: icon type, label aggregation, HUD and label size, target info, the buy menu, and what the minimap and deploy panel should show. Apply the table below first, then decide the optional visual preferences at the end — colored command zones and 3D unit scaling — which are down to taste rather than readability.
Quick answer
| What | Answer |
|---|---|
| Interface icon type | RTS |
| Label aggregation | Don't aggregate |
| HUD size | Normal |
| Label size | Small |
| Minimalist target infos | No |
| Acquisition menu | Keep open during deployment |
| Display mini map | Yes |
| Display non-owned DLC | No |
Best WARNO Interface Settings at a Glance
Set these WARNO interface settings before tuning smaller visual preferences.
Icon Type, Label Aggression, and HUD Readability
| Setting | What it does |
|---|---|
| RTS icons | RTS icons are the recommended WARNO HUD customization choice because most of the player base uses them, which helps avoid confusion when analyzing a replay with someone else. NATO icons can be kept, but RTS is the safer shared visual language. |
| Don't aggregate labels | Don't aggregate is preferred over aggregate. Aggregate clumps unit labels together, which makes unit positions harder to read. Don't aggregate separates those labels, and Don't aggregate display units name only also separates them while showing names only. |
| Normal HUD, small labels | Set HUD size to normal so it is not so large that it clutters the screen and not so small that the action becomes hard to read. Set label size to small, since minimal or very small labels can be too small to click in some situations, while very large labels can clutter the front when many units are present. |
Should You Use RTS or NATO Icons in WARNO?
RTS or NATO icons
Choose RTS when you want WARNO gameplay settings that match what most of the player base uses during replay analysis. The shared icon type reduces screen-to-screen confusion when discussing what happened in a replay.
Keep NATO when you already prefer NATO icons and are not relying on another person's RTS-based replay view. The recommendation is still RTS, but NATO can be kept.
Target Info and Buying Menu Settings to Change
Map, Unit Name, and Deployment Panel Visibility
Optional Visual Preferences: Command Zones and 3D Unit Scaling
Optional visual settings
Use colored command zones when you want command zones filled with color for immersion. This is an optional visual preference, not a WARNO audio settings change.
Turn 3D unit scaling off when large scaled units feel distracting on screen. The example given is a massive green tank becoming distracting.
Leave 3D unit scaling on when it does not distract you. Both on and off are valid choices for this setting.
Accurate as of 18 March 2025, the upload date of the most recent WARNO video this guide draws on. Balance patches move unit costs, ranges and menu options, so check anything decisive in your own game.
In this series
- WARNO Battle Goals, Morale, Squad Cohesion, and EW Plane Uses
- WARNO keybinds and controls
- WARNO Gameplay Settings to Adjust First
- WARNO Micro Control Tips for Faster Unit Management
- WARNO Favorable Map Side: How Side Choice Can Matter
- WARNO Deck Copying Tips and Adjustment Guide
- WARNO Infantry Basics: Strengths, Weaknesses, and Terrain Use
- WARNO Infantry Tactics for Towns and Urban Fighting
- WARNO Infantry Forest Tactics for Ambushes and Defense
- WARNO Infantry Choke Points: Holding and Breaking Bottlenecks
- WARNO Deck Archetypes: Division Styles and Play Patterns
- WARNO Army General Basics: Campaign, Formations, and Action Points
Sources
- WARNO BEST Controls & Settings, ★10MIN Skiffik
Frequently asked
Should I use RTS or NATO icons in WARNO?
RTS is the recommended choice because most of the player base uses it, which avoids confusion when you analyze a replay with someone else. NATO icons can be kept if you already prefer them, but RTS is the safer shared visual language.
What HUD size and label size should I use in WARNO?
Set HUD size to normal, so it is neither large enough to clutter the screen nor small enough to make the action hard to read. Set label size to small: minimal or very small labels can be too small to click in some situations, while very large labels clutter the front when many units are present.
How do I stop the buy menu closing while I deploy in WARNO?
Set the acquisition menu behavior to "Keep open during deployment". That keeps the buy menu from closing while you are purchasing units during deployment.
Should minimalist target infos be on or off in WARNO?
Set minimalist target infos to No. With it disabled, hovering over an enemy unit shows more information around the crosshair about the targeted unit and how it will be targeted.
Read next
WARNO Gameplay Settings to Adjust First
The WARNO gameplay settings worth changing first, from Automatic Winchester to pathfinding and Rules of Engagement. It is written for new players setting the game up, and for anyone whose units keep charging, hunting or picking their own routes.
WARNO keybinds and controls
A practical WARNO keybind layout: which controls to change first, which to leave alone, and the audio and video settings worth adjusting. It is for players who still click orders from the command box and want faster micro in practice matches and team games.
WARNO Beginner Deck Guide: Easy Decks and Comparisons for New Players
How to pick a WARNO deck by division rather than by NATO or Pact side, using four playstyle categories to judge how much micro each one demands. It is written for new and mid-level players choosing what to play, and covers which decks to delay at first, why airborne and light spam are harder, and how a reservist-spam deck is meant to be pushed.
WARNO Artillery Micro Tips: Fire Timing, Corrected Shot, and Transports
Three WARNO artillery micro habits: timing howitzer salvos with Return Fire, keeping shots inside the corrected shot circle, and reloading transports. It is for players who already give artillery orders and want the same guns to hit harder, plus a load-and-move queue for towed artillery.



