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Manor Lords Iron Mine, Bloomery and Blacksmith Guide

This guide covers how to build the iron mine, upgrade it into a deep mine, and connect iron production to the bloomery and blacksmith. It is for players who need a reliable weapon-production chain and want to avoid common placement and supply mistakes.

Beginner 9 min read 29 viewsUpdated 11 days agoby LongBeam
Adapted from Iron Mine, Bloomery and Blacksmith explained - Manor Lords guide

With the right placement and upgrades, an iron mine delivers a sustainable supply of iron for your town. Learn how to build, staff and upgrade your mine, convert ore in the bloomery, and produce weapons in the blacksmith — plus avoid the common pitfalls of placement and resource depletion.

Quick answer

WhatAnswer
Mine type to prioritizeDeep mine on a rich deposit
Deep mine cost50 coin and 10 planks
Iron mine placementOn the iron deposit symbol, not close to it
Mine worker limit4 families
Bloomery worker limit2 families
Blacksmith upgrade cost5 coin and 5 planks
Side arm recipe2 iron slabs

Place the iron mine on the deposit marker

Correct placement is everything for a working iron mine. Follow these steps to get started:

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Mining pit details and placement guide are displayed in the construction menu for building an iron mine.
Mine placement screen with the mining pit selected and positioned directly on the deposit marker.
Careful

If you build the mine away from the deposit marker, it will not function and produce no iron.

Upgrade a rich deposit into a deep mine

Upgrading your iron mine is essential for long-term, infinite iron extraction. Only rich deposits marked with a crown symbol can be converted to deep mines. Here’s how to ensure your mine keeps supplying iron:

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The deep mine upgrade panel displays the upgrade cost and conditions for turning a finite mine into a deep mine.
Timing gate

Upgrade to the deep mine before the original resource is depleted. If you wait and the deposit disappears, you cannot upgrade to a deep mine later.

Keep the iron mine producing

Iron mine output may seem inconsistent, but several indicators can be misleading — and don’t necessarily mean production has stopped.

  • Even when the circular resource icon above the mine appears empty (with the orange indicator depleted), the mine can continue producing iron. This is a visual bug or ambiguity 4:20.
  • The orange resource icon decreases as iron is extracted, but actual output flow persists until the deposit is completely gone. With a deep mine, the icon may stay empty permanently but will keep working.
  • Iron is regularly collected from the mine by warehouse workers and hauled to the storehouse as part of normal resource flow.
  • Placement directly over the deposit marker is essential; if the mine is built nearby but not on the marker, production will not start.
Tip

If iron output halts but the deposit isn’t depleted, check placement and ensure the building is assigned workers.

Read the iron mine menu

The mine menu displays all relevant information for monitoring iron extraction and storage.

  • You can assign up to four families to work the mine. Staffing controls affect how fast the mine produces iron.
  • The panel tracked iron production over time. Even with the resource icon empty, production can continue as long as the deposit isn’t depleted or the mine is upgraded to deep mine status.
  • Storage is shown as "generic storage"; both output (iron ore) and capacity (e.g., 2/50 slots) are listed.
  • When iron is ready, a warehouse worker will collect it and deliver it to the storehouse, keeping production flowing.
The mine menu displays staffing slots, current iron production, and storage capacity.
Tip

Monitor staffing and storage values in the mine menu for early diagnosis of output bottlenecks.

Run the bloomery efficiently

The bloomery is the crucial link between ore extraction and weapons production, converting iron into iron slabs.

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The bloomery menu lets you set workers, manage firewood reserves, and check storage capacity.
Tip

Always keep firewood in stock and refuel the bloomery monthly, or slab production will stop.

Unlock the blacksmith workshop and make weapons

The blacksmith workshop is located in a burgage plot level 2 and allows the creation of main offensive weapons from iron slabs and other resources.

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The burgage plot upgrade panel reveals the blacksmith workshop option and its cost after upgrading to level 2.
Tip

Plan your iron slab production to meet weapon recipe requirements — side arms are especially resource demanding.

Also worth knowing

Before you commit
  • Blacksmith stalls can stop working unexpectedly. Even with iron slabs in storage, the blacksmith may halt production — this is not always caused by missing input materials, and may be due to game bugs or staffing issues.
  • No local iron means expensive imports. If your region does not have an iron deposit, you must import iron for the bloomery and blacksmith. Imported iron is often too costly to support weapon production early in your campaign.

Frequently asked

Why is my iron mine not working?

The mine has to be placed directly on the deposit marker, not nearby. If it is built too far from the symbol, it will not function properly. The deposit must also be a rich deposit if you want to upgrade it into a deep mine.

Can you keep getting iron forever?

A deep mine on a rich deposit keeps producing iron indefinitely. A normal mine only extracts the deposit until it runs out, and then the resource disappears. Once that happens, upgrading later will not recover it.

How many families can work the bloomery?

The bloomery supports up to two families. It also needs regular firewood refueling, with the building needing to be refueled once per month.

What materials do the blacksmith weapons need?

Side arms need two iron slabs each. Spears need one iron slab and one plank, and pole arms need one iron slab and one plank.

blacksmithbloomerydeep mineiron mineproduction chainweapons

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