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AION 2 Assassin PvE Build: Skills, Macros and Rotation

Covers the Assassin's skill leveling order, stigma choices, skill bar and macro setup, DPS rotation, and the Daevanion, wing, Genus Insight and Pantheon upgrades that raise PvE damage. Written for Assassin players in AION 2 Global who want to stop under-performing in boss fights.

Intermediate 15 min read 3 viewsUpdated 2 days ago
Adapted from The ULTIMATE AION 2 Assassin PvE Guide (Skills, Macros, Build & More)

Set up an AION 2 Assassin for PvE: which skills and specialties to level first, which stigmas to take and in what order, how to lay out the skill bar and macros, and the damage loop to run against a boss. The last two sections cover the Daevanion board, wings, arcana, Genus Insights and the Pantheon, which together raise PvE damage well beyond what skill points alone can.

Quick answer

WhatAnswer
Core skillsLevel the three main active skills to 20 first
Passive orderRear Smite, Assault Stance, Exploit Weakness, Impact Hit
Stigma prioritySwift Contract to level 20 first, then Illusive Clone
In-game macroInsignia Explosion with a 10 millisecond delay
Opening burstDouble buff, Shadow Strike, Savage Fang, then Triniel's Dagger
Best wingSeason shop wing with 4% cooldown reduction

Level the three core skills first

Three active skills carry the class: Quick Slice, Heart Gore and Insignia Explosion. Each one gets a new specialty line at level 16, and at level 20 three specialties are active at the same time, so the goal is to push all three to 20 before anything else.

SkillSpecialties before level 16At level 16
Quick Slice2 and 4Swap 2 for 5, ending on 3, 4 and 5 at level 20
Heart Gore1 and 4Swap 1 for the last specialty, which lets it be spammed after a critical hit
Insignia Explosion2 and 3Swap 2 for the last specialty
  1. swap 2 for 5 at level 16 · 0:31
  2. swap 1 for the last one at level 16
  3. swap 2 for the last one at level 16 · 0:59
  4. passives give the most early damage

Max the four damage passives

Once the three core skills are maxed, every point goes into four passives, in this order 1:28. Early in the game they add more damage than any remaining active skill.

OrderPassiveWhat it adds
1Rear SmiteBack attack damage and PvE damage
2Assault Stance1% critical damage per level
3Exploit WeaknessAttack
4Impact HitDouble chance

After all four are done, go back and level the remaining active skills.

For survival, take Revitalization Contract. It restores 46% of your HP after a heavy boss hit 4:54, which makes it the best defensive passive for PvE content.

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Pick specialties for the other active skills

None of these need many points. Most stop at level 8, and two of them are deliberately held below level 16 because their last specialty only stays unlocked there.

SkillLevelSpecialtiesWhen to use it
Shadow Strike8 is enoughSecond, plus the fourth at level 12 for a shorter cooldown; always the 20% critical damage boostOpening every burst
AmbushBelow 16Keep the last specialty so it can be cast three timesOnly at low HP; it absorbs 3% HP
Storm RampageBelow 16Keep the minus 1 second on all skill cooldownsOnce the boss is staggered
Whirlwind Slice860 meter range and plus 50% multi-hitRarely in PvE
Flash SliceAnyLeave the second and fourth lockedGetting behind the boss for back attack damage
Infiltrate8—Press Shift in combat, or freely while flying in the Abyss
DefianceAnySecond specialty restores 1,000 staminaLets you press Shift more often

The 20% critical damage boost on Shadow Strike is the only specialty there that matters much for PvE 2:59; the others can be left wherever they land.

Storm Rampage is worth timing. Cast it the moment the boss is staggered, and every other skill on your bar comes off cooldown a second sooner 3:25.

Infiltrate confuses a lot of players because it needs a trigger. In combat, press Shift to cast it. While flying in the Abyss it works with no prerequisite at all 4:25.

Choose stigma skills and level them in order

PvE needs only four stigma skills: Savage Fang, Swift Contract, Triniel's Dagger (it cuts your cooldowns) and Illusive Clone. Swift Contract and Illusive Clone are the two buffs that put the class's burst near the top of the damage chart, so they get the stigma shards.

  1. 5:35
  2. 10% additional combat speed · 5:53

Stigma shards come from Abyss points, so the last two rows take a while.

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Set up your skill bar and macros

Skill bar layout

Skills stacked in one column share a key. Pressing it fires the first skill in the column; if that one is on cooldown it falls to the second, then the third and fourth. That keeps the bar small without losing any cooldown information.

Skills stacked in the same column share one key, so a single press fires the first skill that is ready and the bar needs fewer slots.
  1. no extra slots, and both cooldowns stay visible · 6:27
  2. see the timing note at the end of the guide

The dash column exists to get you to the boss's back quickly, where back attack damage applies.

In-game and mouse macros

The in-game macro holds a single skill, Insignia Explosion, with a 10 millisecond delay 7:50. Nothing else goes in it, because the stacked column already handles the basic rotation. An external mouse macro then holds the in-game macro key and the Quick Slice key down together, repeating while held, so letting go stops it.

Quick Slice is Quick Use 1, so binding the left bracket here lets both left click and the bracket fire it.
  1. left click and [ both fire it · 8:47
  2. without it the macro does not fire smoothly · 9:16

Held down, right click fires Insignia Explosion first and then Heart Gore, while Quick Slice fills every gap.

Setup order

Create the ability macro before the automatic attack. Done the other way round, the game can switch your controls to the older Aion scheme, and the macro stops working.

Run the PvE damage rotation

Everything on the stacked columns runs itself, so the rotation is the handful of skills pressed by hand around them.

  1. 9:42
  2. 20% critical damage boost

If damage drops mid-fight, check your position first: drifting off the boss's back loses the back attack bonus from Rear Smite and several board nodes.

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Upgrade the Daevanion board, wings and arcana

Daevanion board

Every board gets maxed eventually, so early choices are only about order. Head for the corner nodes first: they give combat speed and cooldown reduction, and on the Zikel board they give damage boost and damage tolerance 10:07.

The orange corner nodes are the early targets on the Zikel board, which gives damage boost and damage tolerance.

On the way to each corner, pick the path that runs through nodes for the three core active skills and the four passives — Exploit Weakness, for example. Those levels raise early damage too.

Wings

Early on, the wing from the main story quest is the only mythic one available, and its stats are decent rather than good. The wing to aim for is in the season shop under Special, bought with season points, and gives 4% cooldown reduction 11:08. Save season points for it rather than spending them on anything else.

Arcana

Look for plus two on Quick Slice, Heart Gore and Insignia Explosion, which lets all three reach level 20 and run three specialties without compromise 11:50. After that, take the highest passive levels you can find, in the same order as before: Rear Smite, Assault Stance, Exploit Weakness, Impact Hit.

Roll Genus Insights and fill the Pantheon

Genus Insights

Genus Insights is the upgrade most players skip, and it is not a late-game system. Global hands out enough crystals to level these boards early 12:36.

Do not rush every board to level 10. Level 10 has a 5% chance of a heroic roll on the stat you want and level 9 only 1%, but a good roll at level 9 can be locked and kept while you finish leveling to 10 13:06.

Four lines matter on every board:

LineTakeOverNotes
1Max attackAttack bonusKeep a max attack bonus roll early on
4PvE damage boostDamage boostUp to 4%
5Max attackAttack bonusSame rule as line 1
7PvE damage toleranceDamage tolerance4% maximum
Locking PvE Damage Boost and PvE Damage Tolerance rolls near their 4% maximum is the goal when leveling a Genus Insight board.
Never lock unique

Do not lock a unique stat, even a maxed one. Heroic rolls are always higher: attack bonus tops out at 16 on a heroic roll and 12 on a unique one.

Pantheon

The Pantheon has one center statue, four side statues and 12 artworks around them.

SlotWhere to get it
Center statueThe nightmare trader shop sells the best one
Side statuesAn achievement for beating the drainer 10 times, plus quests and the main story
ArtworksFill as many as you can, then replace them with cheap pieces from the market

When replacing artworks, look for two stats: illusion, which reduces cooldowns, and wisdom, which adds double chance 14:59. Bosses currently have no double chance resist, so wisdom keeps its full value. Pieces carrying both are often cheap on the market, so snipe those rather than paying for expensive ones missing illusion.

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Also worth knowing

Before you commit
  • Savage Roar on top of the damage column costs Storm Rampage time. Stacking them in one column means you lose 1 to 2 seconds of Storm Rampage each time the Savage Roar combo fires. Experienced players may prefer Savage Roar on its own key.
  • The stigma order is disputed. Dummy testing, 5 runs of 3 minutes, gave higher damage with Illusive Clone at 20 and Swift Contract at 15 than the reverse recommended above. The result may flip at higher combat power, so test both on a dummy before spending shards past level 15.
  • You do not need a mouse macro to get the damage increase. Binding the in-game macro to right click, with only the damage skills in that column, already delivers it. An external macro becomes useful later, when you want buffs folded into the same key.
  • Time perfect dodges off the boss, not the effects. Watch the boss's own attack animation; the visual effects of its skills are an unreliable cue.
Unresolved

Whether the 1 second cooldown cut from Storm Rampage after a stagger also applies to stigma skills is not settled. Assume it may not, and do not plan stigma timing around it.

Frequently asked

Which Assassin skills should I level first in AION 2?

Take the three main active skills, Quick Slice, Heart Gore and Insignia Explosion, to level 20 first so all three of their specialties unlock together. After that, put points into the four passives before returning to the remaining active skills. The passives give the most damage early on.

Do I need a Logitech mouse macro for Assassin DPS in AION 2?

No. The in-game macro can be bound to right click, with the Insignia Explosion and Heart Gore sequence placed in its column, and that alone raises damage. An external mouse macro mainly helps later when you want to fold buffs into the same key. Turn on Skill Q in the combat and controls settings so the macro fires smoothly.

Why does my AION 2 macro not fire correctly?

Set up the ability macro first and the automatic attack afterwards. Doing it in the other order can make the game switch the controls to the older Aion scheme, which breaks the macro.

Which stats should I lock on Genus Insights boards?

Prioritise max attack over attack bonus on the first and fifth lines, PvE damage boost over general damage boost on the fourth line, and PvE damage tolerance on the seventh. Do not lock unique stats, because heroic rolls are always higher; attack bonus caps at 16 on a heroic roll against 12 on a unique one.

AION 2AssassinDaevanionbuildmacrospverotationstigma

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