Skip to content
Guides Factory
Theme

AION 2 Sorcerer Build: Skills, Passives, Stigmas and Rotation

A PvE Sorcerer build for AION 2 covering skill levelling order, specialties, passives, stigmas, Daevanion boards, the cast rotation and a three-button macro. It is written for players who want strong single-target and area damage against bosses, not just on a training dummy.

Intermediate 14 min read 4 viewsUpdated 2 days ago
Adapted from AION 2 Sorcerer Build - Best PvE Skills, Passives, Stigmas & NEW Rotation

This build gets a PvE Sorcerer doing strong single-target and area damage against real bosses, not only against a training dummy. It covers which skills to level first and which specialties to take, then how to rank passives, stigmas and Daevanion points. The last two sections give you the cast order and a macro that plays the whole rotation while you hold three mouse buttons.

Quick answer

WhatAnswer
Skill orderWish of Concentration, Flame Arrow, Firestorm, Blaze, Bitter Cold, Hellfire
Top passiveRobe of Flame first
Stigma levelLevel 5 minimum on every stigma in use
Hellfire specialty+30% damage and multi hit
Wish at level 16Cast first before level 16; move to the end of the rotation at level 16
Macro delay10 ms under 50 ping; 15 to 20 ms above 50 ping
Easy bindingsFlame Arrow on left click, macro on right click, Hellfire on mouse button 4 or 5

Level your skills in the right order

Level skills in this order: Wish of Concentration, Flame Arrow, Firestorm, Blaze, Bitter Cold, then Hellfire 4:24. Each skill unlocks breakpoints as it levels, and those are what you are buying. The one that matters most is Wish of Concentration at level 16, because its specialty there cuts every other cooldown.

The specialties to pick for each skill 4:53:

SkillSpecialty to takeWhy
Flame Arrow50% on hit, 5% damage boostIt fires constantly, so a flat boost adds up
FirestormSkill speed, plus −2 seconds to Hellfire's cooldownFaster casts and more Hellfire
Bitter ColdPlus one, ignore invasionIts Land as Critical effect works in PvE, not only PvP
BlazeMulti hit, delayed damageMana holds up fine without a mana specialty
Flame ScattershotMobile, multi hitLets you keep moving
Winter's ShacklesPvE damage boostAlso feeds the Winter Chain skill
Wish of Concentration (before 16)+10 additional attack, +10 combat speedBest option until the cooldown specialty unlocks
Wish of Concentration (at 16)−10 seconds to all skill cooldownsBrings every big cast around sooner
Hellfire+30% damage, ignore block and invasion, Land as Multi HitWhat top parsers run
Looks better than it is

Hellfire also offers +30% damage with fire damage over time for 10 seconds on hit. It reads like the stronger option, but the multi hit version out-damages it on bosses. The ignore block and invasion half is aimed at PvP; Land as Multi Hit is the part you want.

Do not judge specialties on a training dummy. Several of them, multi hit effects in particular, do not report properly there. Check the damage meter against a boss before you swap anything.

For a sense of where this lands: a Sorcerer at 87,000 gear score cleared an elite global boss at 24,300 boss DPS on this core 0:59. Hellfire was their top damage source, Blaze second and Firestorm third. That is the same order the levelling priority above is built around.

Choose passives and stigmas

Rank passives like this 5:52:

PriorityPassiveWhat it does for you
1Robe of FlameLarge damage boost; get it first
2Fire MarkDamage; take it right after
3Grace of EnhancementAnother PvE damage boost
4Robe of EarthMore critical damage while above 50% mana, which is most of the fight
5VitalityLast of the core set

Grace of Resistance and Absorb Essence are defensive passives. Leave them alone unless you actually need the defence, and even then the stigma swap below is the better fix.

Stigmas follow a similar ladder 6:50. The rule that matters most: get every stigma you have in use to level 5 before pushing any one of them further. Most of them gain extra damage at that breakpoint, and Delayed Explosion also gets a shorter cooldown there.

PriorityStigmaTarget
1Element EnhancementLevel 5, then level 10 if you are ahead
2Delayed ExplosionLevel 5 (cooldown drops at the breakpoint)
3Fire WallLevel 5
4Cold StormLevel 5
Get every stigma you use to level 5 first, starting with Element Enhancement, and swap Cold Storm for Steel Barrier if survival is a problem.

If you are ahead of the curve, push stigmas to level 10. Do not run one all the way to 20 while the others sit below their breakpoints. The spread is worth more than the peak.

Dying too often

Swap Cold Storm for Steel Barrier 7:18. It is very strong in harder content and costs you less damage than moving into the defensive passives.

Advertisement

Spend Daevanion points where they count

The Daevanion boards follow the same priority as your skill levelling 7:47. Fill them in this order: Wish of Concentration first, then Firestorm, Flame Arrow, Blaze, Bitter Cold, Winter's Shackles, and Hellfire last.

The four Daevanion boards and the focus of each, so you can see which one you are filling before you spend points.

Across the boards, the nodes worth taking include Flame Scattershot, Fire Mark, Firestorm, Grace of Enhancement, Winter's Shackles and Blaze. Skip the rest until those are done.

Hellfire comes last in the order but still needs a minimum: take it to at least 12 so it reaches its breakpoint 8:16. Going a little past 12 adds a small amount of damage. The real goal on every board is hitting breakpoints, not maxing one skill while another sits just short of its next one.

Run the rotation before and after Wish level 16

The cast order changes once at a single point: when Wish of Concentration reaches level 16. Before that it opens the fight. After that it closes the rotation, because its −10 second cooldown specialty is worth more once everything else is already on cooldown.

Until Wish of Concentration reaches level 16, it is cast first, ahead of the rest of the rotation.

The order before level 16 9:44:

  1. first only while it is below level 16
  2. early because its cooldown is shorter
  3. weave Flame Arrow in between everything
  4. 10:13

Flame Scattershot only works while a boss is staggered, so it stays greyed out on a training dummy. That is expected. Do not drop it from your bar because a dummy test showed it doing nothing.

Dummy trap

Casting Fire Wall and Cold Storm straight after Element Enhancement scores higher on a training dummy 11:40. On a boss that moves around, which is most of them on the pull, both ground effects land where the boss used to be. Keep the standard order and throw Delayed Explosion and Winter's Shackles while the boss is still repositioning. Then drop Fire Wall and Cold Storm once it settles. Only use the dummy order on a boss you know stands still.

Advertisement

Decide whether Ice Chain and Frost Burst earn a slot

A damage-share breakdown can make an ice skill look like free damage when it is not. In a test running Ice Chain with Cold Wave, those two skills made up around 15% of the displayed damage 12:39. Sustained DPS still went down, because every ice cast replaced a Flame Arrow and slowed the rest of the fire skills that depend on it.

The rule to take away: a skill showing 15% of your damage does not mean it added 15% to your damage. It means 15% of your damage came from that skill instead of something else, and the something else is usually doing more per second.

Frost Burst is the milder case 13:37. In controlled tests it sometimes gained about 0.8% DPS and sometimes lost 2 to 3%, depending on how often its guaranteed crit landed. There is no consistent sustained gain from forcing it into the core single-target rotation.

OptionEffect on sustained single-target DPSVerdict
Pure fire rotationBaselineDefault
Add Frost BurstBetween about +0.8% and −3%Fine if the rotation bores you
Add Ice Chain with Cold WaveLower, despite around 15% of displayed damageSkip for bossing
Add both Ice Chain and Frost BurstDisplaces even more Flame Arrow castsNever

If you want more variety, add one of Frost Burst or Ice Chain and accept the small cost. Never both.

Set up the three-button macro

Build the macro on the pre-level-16 order from the rotation section. The goal is one hold of three mouse buttons that plays the full rotation, Hellfire included.

Each macro step pairs an ability with its own millisecond delay, which you can type in directly.
  1. a skill only shows in the macro setup if it is there
  2. 14:35
  3. see the ping table below
  4. 17:29
  5. it weaves in between macro casts
  6. 17:59

If a skill such as Blaze does not appear in the macro setup, it is not on the bottom bar. Either move it there, or put it in one of the extra slots on another macro step. The macro checks that slot whenever it reaches the step.

Delay per step

Do not stack three copies of one ability in a row to slow the macro down. That only adds 30 ms of delay, and typing 30 into the delay field does the same thing more cleanly 15:32. Most setups want far less than 30.

Your pingDelay per step
Under 5010 ms
Over 50Test 15 ms and 20 ms
Around 10020 ms

Anything from 10 to 20 ms works well, even into the hundreds of ping 16:01. You can also mix values, with some abilities at 20 and others at 10. Check your ping in game or on a damage meter before you pick a starting point.

What to expect while it runs

You can still move with WASD while holding all three buttons, except during a full Hellfire cast, which roots you for its duration 18:28. The macro does not play a perfect rotation, and it is not meant to close every gap on a training dummy. It is built to keep your casts flowing on a real boss that moves.

Advertisement

Also worth knowing

Before you rebuild the macro
  • Stacking the whole macro does not stop skills being skipped. A full-bar macro produced 654 casts and 1,133 hits against 642 casts and 1,098 hits for a fully stacked one. Blaze, Fire Wall and Cold Storm fired less often when stacked. Stacking only Element Enhancement and Wish of Concentration does help force those two, so stack those and leave the rest on the bar.
  • You do not have to hold two mouse buttons for the whole fight. In your mouse software, record a toggle macro that presses and holds two rarely used keys, and map it to a side button. In game, add those two keys as alternate inputs for left click and the macro button. One press then holds both until you press it again, and holding the buttons yourself still works.
  • Ice Chain may be a gain before skill level 16. Pure fire is only clearly ahead at level 20 with enough attack speed, and that holds for single target only. This softens the Ice Chain verdict above for low-level skills, so test it on your own character before you drop it.
Unresolved

Flame Arrow sometimes stops firing while you hold both mouse buttons and sweep the mouse to aim at the next target, waiting for the macro instead. There is no known fix yet. If your Flame Arrow casts drop off while you are retargeting, this is why.

Frequently asked

Why is Flame Scattershot greyed out on a training dummy?

Flame Scattershot only works while a boss is staggered, so it never activates on a training dummy. Use it against real bosses during their stagger windows rather than judging it by dummy tests.

Why is Blaze not showing up in my Sorcerer macro?

A skill only appears in the macro setup if it is on the bottom bar. You can also put Blaze or any other ability into the extra macro slots, and when the macro reaches Winter's Chill it checks Blaze as well.

What macro delay should a Sorcerer use in AION 2?

With under 50 ping, 10 ms per tick is a good starting point. Above 50 ping, test 15 ms to 20 ms, and around 100 ping try 20 ms. Typing the delay you need directly works better than stacking three of the same ability in a row, which simply adds 30 ms.

What should a Sorcerer swap in if survivability is a problem?

Swap Cold Storm for Steel Barrier. It is very strong and generally helps in harder content, and it is a better choice than dropping into defensive passives such as Grace of Resistance or Absorb Essence.

AION 2DaevanionPvE buildSorcerermacrorotationstigmas

Read next

Advertisement

On this page