With the console commands mod for Manor Lords, you can expand world builder options and test settlement features by giving yourself resources, manipulating map deposits and weather, and automating tasks — all from the in-game console. Here’s how to install the mod loader, place the files for your version, enter commands for money and materials, spawn units and resources, and cleanly uninstall when finished.
Quick answer
| What | Answer |
|---|---|
| Required loader | UWE for SS mod loader |
| Game folder | Mono roots/binaries/Win64 |
| Test commands | k.ping and print mod info |
| Starting money | 1,000 silver |
| Starting influence | 1,000 |
| Timber item ID | 16 |
| Fish pond requirement | InstaBuild enabled |
Install the mod loader and place the files correctly
Before adding console commands, you must install the UWE for SS mod loader, which unlocks mod support in the game executable directory. Follow these steps to ensure it activates and that the console is available in-game:
Install the console commands files for your game version
Mod files must match your installed game version to avoid errors. Within the right directory, they enable the console’s command recognition.
Get the basic economy cheats working
Once the console is functioning, use these commands to add currency, influence, and materials for efficient playtesting.
Use map and settlement commands
Manipulate regions on the map, teleport units, and add or adjust deposit values using command inputs.
Spawn and edit deposits, fish ponds, animals, and weather
This section covers commands used to create, alter, or delete map resources, build test structures, and control environmental effects. These are useful for world building, debugging, or resource testing.
Spawn bandits, raiders, and follow units
These commands let you create hostile spawns and track units for scenario building or AI testing.
Use the extra building commands and uninstall everything
Building-related cheats apply when the console window is open, letting you add FPS, place buildings, or generate bulk resources like firewood, timber, plants, mortar, and bread with commands such as plenty. These utilities are somewhat inconsistent — for example, add building might sometimes work and other times do nothing, depending on the current state.
When uninstalling:
- Exit the game completely.
- Remove the mod files you installed from both the console commands mod folder and any blueprint files placed in the logic mods directory.
- To fully uninstall the mod loader, delete its files from the Mono roots/binaries/Win64 folder.
- Restart the game. If successful, the modded indicator in the main menu's bottom-right corner disappears.
Also worth knowing
- Updates can break the mod loader and console commands. After major game patches (such as July 10, 2026), newer versions may cause unsupported version errors. Always check for a mod loader update matching your game version.
- Console opens but commands fail if the mod files or blueprint file are not installed in the right folder. This usually means a version mismatch or a missing logic mods folder.
- Manually create the Logic Mods folder if it’s missing in your directory — adding it yourself often fixes failed installs.
- The command list is not always included. You may need to reference a separate documentation or mod page for available commands beyond what’s covered here.
- A missing blueprint file prevents command recognition even if the archive was copied into the packs folder — always confirm the blueprint is installed in logic mods.
Frequently asked
Why does the console open but commands do nothing?
The mod loader has to be installed in the game executable folder, and the console command files also have to be placed in the correct mods and logic mods folders. If the console opens but commands fail, check that the version folder matches the game version and that the blueprint mod file is inside the logic mods path. A mismatched version or missing folder is the most likely cause.
Do I need to create the Logic Mods folder?
Yes, if it is not already there, create it in the packs folder path used for logic mods. The blueprint mod file goes inside a folder named the same as the mod, placed under content/packs/logic mods. Once that folder exists and the file is in the right place, the setup can work correctly.
How do I add berries or mushrooms?
Use the spawn resources command and choose berries or mushroom as the resource type. Spawning another clump close to an existing one joins the clump, while placing it farther away creates a new clump. Rich resources start at 15 instead of 7 when a new clump is spawned.
How do I remove a deposit or resource clump?
Use the remove resources command to delete items one by one, or remove the whole clump at once with a larger value such as 99. That makes it easy to clear a resource node after testing or to reset the map. The same general approach applies to spawned test resources and deposits.
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