After finishing your early factory chain, you can focus on leveling operators with optimal materials, running an efficient Wuling factory for Xiranite production, upgrading gear via artifice, and farming weapon essences to strengthen weapons. This guide takes you through the main endgame progression priorities and explains the practical limits and workflow for each system.
Quick answer
| What | Answer |
|---|---|
| Leveling breakpoint | Level 60 and Level 80 |
| Wuling factory cap | 2 sky forges |
| Xiranite output | 60 per minute |
| Weapon essence etch cap | 9 |
| Endgame modes at 1.0 | 3 |
| Available endgame mode now | Etchspace Salvage |
Level operators with the right materials
To progress your operators efficiently in Arknights: Endfield's endgame, prioritize the materials appropriate for each leveling stage. Operators share a pool of leveling materials up to level 80, but the type changes at level 60. Use a mix of protocol space farming, expedition data, stock bills, and redistribution sources for these materials. The same resource pool upgrades promotions, talent mastery, and weapon skills across your roster.
- Operators need combat records up to level 60. 0:31
- Operators use cognitive carriers post-60. 0:31
- These support leveling, promotions, talent mastery, and weapons up to level 80. 0:31
- All methods supplement your material pool. 0:31
- Materials overlap for most operator upgrades. 1:00
Set up Xiranite components and Wuling batteries
The current endgame factory chain in Wuling is capped at two sky forges, limiting Xiranite production to 60 per minute. Start with standard Valley batteries for power, then apply a compact Xiranite blueprint for efficient component output. After accumulating a few thousand Xiranite components, shift one forge into battery production using Xiranite and dense originium powder. This setup covers all power and gear needs for now.
- For now, factory sky forge units are limited. 1:30
- Current max output for Xiranite components. 1:30
- Easier power solution before batteries are produced in-factory. 1:57
- Pasting blueprint is the simplest way to hit output cap. 1:57
- Once enough components, shift one forge to battery line. 1:57
- This is the basic recipe for Wuling batteries. 2:26
- This chain is enough for all current content. 2:26
Upgrade gear with artifice
The gear artificing system lets you upgrade pieces of equipment using Xiranite components, Wuling stock builds, and duplicate gear. Artifice materials can be sourced from Wuling stock redistribution, and locked gear is crafted from schematics. The optimum set matches an operator's kit, with main stats highlighted yellow and secondary stats in gray. Upgrading gear requires a duplicate item, stock builds, and for batteries to be established. The menu is accessed from your valuables inventory.
- Essentials for crafting and upgrading gear. 2:55
- Additional material pool. 3:24
- Use schematics for gear pieces not found during exploration. 3:24
- Best sets fit operator abilities and priorities. 3:53
- Main stat (yellow), secondary (gray). Blanked stats are mostly unimportant. 3:53
- This is the menu path for upgrading gear. 4:22
- Choose both stat and consume duplicate item. 4:22
- Stock builds become main limiting factor. 4:22
Farm and etch weapon essences
Weapon essences function much like relics or artifacts in other games, but attach to weapons and are only required once per weapon. Each weapon type has an associated essence, farmed in energy alluviums. For optimal results, target essences with all three substats boosted. Etching uses duplicate essences to strengthen stats, with etch level capped by weapon potential—a fully maxed weapon can reach etch 9. Permanent energy alluviums are the base for farming, and placing Turret Towers greatly speeds up clears. With extra stock builds, engraving permits allow custom stat placement on essences.
- Each weapon equips only its own essence type. 4:51
- These zones drop usable essences. 4:51
- Maximize weapon efficiency by focusing on full coverage. 4:51
- Etch increases stats, capped by weapon potential. 5:19
- Each potential level unlocks an etch level, max 9. 5:19
- Purple towers with steel parts offer the best farming speed. 5:48
- Allows stat customization on essence. 5:48
Know what to leave for later
Weapon essences should be farmed only after your core roster is already developed—gear artificing provides sufficient power for most content before essence upgrades. Not all operators need mastery unlocked; marks of perseverance are rare, and additional mastery and gear uses may be added in future endgame or event content. Prioritize broad material and gear progress first, then focus on essence farming for specific high-priority weapons.
Track the current endgame modes
By version 1.0, Endfield is expected to have three main endgame modes; currently, only Etchspace Salvage is available. The next mode planned is Umbrage Monument, described as Endfield's Spiral Abyss analogue—this is projected to be the main endgame challenge until further event content arrives.
Also worth knowing
- Grinding plants gives grind carbon; sandleaf is the most efficient. Use sandleaf to refine units, as it yields 3 grind carbon where other plants yield only 2.
- Grenade towers are best for energy alluviums. Splash damage towers outperform others for most farming stages due to the prevalence of large wave counts (not bosses).
- Artifice menu is not obvious. Some players miss that gear artificing is accessed via valuables inventory—explicit menu path coverage helps confirm where to find the gear upgrade option.
- Region restrictions on redeem codes. Redemption codes may not work in non-global regions (e.g., Asia server).
Frequently asked
What should I farm first in Arknights: Endfield endgame?
Prioritize the shared promotion materials first, then move into the factory chain that produces Xiranite components and Wuling batteries. Once characters are fully leveled and the core factory is running, shift into gear artifice and weapon essences. The progression is built around keeping general materials and stock supplies flowing before chasing stronger upgrades.
When do operators stop using combat records?
Operators stop using combat records at level 60 and switch to cognitive carriers. Up to level 80, the shared material pool is still broad enough that extra farming usually is not wasted. The important change is that level 60 is the point where the resource type changes.
How many sky forges can Wuling factories use?
Wuling factories can currently run two sky forges. That setup caps Xiranite production at 60 per minute. The factory chain then feeds into Xiranite components and later Wuling batteries.
How strong can weapon essence etching get?
Weapon essence etching is capped by weapon potential, and a fully maxed weapon can etch an essence up to level 9. Each potential level raises the etch cap by one. In practice, that means the weapon has to be developed before the essence can be fully improved.
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