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Arknights: Endfield Reroll Guide

Plan a fast reroll path for Arknights: Endfield, including the early route, extra pull sources, and when to stop. It is for players who want to maximize their opening banner chances without wasting time on unnecessary steps.

Beginner 10 min read 9 viewsUpdated 17 days agoby LongBeam
Adapted from updated Arknights Endfield Reroll Guide!!

With this guide, you can reroll in Arknights: Endfield efficiently. Learn the fastest opening path, where to grab free mail pulls, which codes matter, and when it’s smart to stop. Optimize your reroll cycle to maximize limited-banner pulls and avoid unnecessary steps.

Quick answer

WhatAnswer
Free pulls early21 pulls
Extra pulls possible22 to 23 pulls
Time neededabout 1 hour
Limited pull sourcefree 10-pull mail gift
CodesENDFIELDGIFT, RETURNOFALL, ALLFIELD
Weapon banner ruleone Arsenal Exchange 10-pull

Start with the free mail pull

You can claim a free 10-pull from the appreciation gift as soon as you create your account. This pull is usable on the current limited banner (such as New Horizons) or can be saved for another banner in the future. The mail reward is available immediately after account creation, so grab it first before doing anything else.

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Announcement of the appreciation gift granting 10 HH Permits, but not the in-game mailbox reward claim interface.

Follow the fastest early path to the first pull total

This path builds your pull count quickly by clearing puzzles, grabbing arena pickups, and completing the initial combat. Each step is chosen for speed and resources spent.

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The early path begins with this puzzle section.

Clear the chest route efficiently

Several chests and XP pickups are placed along the route after the first puzzle and combat section. Efficient chest collection boosts your resource gain and makes later battles easier.

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This is the forced talk chest that can easily be missed if you rush past during the route.
The relay puzzle involving the Electric Nexus is part of the chest loop and required for progressing efficiently in this area.
Jumping onto platforms is required to reach the chest marked with an SOS beacon in this section of the route.

Use the extra pull sources outside the map

After routing through all combat-related content, maximize your pull count with non-battle rewards. These extra sources include codes, social links, account portal bonuses, and surveys.

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The code entry icon is highlighted in the settings menu, showing where to redeem codes.
Claiming Oroberyls from the official social media rewards page as part of the social reward sources.
Accessing the player survey is one step toward earning additional non-combat rewards.

Know when to stop pulling

The best stopping point is once you land your reroll target on the limited banner. All unused pulls can be saved for future banners; there’s no need to chase every minor extra, especially once you get the unit or weapon you wanted.

If you get the featured limited character early, stop and save any extra 10-pull mail gift for later. After assembling all free pulls, use your Arsenal Exchange 10-pull on the weapon banner, but don’t over-invest in squeezing a single pull from Quota Exchange unless you’re pressing for every possible account resource.

A typical reroll session reaches about 21 pulls, but chasing side objectives for 22 or 23 pulls is optional and rarely worth extended time. Spending more effort than needed yields diminishing returns.

Shows the New Horizons limited banner where players check their main summon results and consider whether to continue pulling or save resources.
This is the Arsenal Exchange summon screen where you can perform a 10-pull after finishing your main reroll setup.

Use the right account setup for repeat rerolls

Efficient rerolling depends on having accounts that are easy to make and reset. Use Outlook mail for reliable account production, since Gmail accounts are limited by phone-number requirements. Yahoo mail is also usable if you have it. After each reroll attempt:

  • Log out of your current account.
  • Register a new account using your chosen email provider.

This cycle keeps you moving and avoids bottlenecks caused by email or phone limitations.


Also worth knowing

Before you commit
  • Extra chests exist early in the map. There is a chest behind the first boss after rescuing the owl, and another available by going right and jumping up before taking the rope in the rope tutorial section. These add slightly to the resource count.
  • 16–17 pulls is a practical target for many players. Some rerollers prefer to reset after 16 or 17 limited pulls, rather than spending much longer for the full 21+; this speeds up the cycle at the cost of a few additional pulls.
  • Device speed affects reroll time. While the guide describes a one-hour route, fast devices and practiced play can finish the cycle in 35–40 minutes.
  • Code expiry is rapid. Gift codes may expire within a day, especially near launch; check before planning to use them.
  • Completing every side activity is optional. The limited pull total is often enough without chasing every chest, drill, or survey. If you are satisfied with your results after the main route, you can skip extras.

Frequently asked

Should I reroll if I only got a standard six-star?

Yes, if your goal is the limited banner character and you have not spent much time yet. A standard six-star can still be useful, but it does not solve the main reroll target if the limited unit is what you want most. If you care more about getting started quickly, keeping a strong standard account is also reasonable.

Do the codes still matter if I only want the quick pulls?

Yes, because the codes add resources that help reach the pull total faster. The three codes listed are ENDFIELDGIFT, RETURNOFALL, and ALLFIELD. If any of them have expired on your account, then the remaining pulls come from the other available sources.

Is the extra weapon-banner pull worth chasing?

Only if you want to squeeze every possible pull from the opening setup. The plan reaches one Arsenal Exchange 10-pull, and any extra conversion beyond that is described as a low-priority bonus. If you just want the fastest reroll path, stopping earlier is fine.

How many rerolls should I expect to do before stopping?

There is no fixed number, because the reroll target depends on your luck and how picky you are about the result. The process is designed so you can stop once you get a character you want or once you decide the account is good enough. If you are aiming for a specific limited unit, expect that it may take many tries.

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