🎯 The core idea
The best armor in Valheim changes every biome, and the strongest choice is often a mix rather than a full set. Light sets (Troll, Root, Fenris, Ask) trade armor for speed and set bonuses; heavy sets (Bronze, Iron, Wolf, Padded, Carapace, Flametal) slow you by 5% per chest and leg piece. This guide gives one table per biome from the wiki, the video's picks, and every place 1.0 changed the list.
- free costs nothing
- cheap small cost
- setup needs preparation
- grind pays off slowly
- skip the thing to stop doing
How armor, weight and set bonuses work
free Armor in Valheim reduces physical, fire, frost and lightning damage. The wiki's formula is simple to use in practice: while your armor is below half of an incoming hit, you take the hit minus your armor; once your armor reaches half the hit or more, the reduction gets much stronger (damage² ÷ 4 × armor). So a few extra points matter most against the big hits of your current biome.
Five rules shape every pick in this valheim armor guide:
- Every upgrade adds +2 armor per piece (rag armor excepted). Capes add +1 per level, except the Ashen cape, which adds +2.
- Helmets never slow you down. Heavy chest and leg pieces cost -5% movement speed each, so a full heavy set is -10%. That is why the video keeps building hybrids with a heavy helmet on top of light chest and legs.
- Set bonuses need every piece of the set. Most sets have three pieces. The Troll set counts the cape as a fourth piece, so its bonus needs the Troll hide cape too.
- Station level caps quality. You can only upgrade a piece as far as your workbench, forge, black forge or galdr table allows, which is why each biome below lists the realistic maximum quality.
- Upgrading an equipped piece unequips it. Put it back on before you walk out of the base.
The armor values, effects and recipes in every table below come from the Valheim wiki on Fandom. Values are listed as quality 1 → quality 4.
Best armor for each biome at a glance
free This is the short version of the valheim armor progression. The middle column is what the SnazzyGames video recommends (recorded before 1.0). The right column adds the sets that came out after the video and the totals at the quality you can actually reach in that biome. If you just want the best armor for each biome in Valheim, this table is it.
| Biome | Video's pick | Armor at reachable quality | Worth knowing |
|---|---|---|---|
| Meadows | Full leather (q2) + Deer hide cape | 14 | Rag armor is not worth upgrading |
| Black Forest | Bronze helmet (q3) + Troll tunic and pants (q3) + Deer hide cape | 35 | Full bronze q3 is 39 but -10% speed; the Bear set came later |
| Swamp | Iron helmet (q4) + Root harnesk (q3) + Troll pants + Deer hide cape | 45 | Root harnesk halves pierce damage |
| Mountains | Full Fenris (q4) + Deer hide cape | 52 | Full Wolf armor q4 + Wolf fur cape is 82 |
| Plains | Padded helmet (q4) + Root harnesk (q4) + Fenris leggings + Wolf fur cape | 66 | Full Padded q4 + Lox cape is 100; Vilebone and Lox Fur sets came later |
| Mistlands | Full Eitr-weave (q3) + Feather cape (q3) | 63 | Carapace q3 + Feather cape is 111 for melee players |
| Ashlands | Full Embla (q3) + Asksvin cloak (q3) | 72 | Ask q3 + Ashen cape q3 is 112; Flametal q3 + Ashen cape is 142 |
The totals are simple sums of the wiki's per-piece armor. They are not a tier list on their own: the video's whole argument is that speed, stamina and resistances beat raw armor in most fights, and the sections below show where that holds up.
Meadows armor: skip the rags, build leather
skip Rag armor only goes to quality 2 and tops out at 2 armor per piece. The video's advice is right: save your leather scraps and go straight to leather once you have a few deer hides.
| Piece | Armor (q1→q4) | Recipe (q1) | Station |
|---|---|---|---|
| Rag tunic / Rag pants | 1 → 2 (max q2) | 5 Leather scraps | Workbench 1 |
| Leather helmet / tunic / pants | 2 → 8 | 6 Deer hide (upgrades add Bone fragments) | Workbench 2 |
| Deer hide cape | 1 → 4 | 4 Deer hide, 5 Bone fragments | Workbench 2 |
cheap Build both the chopping block and the tanning rack next to your workbench. That brings it to level 3, which lets you upgrade leather to quality 2. Quality 3 needs the adze, which needs Black Forest materials, so quality 2 leather plus a Deer hide cape is the best Meadows armor. Bone fragments for the cape and the upgrades come from skeletons and stone ruins.
Black Forest armor: Troll leather, bronze or a hybrid
setup The Black Forest is the first real choice. Bronze gives 2 more armor per piece than troll leather, but the Bronze plate cuirass and leggings each cost -5% movement speed. Valheim troll armor is light and carries the first set bonus in the game.
| Piece | Armor (q1→q4) | Effects | Recipe (q1) | Station |
|---|---|---|---|---|
| Troll leather helmet | 6 → 12 | Troll set | 5 Troll hide, 3 Bone fragments | Workbench 2 |
| Troll leather tunic / pants | 6 → 12 | Troll set | 5 Troll hide | Workbench 2 |
| Troll hide cape | 1 → 4 | Troll set | 10 Troll hide, 10 Bone fragments | Workbench 2 |
| Bronze helmet | 8 → 14 | none | 5 Bronze, 2 Deer hide | Forge 1 |
| Bronze plate cuirass / leggings | 8 → 14 | -5% movement speed each | 5 Bronze, 2 Deer hide | Forge 1 |
| Headdress / Patterns / Loincloth of the Bear | 7 → 13 | Bear set | Bear hide (+ Bear trophy, Bear paw, Blueberries) | Workbench 2 |
Set bonuses: Troll set (all 4 pieces, cape included): +15 Sneak. Bear set (3 pieces): Berserk, +30% health regen, +15% stamina regen, +10% slash and chop damage, but you take 25% more blunt, slash and pierce damage.
The video's pick: a quality 3 Bronze helmet with Troll leather tunic and pants and the Deer hide cape. That keeps your speed and gets the most armor a helmet can give. The adze takes the workbench to level 4 and the cooler and anvils take the forge to level 3, so quality 3 is the realistic cap for valheim bronze armor and troll leather in this biome.
The Bear set is not in the video at all: it arrived in the Call to Arms update (0.221.4, 9 September 2025), almost four months after the video was uploaded. It sits between troll leather and bronze on armor and suits players who swing a lot and like the regen, as long as they accept the extra physical damage taken.
Swamp armor: Root harnesk beats a full iron set
setup In the Swamp the gap between the two sets is large: valheim iron armor gives 14 per piece at quality 1, valheim root armor gives 8. The video's numbers match the wiki here.
| Piece | Armor (q1→q4) | Effects | Recipe (q1) | Station |
|---|---|---|---|---|
| Root mask | 8 → 14 | Resistant to poison, weak (1.5x) to fire | 10 Root, 10 Ancient bark, 4 Leather scraps | Workbench 2 |
| Root harnesk | 8 → 14 | Resistant to pierce, weak to fire, -2% speed | 10 Root, 10 Ancient bark, 2 Deer hide | Workbench 2 |
| Root leggings | 8 → 14 | Weak to fire, -2% speed | 10 Root, 10 Ancient bark, 2 Deer hide | Workbench 2 |
| Iron helmet | 14 → 20 | none | 20 Iron, 2 Deer hide | Forge 1 |
| Iron scale mail / greaves | 14 → 20 | -5% movement speed each | 20 Iron, 2 Deer hide | Forge 2 |
Set bonus: Root set (3 pieces): +15 Bows.
The video's pick: a quality 4 Iron helmet, a quality 3 Root harnesk, the Troll leather pants you already own and the Deer hide cape. The harnesk is the key piece: halving pierce damage makes archers and Draugr bows far less dangerous, and the video argues it stays useful well past the Swamp. It skips the Root mask because a Poison resistance mead covers poison better, and keeps the troll pants because root leggings add a little armor but also -2% speed.
Every Root piece is weak to fire, so keep that in mind around Surtlings and, much later, the Ashlands.
Mountain armor: Fenris speed or Wolf armor
setup The Mountains give you valheim wolf armor (heavy) and valheim fenris armor (light). Fenris is the only armor in the game that makes you faster: +3% movement speed per piece.
| Piece | Armor (q1→q4) | Effects | Recipe (q1) | Station |
|---|---|---|---|---|
| Fenris hood | 10 → 16 | +3% speed | 20 Fenris hair, 2 Wolf pelt, 1 Cultist trophy | Workbench 2 |
| Fenris coat | 10 → 16 | +3% speed, resistant to frost | 20 Fenris hair, 5 Wolf pelt, 10 Leather scraps | Workbench 2 |
| Fenris leggings | 10 → 16 | +3% speed | 20 Fenris hair, 5 Wolf pelt, 10 Leather scraps | Workbench 2 |
| Drake helmet | 20 → 26 | none | 20 Silver, 2 Wolf pelt, 2 Drake trophy | Forge 1 |
| Wolf armor chest | 20 → 26 | -5% speed, resistant to frost | 20 Silver, 5 Wolf pelt, 1 Chain | Forge 2 |
| Wolf armor legs | 20 → 26 | -5% speed | 20 Silver, 5 Wolf pelt, 4 Wolf fang | Forge 2 |
| Wolf fur cape | 1 → 4 | Resistant to frost | 4 Silver, 6 Wolf pelt, 1 Wolf trophy | Workbench 2 |
Set bonus: Fenris set (3 pieces): +15 Fists and resistance to fire. Wolf armor has no set bonus.
The video's pick: the full Fenris set at quality 4 with the Deer hide cape. Obsidian lets you build the tool shelf, which takes the workbench to level 5, so Fenris can be fully upgraded here. The coat already gives frost resistance, so the Wolf fur cape isn't needed while you wear it.
Two corrections to the video. It says Wolf armor gives "four" more armor per piece than Fenris; the wiki puts the gap at 10 (20 against 10 at quality 1, 26 against 16 at quality 4). And the narration briefly reads as if Wolf armor is the one that boosts speed; it is Fenris that adds +3% per piece, while the Wolf chest and legs each cost -5%. If you'd rather tank than dodge, full Wolf armor at quality 4 with the Wolf fur cape is 82 armor against Fenris's 52.
Plains armor: Padded, Vilebone and the 1.0 Lox Fur set
grind The video calls the Plains the only biome with a single armor set. That is no longer true: the Vilebone set arrived in Call to Arms (0.221.4) and the Lox Fur set in Valheim 1.0, so the Plains now have three. Valheim padded armor is still the armor king of the biome.
| Piece | Armor (q1→q4) | Effects | Recipe (q1) | Station |
|---|---|---|---|---|
| Padded helmet | 26 → 32 | none | 10 Iron, 15 Linen thread | Forge 1 |
| Padded cuirass / greaves | 26 → 32 | -5% speed each | 10 Iron, 20 Linen thread | Forge 2 |
| Vilebone visage | 12 → 18 | Vilebone set | 5 Bear hide, 1 Vile trophy | Forge 2 |
| Vilebone cage | 18 → 24 | Vilebone set | 4 Bear hide, 3 Vile ribcage, 4 Linen thread | Forge 2 |
| Vilebone drapes | 18 → 24 | Vilebone set | 10 Bear hide, 1 Vile ribcage, 4 Linen thread | Forge 2 |
| Lox Fur hood | 16 → 22 | Lox Fur set | 4 Lox pelt, 4 Bone fragments, 2 Writhan roots | Workbench 2 |
| Lox Fur jacket / trousers | 16 → 22 | Lox Fur set | 5 Lox pelt, 8 Bone fragments, 2 Root | Workbench 2 |
| Lox cape | 1 → 4 | Resistant to frost | 6 Lox pelt, 2 Silver | Workbench 2 |
Set bonuses: Vilebone set: +20% health regen, +40% stamina regen, +20% blunt and +20% pierce damage, but you take 25% more blunt, slash and pierce damage. Lox Fur set: +30 Sneak and +15 Bows. Padded armor has no set bonus.
The video's pick: a quality 4 Padded helmet, a quality 4 Root harnesk (because Fuling archers deal pierce damage), the Fenris leggings for speed, and the Wolf fur cape at quality 4 to replace the frost resistance you lose by taking off the Fenris coat. Dropping the hood and coat also drops the Fenris fire resistance, so carry Fire resistance barley wine. One more correction: the video compares Padded's "32" with Fenris's "10", but that is Padded at quality 4 against Fenris at quality 1. Like for like, it's 26 against 10 at quality 1 and 32 against 16 at quality 4.
The Lox Fur hood needs Writhan roots, which drop from the Writhan, a Swamp creature added in 1.0. The wiki marks the Lox Fur page as a work in progress, so check the in-game tooltip if numbers look off.
Mistlands armor: Carapace or Eitr-weave
setup The Mistlands add magic and two sets: heavy valheim carapace armor from the Black forge and valheim eitr-weave armor from the Galdr table. The video's numbers match the wiki: 32 against 16 armor per piece at quality 1, and -10% speed for Carapace against -4% for Eitr-weave.
| Piece | Armor (q1→q4) | Effects | Recipe (q1) | Station |
|---|---|---|---|---|
| Eitr-weave hood | 16 → 22 | +20% eitr regen | 16 Linen thread, 15 Refined eitr, 2 Iron | Galdr table 1 |
| Eitr-weave robe | 16 → 22 | +40% eitr regen, -2% speed | 20 Linen thread, 20 Refined eitr, 10 Feathers, 5 Scale hide | Galdr table 1 |
| Eitr-weave trousers | 16 → 22 | +40% eitr regen, -2% speed | 20 Linen thread, 20 Refined eitr, 10 Scale hide | Galdr table 1 |
| Carapace helmet | 32 → 38 | none | 16 Carapace, 3 Scale hide, 2 Mandible, 4 Refined eitr | Black forge 1 |
| Carapace breastplate | 32 → 38 | -5% speed | 20 Carapace, 3 Scale hide, 5 Iron, 4 Refined eitr | Black forge 1 |
| Carapace greaves | 32 → 38 | -5% speed | 20 Carapace, 3 Scale hide, 5 Iron, 4 Refined eitr | Black forge 1 |
Neither set has a set bonus. With Mistlands materials both stations reach level 3, so quality 3 is the cap until the Ashlands.
The video's pick: full Eitr-weave at quality 3 for anyone using staffs, which the video considers the strongest playstyle. For melee it suggests skipping Carapace and keeping the Plains kit, because quality 4 Padded already matches quality 1 Carapace (32). That's true piece for piece, but quality 3 Carapace is 36 per piece and keeps climbing, so if you fight in melee and can afford the Carapace, it's a real upgrade. The Root harnesk still earns its slot against Seekers and Ticks, which hit with pierce damage.
Feather cape and which capes are worth crafting
cheap Every cape gives 1 armor at quality 1, rising by 1 per level, except the Ashen cape. So capes are picked for their effects, not their armor. The one cape the video calls essential is the Feather cape.
| Cape | Armor (q1→q4) | Effects | Recipe (q1) | Station |
|---|---|---|---|---|
| Deer hide cape | 1 → 4 | none | 4 Deer hide, 5 Bone fragments | Workbench 2 |
| Wolf fur cape | 1 → 4 | Resistant to frost | 4 Silver, 6 Wolf pelt, 1 Wolf trophy | Workbench 2 |
| Lox cape | 1 → 4 | Resistant to frost | 6 Lox pelt, 2 Silver | Workbench 2 |
| Feather cape | 1 → 4 | No fall damage, fall speed capped at 5 m/s, -20% jump stamina, resistant to frost, very weak (2x) to fire | 10 Feathers, 5 Scale hide, 20 Refined eitr | Galdr table 1 |
| Asksvin cloak | 1 → 4 | Wind run, -15% dodge stamina, resistant to frost | 6 Asksvin hide, 2 Morgen sinew | Galdr table 2 |
| Ashen cape | 12 → 18 | -10% attack stamina, -20% block stamina, resistant to frost | 6 Asksvin hide, 2 Morgen sinew, 5 Flametal | Black forge 3 |
The video's narration says the Feather cape raises jump height by 20%. The wiki says that bonus was removed in The Bog Witch update (0.219.13, October 2024) and moved to the Lightfoot mead; the video itself puts a "no longer increases jump height" caption over that clip. The -20% jump stamina is still there. The 2x fire weakness is the catch: Gjall and Dvergr fire mages hit very hard while you wear it, so keep Fire resistance barley wine on your hotbar.
Ashlands armor: Ask, Embla and Flametal compared
grind The Ashlands has the most armor choices of any biome: the light Ask set, the Embla mage set and heavy valheim flametal armor. All three need Asksvin hide, so the hunt for it comes first. This is the core of any valheim ashlands armor decision.
| Piece | Armor (q1→q4) | Effects | Recipe (q1) | Station |
|---|---|---|---|---|
| Hood of Ask | 28 → 34 | Ask set | 15 Linen thread, 4 Lox pelt, 10 Asksvin hide | Black forge 3 |
| Breastplate / Trousers of Ask | 28 → 34 | Ask set | 15 Linen thread, 4 Lox pelt, 10 Asksvin hide | Black forge 3 |
| Hood of Embla | 19 → 25 | +30% eitr regen | 16 Linen thread, 15 Refined eitr, 2 Asksvin hide | Galdr table 2 |
| Robes of Embla | 19 → 25 | +50% eitr regen, -2% speed | 20 Linen thread, 20 Refined eitr, 10 Asksvin hide, 5 Flametal | Galdr table 2 |
| Trousers of Embla | 19 → 25 | +50% eitr regen, -2% speed | 20 Linen thread, 20 Refined eitr, 10 Asksvin hide | Galdr table 2 |
| Flametal helmet | 38 → 44 | none | 16 Flametal, 3 Asksvin hide, 2 Charred bone, 4 Refined eitr | Black forge 3 |
| Flametal breastplate | 38 → 44 | -5% speed, +20% heat resistance | 20 Flametal, 3 Asksvin hide, 5 Charred bone, 1 Morgen heart | Black forge 3 |
| Flametal greaves | 38 → 44 | -5% speed, +20% heat resistance | 20 Flametal, 3 Asksvin hide, 5 Charred bone | Black forge 3 |
The Galdr table maxes out at level 4 (Rune table, Unfading candles, Feathery wreath), so Embla stops at quality 3. The Black forge reaches level 5 with Ashlands materials, so Ask and Flametal also stop at quality 3 in this biome. The wiki's Black forge page notes that 1.0 added Smith's Aprons, which unlock Black forge level 6 and with it quality 4 for these pieces.
The video rules out Flametal because of its -10% speed and calls the heat resistance useless. That's an opinion rather than a fact, and the wiki numbers explain why some players disagree: quality 3 Flametal with the Ashen cape is 142 armor, 30 more than the Ask build.
Ask's Endurance against the Embla mage set
setup The Ask set bonus, Ask's Endurance, is the best valheim armor set bonus for melee and bow users in the Ashlands. With all three pieces on you get -10% run stamina, -10% jump stamina, -20% attack stamina and +10% pierce damage. The video's description matches the wiki and the in-game tooltip.
The video's main pick is still magic: full Embla at quality 3 with a quality 3 Asksvin cloak. Embla adds 130% eitr regeneration across three pieces, against Eitr-weave's 100%, which makes it the clear upgrade for staff users. Its 19 to 25 armor per piece is low, which is why the video pairs it with the Staff of protection bubble rather than relying on armor.
If you play melee or bow, the video recommends the Ask set with the Ashen cape. Ask pieces also need Lox pelts from the Plains, so bring some along before you cross to the Ashlands.
Ashlands capes: Ashen cape or Asksvin cloak
cheap The Ashlands add the two strongest capes in the game, and both use the same base materials.
- Ashen cape starts at 12 armor and gains 2 per level, the only cape with more than 1 base armor. It also gives -10% attack stamina and -20% block stamina. The video pairs it with the Ask set, and the stamina savings stack well with Ask's Endurance.
- Asksvin cloak gives Wind run, which the wiki says raises running speed by up to 25% and cuts run stamina by up to 100% with the wind at your back, plus -15% dodge stamina. The video pairs it with Embla, where your Staff of protection bubble makes the Ashen cape's armor less important.
Both capes are resistant to frost, so neither leaves you cold. The wiki notes the Asksvin cloak was reworked in 0.219.16, before the video was recorded, and the video's description fits the current version.
What Valheim 1.0 changed about this armor list
free The video was uploaded on 23 May 2025. Valheim 1.0 launched on 9 September 2026, and the live patch is now 1.0.20. Four things changed for armor between the Meadows and the Ashlands:
- Mistlands and Ashlands gear is more durable. The 1.0 patch notes list "Increased durability for Mistlands and Ashlands gear". The durability numbers in the video's tooltips (for example 1200 on the Carapace breastplate and Ashen cape) are pre-1.0, and the Fandom tables haven't all been updated, so this guide doesn't quote durability figures.
- New Plains and Black Forest sets. The Bear set (Black Forest) and the Vilebone set (Plains) came with Call to Arms in September 2025, and the Lox Fur set (Plains) with 1.0. None of them are in the video.
- Black forge level 6. 1.0's Smith's Aprons extend the Black forge to level 6, the station level the wiki lists for quality 4 Ask, Flametal and Ashen cape pieces.
- Deep North armor exists. 1.0 added the Protector, Vanguard and Caller sets. They belong to the Deep North and will get their own guide, so they are left out here.
The 1.0 patch notes list no armor value or set bonus changes for the sets covered above, and the numbers in this guide come from the wiki's armor tables as edited in October 2026. For the order you'll reach these biomes in, see the Valheim progression guide.
How this guide was fact-checked
Armor values (quality 1 to 4), effects, set bonuses, recipes and crafting stations come from the Valheim wiki on Fandom: the Armor overview page (last edited 15 October 2026) and the individual set pages (Leather, Troll, Bear, Bronze, Root, Iron, Fenris, Wolf, Padded, Vilebone, Lox Fur, Eitr-weave, Carapace, Ask, Embla, Flametal) and cape pages. The armor formula comes from the Damage mechanics page, station levels from the Workbench, Black forge and Galdr table pages, and patch dates from the Version history page. Armor totals in the tables are sums of those per-piece values.
The best-in-biome picks and the reasoning behind them come from the SnazzyGames video, along with what its on-screen tooltips show. Corrections made:
- Wolf armor gives 10 more armor per piece than Fenris, not the "four" the video says.
- Fenris, not Wolf, is the armor that boosts movement speed (+3% per piece).
- The Padded "32 against 10" comparison mixes quality 4 Padded with quality 1 Fenris.
- The Feather cape no longer raises jump height (removed in 0.219.13); the video's own caption agrees.
- The Plains are no longer a one-set biome: Vilebone (0.221.4) and Lox Fur (1.0) were added later, and the Bear set joined the Black Forest in 0.221.4.
- 1.0 increased durability for Mistlands and Ashlands gear; the video's durability numbers are pre-1.0.
- The Troll set bonus needs the Troll hide cape as its fourth piece (shown in the video's own tooltip).
The Lox Fur set page is marked as a work in progress on the wiki, and the Fandom durability tables may not show the 1.0 increase yet.
What this guide doesn't answer
- Deep North armor (Protector, Vanguard, Caller sets): these are 1.0 endgame gear and will get their own Deep North gear guide.
- Weapons and food per biome: the video covers both, but they are separate topics with their own guides.
- Exact 1.0 durability values: the patch notes confirm the increase but don't list numbers, and the wiki tables aren't fully updated.
- Trinkets and adrenaline: Call to Arms added trinkets, which are separate from armor and set bonuses.
- Cosmetic and DLC pieces (Odin set, Midsummer crown, Yule hat): they give little or no real armor.
- Modded or server-tuned armor values: everything here is vanilla Valheim.
Frequently asked
What is the best armor in each Valheim biome?
Following the video's picks checked against the wiki: full leather (quality 2) plus a Deer hide cape in the Meadows; a Bronze helmet with Troll leather tunic and pants in the Black Forest; an Iron helmet with the Root harnesk in the Swamp; the full Fenris set in the Mountains; a Padded helmet, Root harnesk and Fenris leggings with a Wolf fur cape in the Plains; Eitr-weave plus the Feather cape in the Mistlands; and Embla with the Asksvin cloak in the Ashlands. Melee players do better with Carapace in the Mistlands and the Ask set with the Ashen cape in the Ashlands.
Is Fenris or Wolf armor better in Valheim?
Wolf armor has far more armor: 20 per piece at quality 1 and 26 at quality 4, against Fenris's 10 and 16. Fenris is the only armor that makes you faster (+3% movement speed per piece), and its set bonus gives +15 Fists and fire resistance, while the Wolf chest and legs each cost -5% speed. Pick Fenris if you dodge and run, or Wolf armor with the Wolf fur cape (82 armor at quality 4) if you'd rather tank hits.
Does the Valheim Feather cape still increase jump height?
No. The Bog Witch update (0.219.13, October 2024) removed the +20% jump height and moved it to the Lightfoot mead. The Feather cape still removes fall damage, caps fall speed at 5 m/s, cuts jump stamina by 20% and resists frost, but it makes you very weak (2x) to fire, so carry Fire resistance barley wine.
Which Ashlands armor is best in Valheim: Ask, Embla or Flametal?
Embla is best for staff users: 130% total eitr regen and only -4% speed, though just 19 to 25 armor per piece. Ask is the melee and bow pick, because Ask's Endurance gives -10% run and jump stamina, -20% attack stamina and +10% pierce damage. Flametal has the most armor (38 to 44 per piece, 142 at quality 3 with the Ashen cape) but costs -10% movement speed.
Did Valheim 1.0 change armor?
Yes, in a few ways. 1.0 increased durability for Mistlands and Ashlands gear, added the Lox Fur set for the Plains (+30 Sneak, +15 Bows), added Smith's Aprons for Black forge level 6, and added the Deep North sets (Protector, Vanguard, Caller). The 1.0 patch notes list no armor value or set bonus changes for the Meadows to Ashlands sets. The Bear and Vilebone sets came earlier, with Call to Arms in September 2025.
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