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Marvel Rivals Bans Explained: How Bans Work + Best Bans

How the ranked hero-ban screen actually works today, including the duplicate-ban problem every player runs into — plus a clearly-labeled walkthrough of a popular fan-proposed rework, tested with real viewer votes.

Beginner 9 min read 24 viewsUpdated 2 months ago
Adapted from Improving Hero Bans in Marvel Rivals

Quick answer: Hero bans unlock once everyone in the lobby is Gold III or higher in Competitive. Since Season 10, Marvel Rivals uses a turn-based draft instead of a blind vote: each team bans 3 heroes (6 total) in a 1-2-2-1 order — Team A bans one, Team B bans two, Team A bans two, Team B bans one — so a ban can no longer be wasted on a hero the other team already banned. Right now Devil Dinosaur, Gorr the God Butcher and Gambit are the most-banned hero in each role.

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Bans at a glance

RankBans per teamHow it works
Below Gold III0No ban phase — straight into hero select
Gold III and above3 (6 total)Turn-based draft, 1-2-2-1 order: Team A bans 1 → Team B bans 2 → Team A bans 2 → Team B bans 1

Best bans by role (current ban rates)

HeroRoleBan rateWhy ban
Devil DinosaurVanguard34.14%Most-banned hero in the game right now — hard-to-kill bleed pressure and strong team-ups make him the default Vanguard ban
Peni ParkerVanguard21.73%Spider-Nest zone control is hard for uncoordinated teams to break without a dedicated push
Gorr the God ButcherDuelist22.02%Most-banned Duelist; even after the Season 10.5 nerfs to his scythe and ult, his flanking kit still punishes a disorganized backline
Elsa BloodstoneDuelist19.74%High burst damage, bonus HP and a strong ult make her a staple ban if your team isn't planning to pick her
GambitStrategist16.49%Most-banned Strategist for several seasons running — his ult gives a full team-fight swing in healing and damage
Cloak & DaggerStrategist10.32%Flexible dive/sustain support that's hard to counter-pick cleanly

How the ban draft works today

After loading into a competitive match and pre-selecting the hero you'd like to play, both teams move into the ban phase.

This replaced the earlier system, where every player voted independently and the outcome was a weighted random chance rather than a clean majority — that older system is what the rest of this guide's source video (below) describes and reacts to.

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The older vote-based system (what changed, and why)

Historical context
The source video below was recorded before Season 10's turn-based draft replaced the old voting system. It's kept here because it explains the specific problem — wasted, duplicate bans — that the current 1-2-2-1 draft was built to solve, and because a fan-made rework concept it proposes ended up solving that exact problem in a very similar way to what eventually shipped.

Under the old system, every player voted on which heroes they wanted removed, and the percentage shown wasn't a majority tally — it was each hero's statistical chance of actually getting banned. Five players could agree on one hero and still lose the ban to a single holdout's pick, since the outcome was randomized rather than decided by whoever had the most votes. Worse, there was no coordination between the two sides' votes, so if both teams independently banned the same character (or, unluckily, the same pair of characters), a match's four potential bans could collapse down to as few as two.

A content creator pitched a fix and tested it with real viewer-submitted ban votes split into two mock teams, to see how often it would have avoided a wasted duplicate.

Red Team's six submitted ballots were lopsided: all six picked Daredevil, four picked Gambit, and three picked Winter Soldier, with a scatter of single votes elsewhere.

Blue Team's six ballots were more spread out: Gambit led with five votes, followed by two apiece for Deadpool (Strategist), Daredevil and Hela.

  1. 4:06

Run through with real numbers this way, the proposed concept reached four unique bans without a single wasted duplicate slot — a fan-made preview of the direction the live game would eventually take.

The video also tested pooling both teams' votes into one shared list before picking the top four, which landed close to the same result with the same two headline bans (Gambit and Daredevil) but let two lower-vote picks (Winter Soldier and Deadpool) edge out a hero that only reached 2 votes once every ballot was combined.

FAQ

How many bans are there in a Marvel Rivals ranked match today? Three per team, six total, once every player in the lobby is Gold III or higher. Bans are drafted in a 1-2-2-1 turn order rather than voted on blind, so all six slots are normally used.

Is the ban phase still a random vote? No — that changed in Season 10. Bans are now a turn-based draft: Team A bans one hero, Team B bans two, Team A bans two more, and Team B closes with one, with each side seeing the board before choosing.

What rank do I need to access hero bans? Gold III or higher, for every player in the match. Below that, the match skips straight to hero select with no ban phase.

Which heroes get banned the most right now? Devil Dinosaur (34.14% of Vanguard bans), Gorr the God Butcher (22.02% of Duelist bans) and Gambit (16.49% of Strategist bans) currently top their roles — see the table above for the next few behind each.

Was the fan-made ban rework in the source video ever added to the game? Not directly, but the problem it was built to fix — wasted, duplicate bans under the old blind-vote system — is exactly what Season 10's turn-based 1-2-2-1 draft solves, just through sequencing rather than vote-pooling.

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Sources

Current ban mechanics (Gold III+ requirement, 3-bans-per-team turn-based 1-2-2-1 draft) verified against Marvel Rivals Season 10 patch coverage. Ban-rate percentages are from RivalsTracker third-party match data as aggregated and published by Beebom, updated October 1, 2026 — NetEase does not publish official ban-rate statistics. The historical "vote-based system" section and its screenshots are from a pre-Season 10 fan video proposing a ban-draft rework; treat that section as historical context, not current mechanics.

Frequently asked

How many bans are there in a Marvel Rivals ranked match today?

Three per team, six total, once every player in the lobby is Gold III or higher. Bans are drafted in a 1-2-2-1 turn order rather than voted on blind, so all six slots are normally used.

Is the ban phase still a random vote?

No — that changed in Season 10. Bans are now a turn-based draft: Team A bans one hero, Team B bans two, Team A bans two more, and Team B closes with one, with each side seeing the board before choosing.

What rank do I need to access hero bans?

Gold III or higher, for every player in the match. Below that, the match skips straight to hero select with no ban phase.

Which heroes get banned the most right now?

Devil Dinosaur (34.14% of Vanguard bans), Gorr the God Butcher (22.02% of Duelist bans) and Gambit (16.49% of Strategist bans) currently top their roles — see the table above for the next few behind each.

Was the fan-made ban rework in the source video ever added to the game?

Not directly, but the problem it was built to fix — wasted, duplicate bans under the old blind-vote system — is exactly what Season 10's turn-based 1-2-2-1 draft solves, just through sequencing rather than vote-pooling.

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