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HOI4 — Soviet Union Order Sheet: 44 Focuses, Research and Designs

The reusable half of VijoPlays' Soviet run, in text: all 44 national focuses in order, the research order slot by slot, and every tank and plane design broken down to components — plus where the singleplayer and multiplayer paths diverge.

Intermediate 10 min read 8 viewsUpdated 7 hours agoby adminguideforgeinbeam
Adapted from VijoPlays — The Ultimate HoI4 Soviet Union Guide | 2026

🎯 The core idea

Two things carry a Soviet run, and neither of them is a navy. The first is hitting the focus and research order in the right sequence, because the Soviet tree hands you industry and research slots that compound if taken early and are nearly worthless if taken late. The second is arriving at June 1941 with an army that was already trained in Spain.

This page is the reusable half: the exact 44-focus order, the research order slot by slot, and every tank and plane design decoded to components. It is the part you want open on a second monitor. The play-by-play — how the front is actually held when Barbarossa lands — lives in the video, and every section below links to the second it starts.

How the video is laid out

ChapterStarts
Intro0:00watch ↗
Game setup0:28watch ↗
Unpause4:25watch ↗
Winning the Spanish Civil War6:02watch ↗
Barbarossa is happening34:22watch ↗
Outro42:07watch ↗

Note the proportions. Setup and Spain take four minutes; the middle of the run takes twenty-eight. Barbarossa itself gets eight. That shape is the actual lesson: the war against Germany is decided long before it starts.

In the video

The author's own summary of what to ignore: navy — "LMAOOO GOOD ONE", and air force — "which you shouldn't". The run is land power plus a defensive CAS wing, and the design list below reflects that: four tank designs, two fighters, one CAS, and no ships at all.

1. National focus order

All 44, in order. Numbering is automatic — tick them off as you play.

The tree at 1:03, before anything is picked.

Industry and the political line
  1. this is what makes the Spanish Civil War section possible
Industry into armament
The closing stretch

The order above is transcribed from the author's own published order sheet. The middle of the list — the focuses between Military Conspiracy and Tankograd, and between Merge Tank and Materiel Plants and Positive Heroism — is in the same document; open it alongside this page and follow it line by line rather than reconstructing it from the video.

2. Research order

The Soviet opening is not "research good things" — it is a specific sequence of switching research slots, because you are exploiting the discount that builds up on a slot left alone.

That pattern — start something, switch off it, come back for the discount — continues for roughly fifty entries. Follow the order rather than the slot numbers, exactly as with any other research order: how many slots you have open changes which slot each item lands in, but not the sequence.

Singleplayer vs multiplayer

There is exactly one explicit fork in the whole order sheet. After the machine tools stretch:

  • Multiplayer: take signal companies.
  • Singleplayer: signal companies are overkill — take gun technology in that slot instead.

3. Designs

Every tank design uses the OKMO design company. Every plane design uses the MiG design bureau. No exceptions across all seven.

Where those picks are made — the MIO screen at 2:27, here with Tula Arms Plant open.

Tanks

DesignChassisLoadout
LT-ConvertLight tank chassis IIRiveted armour · petrol-electric engine · heavy machine gun · 2× extra ammo · wheeled suspension · light 3-man turret
FT-ConvertMedium flame tank chassis IGasoline engine · flamethrower · interleaved suspension
FT-FullMedium flame tank chassis IAdvanced flamethrower · radio III · armour skirts · dozer blade
SP Artillery (basic, high reliability)Medium tank artillery chassis IMedium howitzer · wet ammo · 2× secondary HMG turret · torsion bar suspension

23:42 — LT-Convert A-1 on the improved light tank chassis.

22:39 — SPArty-Convert on the basic medium SP artillery chassis.

26:36 — the first flame tank, before the upgrade.

33:30 — the same chassis as FT-Full, with the later modules on it.

The naming tells you the plan: "Convert" designs are cheap variants meant to be built early and converted or upgraded later, while FT-Full is the version you actually want once radio III and armour skirts are available. The light tank is a support and screening chassis carrying a machine gun rather than a gun — it is not there to fight tanks.

Planes

DesignAirframeLoadout
Fighter-ConvertSmall plane airframe IIEngine III (1×) · 3× heavy MG (4×) · armour plate · fuel tanks
Fighter-GoodSmall plane airframe IIEngine III (1×) · 3× heavy MG (4×) · armour plate · fuel tanks · self-sealing fuel tanks
CAS (defensive)Small plane CAS airframe II3× bomb locks · dive brakes

The CAS design is named defensive for a reason — it exists to break attacks on your line, not to support offensives. That fits the shape of the run.

23:51 — LBSh on the basic close air support airframe.

27:27 — the Il-2T, the improved CAS airframe.

Doc and video disagree

The order sheet lists two fighters and one CAS. On camera the plane designer is only ever opened for CAS, twice — the two frames above. The fighters are visible in the production queue but their design screens are never shown, so build those from the component list rather than from the video.

4. The Spanish Civil War

The focus Send Military Advisors to Spain sits ninth in the order, well before anything military matters at home, and the video gives Spain its own chapter starting at 6:02.

The reason is the same reason every major does it: Spain is a free training ground years before it counts. Volunteers earn army experience — which is what pays for the template edits above — and generals sent there grind traits and levels against a real opponent while the rest of the world is still at peace. You arrive at 1941 with commanders who already have their bonuses.

5. Barbarossa

What the order sheet builds toward: one army of 86 rifle divisions, February 1940.

June 1941 around Białystok. The air panel reads 1,500 of ours against 4,131 theirs — which is why the planes go to defensive CAS rather than contesting the sky.

Everything above is preparation for the chapter starting at 34:22, which is where the actual defence and counter-attack are played out.

The guide is stated to cover beating Germany in both singleplayer and multiplayer — which is why the research fork above exists, and why the templates are built around holding a line rather than racing east. Watch the chapter for the front-line handling; the order sheet on this page is what gets you there in a state to hold it.

Sources

  • "The Ultimate HoI4 Soviet Union Guide | 2026" — VijoPlays, YouTube, 22 July 2026 (42:15).
  • The focus order, research order and all seven designs come from the author's own published order sheet, linked from the video description — not from the narration. Design loadouts above are decoded from the export strings in that document, so component names match what the game will show you.
  • Two further documents are linked from that sheet — a doctrines and construction-tech spreadsheet, and a separate designs document. Neither is reproduced here.
  • An unedited full VOD of the run is also linked from the description for anyone who wants the unabridged version.

This page deliberately covers the order sheet rather than the play-by-play: the sequencing is what transfers between runs, while the front-line handling is easier to watch than to read. Chapter links above jump straight to the relevant part of the video.

Frequently asked

Do I need a navy as the Soviet Union?

No. The source guide's own description dismisses it outright — the Soviet navy is not worth the dockyards, and the run is built on land and a defensive air force instead.

What is the first focus as the USSR?

Heavy Industry, then the political line — The Path of Marxism–Leninism, The Centre, Stalin Constitution — before the purge focuses. The full 44-focus order is listed below.

Do I need signal companies as the Soviet Union?

In multiplayer, yes — they go in as soon as the supporting tech lands. In singleplayer they are overkill, and the author takes gun technology in that slot instead. This is the one place the order sheet explicitly forks.

Which MIOs should the Soviet Union use?

OKMO for every tank design and the MiG design bureau for every plane design. Both are used across all seven designs in the source guide without exception.

Why send volunteers to the Spanish Civil War?

It is a free training ground: army experience for templates and level-ups plus trait grinding on generals, years before Barbarossa. The focus Send Military Advisors to Spain sits early in the order for exactly this reason.

Focus treeMultiplayerSingle playerSoviet Union

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