# WARNO Infantry Choke Points: Holding and Breaking Bottlenecks

> Where to place WARNO infantry so a bottleneck holds: cover, short sight lines, and the right squad on a narrow approach. It is for players who already move squads around a map and want a choke point to stop a push instead of trading badly.

- **Game:** WARNO
- **Category:** Tactics
- **Author:** LongBeam (https://guides-factory.com/about)
- **Difficulty:** Intermediate
- **Reading time:** 6 min
- **Published:** 2026-09-08
- **Updated:** 2026-09-08
- **Tags:** Apilas, WARNO, anti-tank, choke points, cover, infantry, line of sight, machine guns
- **Adapted from:** [WARNO Unit Guide: How to Use Infantry](https://www.youtube.com/watch?v=PqvQdNSA9-M)
- **Canonical URL:** https://guides-factory.com/guides/warno-infantry-choke-points

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This guide shows where to put infantry so a bottleneck actually holds: in cover, on a spot the enemy has to push through to gain territory or reach a capture point, with line of sight short enough that the squad cannot be shot from farther away. It also covers which squads belong on a narrow approach - machine guns to hold ground, sniper rifles against enemy infantry, Apilas against vehicles - and what turns a strong position back into an ordinary one.

## Quick answer

| What | Answer |
| --- | --- |
| Best terrain | Buildings, or forests behind ridges |
| Line of sight | Short enough that the enemy cannot shoot from farther away |
| Where to stand | In cover on the approach the enemy must push through |
| To hold a spot | Infantry with lots of machine guns |
| Against infantry | Pulki, or units with sniper rifles |
| Against vehicles | Apilas or other hard-hitting AT infantry |
| Avoid | Open positions where fire support can concentrate |

## What Makes a Strong WARNO Infantry Choke Point

<ul class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Put infantry in cover, not in an exposed position.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use a limited-line-of-sight position, so the enemy cannot shoot the infantry from farther away.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Choose a spot the enemy has to push through to gain territory, gain good spots, or reach capture points.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Place the squad where it can fire immediately once the enemy enters.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Build the WARNO infantry choke points position around buildings, forests behind ridges, or similar covered terrain.</span></label>
  </li>
</ul>

### Why Infantry Holds Contact Better Than Vehicles

| Who holds the tight spot | What happens |
| --- | --- |
| **Infantry in the tight spot** | WARNO infantry strength in a bottleneck comes from surviving contact long enough to react. Infantry usually cannot be killed in one shot as easily as vehicles, so the enemy has to get more fire on target before the squad is killed off. That time lets you react and gives the infantry a chance to shoot back. |
| **Vehicle in the same tight spot** | The enemy may survive the vehicle's first shot, then shoot back and kill it immediately with one shot. In a tight position where the enemy appears at close range, that makes the first exchange more dangerous for the vehicle than for infantry. |

## Best Terrain: Buildings, Forests Behind Ridges, and Short Sight Lines

<div class="tipbox alt"><span class="tag">How to choose</span>

**Choose the infantry position**

- Choose buildings when you need infantry weapons and AT launchers to open fire as soon as the enemy enters the position.
- Choose forests behind ridges when you want the enemy to crest or enter before your infantry fires.
- Use WARNO urban infantry tactics when the buildings create short sight lines and stop the enemy from shooting from farther away.
- Use WARNO forest infantry use when the forest and ridge limit enemy line of sight and make enemy fire support harder to concentrate.
- Avoid positions where the enemy can shoot from farther away or bring all fire support onto the squad.

</div>

## Flank Security: MGs, Snipers, and Hard AT on Narrow Approaches

![A tactical map with terrain features and unit positions marked.](https://api.guides-factory.com/media/uploads/2026/09/01-tactical-map-terrain.jpg "Screenshot: SD League")

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Start WARNO flank security infantry placement by finding the tight approach the enemy has to push through to gain territory, a good spot, or a capture point.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Put the infantry in cover at that approach, with line of sight limited enough that the enemy cannot shoot from farther away.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Set the squad where it can fire immediately once the enemy enters.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use infantry with lots of machine guns for a spot you want to hold.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use Pulki or good units with sniper rifles when the approach is mainly threatened by other infantry.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use Apilas or low-AD infantry against vehicles, since those hard-hitting AT weapons can one-shot medium tanks and light vehicles.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Keep the position focused on the entry point, because the infantry gets its advantage when the enemy has to come into its weapons instead of firing freely from range.</span></label>
  </li>
</ol>

## Common Infantry Weaknesses in Choke-Point Fights

<div class="tipbox alt"><span class="tag">Watch out</span>

**Do not give up the tight spot advantage**

WARNO infantry weaknesses show up when the position is no longer tight. Infantry performs best here when enemy fire support and vehicle return fire are constrained by cover, limited line of sight, buildings, forests behind ridges, or similar terrain. If the enemy can shoot from farther away and concentrate fire support, the placement no longer uses the conditions that make infantry strong in the choke point.

</div>

<div class="tipbox"><span class="tag">Takeaway</span>

Hold bottlenecks with infantry in cover, limited line of sight, and immediate firing positions. Use MG-heavy infantry for holding, Pulki or sniper-rifle units against infantry, and Apilas or low-AD infantry against vehicles. Avoid open or long-sight-line placements where enemy fire support can concentrate on the squad.

</div>

<p class="note">Accurate as of 19 April 2025, the upload date of the most recent WARNO video this guide draws on. Balance patches move unit costs, ranges and menu options, so check anything decisive in your own game.</p>

## In this series

- [WARNO Battle Goals, Morale, Squad Cohesion, and EW Plane Uses](/guides/warno-battle-goals-morale-and-squad-cohesion)
- [WARNO keybinds and controls](/guides/warno-keybinds-and-controls)
- [WARNO Interface Settings and HUD Customization](/guides/warno-interface-and-hud-settings)
- [WARNO Gameplay Settings to Adjust First](/guides/warno-gameplay-settings)
- [WARNO Micro Control Tips for Faster Unit Management](/guides/warno-micro-control-tips)
- [WARNO Favorable Map Side: How Side Choice Can Matter](/guides/warno-favorable-map-side)
- [WARNO Deck Copying Tips and Adjustment Guide](/guides/warno-deck-copying-and-adjustment)
- [WARNO Infantry Basics: Strengths, Weaknesses, and Terrain Use](/guides/warno-infantry-basics)
- [WARNO Infantry Tactics for Towns and Urban Fighting](/guides/warno-infantry-town-tactics)
- [WARNO Infantry Forest Tactics for Ambushes and Defense](/guides/warno-infantry-forest-tactics)
- [WARNO Deck Archetypes: Division Styles and Play Patterns](/guides/warno-deck-archetypes)
- [WARNO Army General Basics: Campaign, Formations, and Action Points](/guides/warno-army-general-basics)

## Sources

- [WARNO Unit Guide: How to Use Infantry](https://www.youtube.com/watch?v=PqvQdNSA9-M), SD League

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## FAQ

### Where should I place infantry to hold a choke point in WARNO?

Put the squad in cover on the tight approach the enemy has to push through to gain territory, take a good spot, or reach a capture point. The position needs limited line of sight so the enemy cannot shoot it from farther away, and the squad has to be able to fire immediately once the enemy enters.

### Why hold a bottleneck with infantry instead of a vehicle?

Infantry usually cannot be killed in one shot as easily as a vehicle, so the enemy has to put more fire on target before the squad dies, and that time lets you react and shoot back. A vehicle in the same tight spot can fire first, survive nothing, and be killed immediately by the return shot at close range.

### Which infantry should I put on a narrow approach?

Use infantry with lots of machine guns for a spot you want to hold. Use Pulki or good units with sniper rifles when the threat is mainly enemy infantry, and Apilas or other hard-hitting AT infantry against vehicles, since those weapons can one-shot medium tanks and light vehicles.

### What makes an infantry choke point stop working?

The advantage disappears as soon as the position is no longer tight. If the enemy can shoot from farther away and concentrate fire support on the squad, the placement is no longer using the cover, limited line of sight and terrain that made infantry strong there.

