# WARNO Gameplay Settings to Adjust First

> The WARNO gameplay settings worth changing first, from Automatic Winchester to pathfinding and Rules of Engagement. It is written for new players setting the game up, and for anyone whose units keep charging, hunting or picking their own routes.

- **Game:** WARNO
- **Category:** Settings
- **Author:** LongBeam (https://guides-factory.com/about)
- **Difficulty:** Beginner
- **Reading time:** 6 min
- **Published:** 2026-09-08
- **Updated:** 2026-09-08
- **Tags:** Automatic Winchester, HUD customization, Rules of Engagement, WARNO, gameplay settings, micro control, pathfinding
- **Adapted from:** [TOP 10 WARNO Tips](https://www.youtube.com/watch?v=blrabhG1zmQ)
- **Canonical URL:** https://guides-factory.com/guides/warno-gameplay-settings

---

Go through WARNO's gameplay options once and your units stop deciding things for you: a bomber stays in the air after its bombs are gone, right-click issues a move order instead of a hunt order, and infantry take the route you clicked instead of the nearest tree line. This guide lists the aircraft, right-click, pathfinding and Rules of Engagement values to set, plus the HUD entries worth checking before your first match.

## Quick answer

| What | Answer |
| --- | --- |
| Automatic Winchester | No (change from Yes) |
| Out-of-ammo evacuation | No, so a bomber does not evacuate once its bombs are gone |
| Right-click order | Rules of Engagement Advance, so right-click is Move and not Hunt |
| Motorized pathfind | Short, not Fast |
| On foot pathfind | Short, not Cover |
| Rules of Engagement idle | Auto cover (toggle off with Alt) |
| Out-of-range reaction | Passive |
| Ground missiles | All units |

## Recommended WARNO gameplay settings to change first

![Settings menu showing gameplay-related options for WARNO.](https://api.guides-factory.com/media/uploads/2026/09/01-settings-menu-showing.jpg "The gameplay settings menu in WARNO is visible with various adjustable options. Screenshot: ★10MIN Skiffik")

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Set <strong>Automatic Winchester</strong> from <strong>Yes</strong> to <strong>No</strong>.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Set <strong>out-of-ammo evacuation</strong> to <strong>No</strong> so a bomber does not automatically evacuate after it runs out of bombs.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Keep the bomber in the air after its bombs are gone when you still need its anti-air missiles, need it near a helicopter, or want it available for another target.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Keep <strong>camera type</strong> on <strong>Default</strong>, which is the default option named in the settings.</span></label>
  </li>
</ol>

## Control behavior: right-click orders, hunt, and pathfinding

![A screen showing gameplay settings with options for rules of engagement and camera controls.](https://api.guides-factory.com/media/uploads/2026/09/02-screen-showing-gameplay.jpg "An in-game settings menu displays options for rules of engagement and other gameplay settings. Screenshot: ★10MIN Skiffik")

<div class="tipbox alt"><span class="tag">How to choose</span>

**Use move as the predictable right-click order**

Choose these WARNO control settings when you want right-click movement to stay predictable during micro.

**Right-click behavior**
Use **Rules of Engagement Advance** so right-click issues a **move** order instead of a **hunt** order. Normal movement is still needed in specific micro situations, so keep Hunt available as a separate shortcut instead of making it the default right-click action.

---

**Motorized pathfinding**
Set **Motorized pathfind** to **Short**. If it is set to **Fast**, right-click can become a fast-move order, which can cause problems when you need a short path during micro.

---

**On-foot pathfinding**
Set **On foot pathfind** to **Short** instead of **Cover**. Cover pathfinding can send infantry to a tree line first, then make them advance along tree lines, which means the unit may find its own route instead of taking the route you clicked.

</div>

### Should hunt be the default right-click order in WARNO?

<div class="tipbox alt"><span class="tag">Important</span>

**Keep Hunt on a shortcut if normal movement matters**

If you want right-click movement to stay predictable, use a WARNO keybind setup where **Hunt** is a dedicated shortcut and right-click remains **Move**. Keep Hunt available as a separate shortcut, because some micro situations need a plain move order.

</div>

## Rules of Engagement settings for safer unit reactions

![Settings menu displaying various Rules of Engagement options, including 'Idle' set to 'Auto Cover'.](https://api.guides-factory.com/media/uploads/2026/09/03-settings-menu-displaying.jpg "The settings menu shows 'Rules of Engagement: Idle' set to 'Auto Cover'. Screenshot: ★10MIN Skiffik")

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Treat this section as behavior setup rather than WARNO video options, because these entries change how units react after orders are issued.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Set <strong>Rules of Engagement idle</strong> to <strong>Auto cover</strong>. This can be toggled off with <strong>Alt</strong>.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Set <strong>out-of-range reaction</strong> to <strong>Passive</strong> so units do not charge at the enemy.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Set <strong>Unarmed Vehicles</strong> to <strong>fire at will</strong>.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Set <strong>Ground missiles</strong> to <strong>all units</strong> so they target everything.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Turn <strong>AI to resell</strong> on so transports get sold.</span></label>
  </li>
</ol>

## HUD and interface readability settings

<ul class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Check <strong>icons</strong> under WARNO HUD customization.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Check <strong>allow label aggression</strong>.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Check <strong>HUD size</strong>.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Check <strong>label size</strong>.</span></label>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Do not add a numeric HUD size or label size here, because no numeric values are specified in the supplied settings.</span></label>
  </li>
</ul>

## Audio settings and other preference options

No specific audio values are provided for this settings pass. Prioritize the concrete changes above: Automatic Winchester off, out-of-ammo evacuation off, right-click as Move, short pathfinding, safer Rules of Engagement reactions, and readable interface labels.

<p class="note">Accurate as of 18 March 2025, the upload date of the most recent WARNO video this guide draws on. Balance patches move unit costs, ranges and menu options, so check anything decisive in your own game.</p>

## In this series

- [WARNO Battle Goals, Morale, Squad Cohesion, and EW Plane Uses](/guides/warno-battle-goals-morale-and-squad-cohesion)
- [WARNO keybinds and controls](/guides/warno-keybinds-and-controls)
- [WARNO Interface Settings and HUD Customization](/guides/warno-interface-and-hud-settings)
- [WARNO Micro Control Tips for Faster Unit Management](/guides/warno-micro-control-tips)
- [WARNO Favorable Map Side: How Side Choice Can Matter](/guides/warno-favorable-map-side)
- [WARNO Deck Copying Tips and Adjustment Guide](/guides/warno-deck-copying-and-adjustment)
- [WARNO Infantry Basics: Strengths, Weaknesses, and Terrain Use](/guides/warno-infantry-basics)
- [WARNO Infantry Tactics for Towns and Urban Fighting](/guides/warno-infantry-town-tactics)
- [WARNO Infantry Forest Tactics for Ambushes and Defense](/guides/warno-infantry-forest-tactics)
- [WARNO Infantry Choke Points: Holding and Breaking Bottlenecks](/guides/warno-infantry-choke-points)
- [WARNO Deck Archetypes: Division Styles and Play Patterns](/guides/warno-deck-archetypes)
- [WARNO Army General Basics: Campaign, Formations, and Action Points](/guides/warno-army-general-basics)

## Sources

- [TOP 10 WARNO Tips](https://www.youtube.com/watch?v=blrabhG1zmQ), ★10MIN Skiffik
- [WARNO *BEST* Controls & Settings](https://www.youtube.com/watch?v=cPenBgyRbU4), ★10MIN Skiffik

---

## FAQ

### Should right-click be a move order or a hunt order in WARNO?

Use Rules of Engagement Advance so right-click issues a move order instead of a hunt order. Keep Hunt available as a dedicated shortcut rather than making it the default right-click action, because some micro situations still need a plain move order.

### Why turn Automatic Winchester off in WARNO?

Set Automatic Winchester from Yes to No and set out-of-ammo evacuation to No, so a bomber does not automatically evacuate after it runs out of bombs. That lets you keep it in the air when you still need its anti-air missiles, need it near a helicopter, or want it available for another target.

### Which pathfinding settings should I use in WARNO?

Set Motorized pathfind to Short; on Fast, right-click can become a fast-move order, which causes problems when you need a short path during micro. Set On foot pathfind to Short instead of Cover, because Cover pathfinding can send infantry to a tree line first and then advance along tree lines, so the unit finds its own route instead of taking the route you clicked.

### Which Rules of Engagement settings stop units charging the enemy?

Set Rules of Engagement idle to Auto cover, which can be toggled off with Alt, and set out-of-range reaction to Passive so units do not charge at the enemy. Set Unarmed Vehicles to fire at will, Ground missiles to all units so they target everything, and turn AI to resell on so transports get sold.

