# PoE Legion Farming Guide (3.29): War Hoards, Splinters & Emblems Explained

> A frame-by-frame breakdown of efrything's Legion farming montage for Patch 3.29: what the Timeless Monolith, War Hoards, and Splinter/Emblem drops actually are, cross-checked against the wiki, plus an honest look at whether the video's fractured-item and 6-link title claim holds up.

- **Game:** Path of Exile
- **Category:** Farm-strategy
- **Author:** LongBeam (https://guides-factory.com/about)
- **Difficulty:** Intermediate
- **Reading time:** 7 min
- **Published:** 2026-08-25
- **Updated:** 2026-08-26
- **Tags:** Endgame, League 3.29
- **Adapted from:** [https://www.youtube.com/watch?v=qSAxa66e7E8](https://www.youtube.com/watch?v=qSAxa66e7E8)
- **Canonical URL:** https://guides-factory.com/guides/poe-legion-farming-guide-329-war-hoards-splinters-emblems-explained

---

## 🎯 The core idea

> This guide is built from **"LOOT TILE LEGION FARMING FOR CURRENCY, EMBLEM, FRACTURED ITEM AND 6-LINK"** by efrything, uploaded 2026-07-29 for **Patch 3.29 (Allflame league)**. The video is a gameplay montage, not a talk-through tutorial — the creator narrates almost nothing on mic (the auto-transcript is mostly ambient game audio and a "Thanks for watching!" outro), so most of what follows is reconstructed from what's actually visible on screen plus the linked build resources (PoB, atlas tree, item filter) in the video description. Since 3.29 is the current patch as of this writing, Legion's core mechanics below should still be accurate, but treat any specific numbers the creator doesn't show on-screen as unverified.

<ul class="legend"><li><span class="badge free">free</span> costs nothing</li>
<li><span class="badge cheap">cheap</span> small cost</li>
<li><span class="badge setup">setup</span> needs preparation</li>
<li><span class="badge grind">grind</span> pays off slowly</li>
<li><span class="badge skip">skip</span> the thing to stop doing</li></ul>

## What Legion actually is

A Legion encounter starts when you touch a Timeless Monolith, which has a baseline 8% chance to appear in any non-unique map. It reveals two frozen armies mid-battle. Breaking enemies out of stasis during a short timer (14-20 seconds baseline, longer at lower area levels, extendable with Atlas passives) lets you fight them for loot once the timer ends. Anything still frozen when the timer expires just disappears.

![Legion encounter countdown timer visible during stasis phase](/media/guides/markdown/c8d2d15e-d3d9-4cc0-9684-91337456953b.jpg)

<p class="note">The frame above shows a "00:09" countdown in the top-center HUD during the stasis-breaking phase — this matches the wiki's description of the Legion timer, though the exact number shown is scaled by that map's tier and the player's Atlas passives, not a fixed value.</p>

<ol class="checklist">
<li class="ch free"><label><input type="checkbox"><span class="body"><span class="name">Break monsters, not just chests</span> <span class="badge free">free</span><br><span class="desc">Killing frozen enemies during the timer is what frees them for the reward phase. Chests and War Hoards can also be broken for area-of-effect releases.</span></label></li>
<li class="ch grind"><label><input type="checkbox"><span class="body"><span class="name">Push toward the general</span> <span class="badge grind">grind</span><br><span class="desc">Wiki-confirmed: rarer, more rewarding spawns sit further from the Monolith, and each Legion's general only spawns at the rear of the formation, signaled by a purple wave on the monolith UI.</span></label></li>
</ol>

## War Hoards and Splinters

<div class="tipbox video"><span class="tag">In the video</span>The footage repeatedly shows labeled "War Hoard" objects (e.g. Eternal War Hoard, Templar War Hoard, Vaal War Hoard) being broken open mid-fight, dropping stacked currency and Splinters right on the ground next to ring and jewelry drops.</div>

![Legion War Hoards breaking open with labeled currency and item drops](/media/guides/markdown/ae537c9c-6b8f-4c1a-9cd8-f9af9f525c0a.jpg)

This matches the wiki directly: Splinters are Legion-specific currency (Eternal Empire, Karui, Maraketh, Templar, Vaal), and destroying a Chest or War Hoard frees all nearby un-symboled enemies in a radius, which is presumably why the video shows hoards being prioritized — it chains more of the encounter open at once rather than picking off single enemies.

<ol class="checklist">
<li class="ch free"><label><input type="checkbox"><span class="body"><span class="name">Collect 100 Splinters per faction</span> <span class="badge free">free</span><br><span class="desc">100 Splinters of the same Legion combine into one Emblem — this is a currency-tab-level stack, not a manual craft.</span></label></li>
<li class="ch setup"><label><input type="checkbox"><span class="body"><span class="name">Save at least 2 different Emblems for a Domain run</span> <span class="badge setup">setup</span><br><span class="desc">You need two or more Emblems of different Legions in the map device to open the Domain of Timeless Conflict. A 5th map device slot (a "5-way") unlocks after a tier 17 map or the Maven's Invitation: The Atlas.</span></label></li>
</ol>

## Splinters and Emblems on screen

![A Timeless Vaal Emblem drop labeled on screen alongside ring drops](/media/guides/markdown/f7ef1630-cf4e-46e0-9cf9-6249a73abe1e.jpg)

This frame (map 19 of the session, per the on-screen map counter) shows a purple "Timeless Vaal Emblem" label dropping directly during a Legion fight, next to a Moonstone Ring and Ruby Ring. That's a useful confirmation that Emblems can occasionally drop directly from Legion encounters rather than always being crafted from 100 Splinters — the wiki backs this up too: there's an Atlas passive, "Legion Timeless Emblem Chance," that gives a small percentage chance for Splinters to drop as Emblems instead.

<p class="note">The video doesn't explain <em>why</em> an Emblem dropped directly here (whether the creator was running that Atlas passive, using a specific scarab, or it was a base-game roll) — treat the direct-Emblem-drop rate as unverified beyond "it can happen."</p>

## The "6-link" and "fractured item" claims

The video's title promises fractured items and 6-links as Legion rewards, but nothing in the visible footage or the muted narration explicitly ties a specific drop to those outcomes — no fractured item or 6-link is called out on screen in a way that can be confirmed frame-by-frame. The wiki doesn't list fractured items or 6-links as direct, guaranteed Legion rewards either; general Legion loot is Splinters, Emblems, and normal map currency/item drops (with rarer spawns appearing deeper in the formation, per the wiki). It's plausible the "fractured item and 6-link" framing in the title refers to what you can eventually buy or craft using accumulated Legion currency and generals' Exalted-tier drops over a farming session — but that connection is the creator's implied claim, not something this guide can verify.

<p class="note">Unverified: specific fractured-item or 6-link drop mechanics from Legion. Treat the title's promise as describing the long-run currency payoff of the strategy, not a guaranteed per-encounter drop.</p>

## Build and Atlas setup referenced in the video

The description links a PoB snapshot, a poe.ninja profile, an atlas passive tree, and an item filter, but the video itself never explains the atlas choices. Per the wiki's Legion Atlas passives (Monolith Chance, Duration, General Chance, Chain of Command, Timeless Conflict, and five faction-specific nodes), a Legion-focused tree typically prioritizes monolith spawn chance and duration first, then general/reward nodes — but whether efrything's linked tree follows that pattern wasn't verified here.

<ol class="checklist">
<li class="ch skip"><label><input type="checkbox"><span class="body"><span class="name">Don't assume the linked PoB/atlas tree is beginner-friendly</span> <span class="badge skip">skip</span><br><span class="desc">The character shown is already many maps deep (footage references "Map: 46" late in the video), so this is a snapshot of a developed character, not a day-one setup.</span></label></li>
</ol>

## What this guide doesn't answer

This guide can't confirm the exact Splinter/Emblem drop rates achieved, the specific Atlas tree node choices (the poeplanner link wasn't opened during this pass), the PoB numbers behind the character, or a mechanical basis for the "fractured item and 6-link" promise in the title. It also can't identify which Legion scarabs (if any) were used — corner UI icons are visible in several frames but not legible enough to confirm.

## How this guide was fact-checked

Wiki-verified against poewiki.net/wiki/Legion: the Monolith spawn mechanic and 8% baseline chance, the stasis timer range (14-20 seconds, scaling with area level and Atlas passives), the five Splinter/Emblem factions, the 100-Splinters-per-Emblem ratio, the 2-Emblem minimum (5 for a full "5-way") to open the Domain of Timeless Conflict, the general spawning at the rear of the formation with a purple UI cue, and the existence of a direct Splinter-to-Emblem drop-chance Atlas passive. Frame-verified: three extracted frames (at 105s, 165s, and 315s) directly show the stasis countdown timer, labeled War Hoards breaking open with currency/Splinter-adjacent drops, and a Timeless Vaal Emblem dropping mid-fight — all consistent with the wiki's description. Unverified and flagged as the creator's claim only: the "fractured item and 6-link" title promise, the specific Atlas tree and PoB build choices linked in the description, and any drop-rate or efficiency numbers, since the video itself never states them on mic or on screen in a readable way.

---

## FAQ

### How do you farm Legion in Path of Exile?

You find a Timeless Monolith in a map (roughly an 8% base chance per non-unique map area, higher with Legion Scarabs or Atlas passives), touch it to start the encounter, and break enemies, chests, and War Hoards out of stasis during a short timer (14-20 seconds by default, longer at low area levels or with Duration passives). Everything you freed stays to be fought once the timer ends; anything still frozen disappears. Pushing deeper into the formation before the timer runs out generally reaches rarer spawns and a chance at the Legion's general.

### What are the rewards from Legion?

Legion monsters and chests drop Splinters tied to one of five factions (Eternal Empire, Karui, Maraketh, Templar, Vaal). Stack 100 Splinters of the same faction to combine them into an Emblem. Emblems are used in the map device to open the Domain of Timeless Conflict, which requires at least two different-faction Emblems (or five for a full 'five-way'). Splinters can occasionally drop directly as Emblems instead via a specific Atlas passive. General map currency and items also drop from the enemies you free, as with any encounter.

### What is a Legion War Hoard and why does it matter?

A War Hoard is a destructible chest-like object that spawns within a Legion formation. Breaking it open frees nearby unmarked enemies in a radius around it, which is why footage of efficient Legion farming (as shown in this video) tends to prioritize hoards over picking off single monsters — it chains open more of the encounter per second of the timer.

### How long is the Legion timer and can it be extended?

The base stasis timer runs 14 to 20 seconds, with longer timers in lower-level zones. Atlas passives like Legion Duration and Protracted Battle extend it further. Taking the Timeless Conflict keystone removes the timer entirely and replaces it with a Schism progress bar instead, which fills as you break out monsters and chests rather than counting down.

### Does Legion guarantee fractured items or 6-links, as this video's title suggests?

Not directly, based on what could be verified. The Path of Exile wiki lists Splinters, Emblems, and the resulting Domain of Timeless Conflict access as Legion's core rewards — it doesn't document fractured items or 6-links as a direct, guaranteed Legion drop. The video's title likely refers to what the accumulated currency and rare drops from a long Legion farming session can eventually be spent on or crafted into, rather than a per-encounter mechanic, but that connection isn't explained on screen or confirmed by the wiki.

