# Manor Lords Console Commands Mod Guide

> Install the required mod loader, place the console commands files in the correct folders, and verify the console opens in game. Then use the common commands for money, influence, resources, claims, spawns, weather, and cleanup.

- **Game:** Manor Lords
- **Category:** Mods
- **Author:** LongBeam (https://guides-factory.com/authors/longbeam)
- **Difficulty:** Beginner
- **Reading time:** 13 min
- **Published:** 2026-09-27
- **Updated:** 2026-09-27
- **Tags:** console commands, installation, modding, troubleshooting, world building
- **Adapted from:** [How To Install and Use The Console Commands Mod | Manor Lords](https://www.youtube.com/watch?v=36qgRcpK6yQ)
- **Canonical URL:** https://guides-factory.com/guides/manor-lords-console-commands-mod-guide

---

With the console commands mod for **Manor Lords**, you can expand world builder options and test settlement features by giving yourself resources, manipulating map deposits and weather, and automating tasks — all from the in-game console. Here’s how to install the mod loader, place the files for your version, enter commands for money and materials, spawn units and resources, and cleanly uninstall when finished.

## Quick answer

| What | Answer |
| --- | --- |
| Required loader | UWE for SS mod loader |
| Game folder | Mono roots/binaries/Win64 |
| Test commands | k.ping and print mod info |
| Starting money | 1,000 silver |
| Starting influence | 1,000 |
| Timber item ID | 16 |
| Fish pond requirement | InstaBuild enabled |

## Install the mod loader and place the files correctly

Before adding console commands, you must install the **UWE for SS mod loader**, which unlocks mod support in the game executable directory. Follow these steps to ensure it activates and that the console is available in-game:

<ol class="checklist">
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Download the UWE for SS mod loader from its source.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=2s" target="_blank" rel="noopener">0:02 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Extract the archive into the directory containing the game executable (not just to Documents).</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=29s" target="_blank" rel="noopener">0:29 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Open the install folder using Steam: Right-click Manor Lords > Properties > Installed Files > Browse.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=29s" target="_blank" rel="noopener">0:29 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Move the loader file (often a .dll or similar) into Mono roots/binaries/Win64.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=58s" target="_blank" rel="noopener">0:58 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Check that the loader works by opening the console with tilde (~), F8, or F10 inside the game.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=86s" target="_blank" rel="noopener">1:26 ↗</a></em>
  </li>
</ol>

![Windows File Explorer showing Manor Lords install path up to 'Binaries', with 'Win64' folder visible, ready to place mod loader files.](https://api.guides-factory.com/media/uploads/2026/08/01-win64-folder.jpg "This shows the directory where you need to place the mod loader files, specifically inside the Win64 folder.")

## Install the console commands files for your game version

Mod files must match your installed game version to avoid errors. Within the right directory, they enable the console’s command recognition.

<ol class="checklist">
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Select the console commands mod package for your exact game version (for example, v0.61, v0.7955, etc.).</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=116s" target="_blank" rel="noopener">1:56 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Place the mod folder inside the UWE for SS mods folder under your main game directory.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=142s" target="_blank" rel="noopener">2:22 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Copy the blueprint mod file into the path content/packs/logic mods. If logic mods does not exist, create it.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=170s" target="_blank" rel="noopener">2:50 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Create a folder with the same name as the mod inside logic mods, and place the blueprint file inside it.</span>
    </label>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Open the game, launch the console, and test commands like <code>k.ping</code> and <code>print mod info</code> to confirm installation.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=198s" target="_blank" rel="noopener">3:18 ↗</a></em>
  </li>
</ol>

## Get the basic economy cheats working

Once the console is functioning, use these commands to add currency, influence, and materials for efficient playtesting.

<ol class="checklist">
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Add money: Enter <code>add treasury 1000</code> to gain 1,000 silver instantly.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=286s" target="_blank" rel="noopener">4:46 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Add influence: Use <code>add influence 1000</code> to receive 1,000 influence for claims and actions.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=373s" target="_blank" rel="noopener">6:13 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Add timber or other resources to a building: <code>add resource [item ID] [amount]</code>. Timber's item ID is 16; for 20 timber, use <code>add resource 16 20</code>.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=438s" target="_blank" rel="noopener">7:18 ↗</a></em>
  </li>
</ol>

![In-game economy view with the resource bar at the top showing 1,000 silver, as well as other resource values.](https://api.guides-factory.com/media/uploads/2026/08/02-treasury-command.jpg "This confirms the currency command is active.")

![In-game map view with resource, treasury, and influence bars at the top; influence is shown as 0, treasury as 950, timber as 20.](https://api.guides-factory.com/media/uploads/2026/08/03-influence-command.jpg "Resource and economy values are displayed, but influence has not been added yet.")

![A GitHub page displaying DT_Translation_Items.json with a list of item IDs, showing 'itm_016': 'Timber' indicating timber has item ID 16.](https://api.guides-factory.com/media/uploads/2026/08/04-timber-id.jpg "The item ID is needed for resource-to-building commands.")

## Use map and settlement commands

Manipulate regions on the map, teleport units, and add or adjust deposit values using command inputs.

<ol class="checklist">
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Claim an unclaimed region at the cursor position: Use <code>early claim</code> while hovering over a region.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=346s" target="_blank" rel="noopener">5:46 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Finalize the claim: <code>finalize claim</code> immediately transfers ownership of the selected region.</span>
    </label>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Settle after claiming: Use <code>settling</code> to establish your presence once claims are complete.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=373s" target="_blank" rel="noopener">6:13 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Teleport: Move a selected unit or your view to the mouse cursor with <code>teleport [unit]</code>.</span>
    </label>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Add deposit at cursor: <code>add deposit [resource type] [amount]</code>; negative values subtract from deposits.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=506s" target="_blank" rel="noopener">8:26 ↗</a></em>
  </li>
</ol>

![Map view with a region outlined in green and a resource tooltip visible; the overlay message and the bottom text indicate the player controls this region.](https://api.guides-factory.com/media/uploads/2026/08/05-region-claim.jpg "The cursor position matters for claim-related commands.")

## Spawn and edit deposits, fish ponds, animals, and weather

This section covers commands used to create, alter, or delete map resources, build test structures, and control environmental effects. These are useful for world building, debugging, or resource testing.

<ol class="checklist">
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Change deposit state: <code>make rich</code> and <code>make normal</code> adjust a deposit’s richness at the cursor.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=536s" target="_blank" rel="noopener">8:56 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Spawn a deposit: <code>spawn deposit [resource] [amount]</code>, for example <code>spawn deposit iron 1000</code>.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=563s" target="_blank" rel="noopener">9:23 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Place fishing pond: <code>place fishing pond</code> (InstaBuild must be enabled).</span>
    </label>
    <em>Requires InstaBuild · <a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=591s" target="_blank" rel="noopener">9:51 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Spawn fish: Fill a placed pond with <code>spawn fish</code> and make it rich.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=620s" target="_blank" rel="noopener">10:20 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Skip livestock ordering interval: Remove the cooldown for livestock orders such as oxen.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=646s" target="_blank" rel="noopener">10:46 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Spawn animals: <code>spawn animal [type]</code> works for horses, sheep, etc.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=679s" target="_blank" rel="noopener">11:19 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Spawn resources: <code>spawn resources [type]</code> — berries and mushrooms create clumps, close spawns join one, farther apart make new clumps. Rich berries start at 15 units, normal at 7.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=737s" target="_blank" rel="noopener">12:15 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Remove resources: Use <code>remove resources [type] [amount]</code> to delete a single resource or all resources in a clump (e.g., 99 removes whole clump).</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=797s" target="_blank" rel="noopener">13:17 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Make trout and rain: <code>make trout</code> and <code>rain</code> start environmental effects; <code>skip trout</code> and <code>skip rain</code> bypass or end them.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=978s" target="_blank" rel="noopener">16:18 ↗</a></em>
  </li>
</ol>

![In-game build menu with fishing pond placement grid active, showing message 'Trees uprooted for construction: 8. Too steep to build!' and building selection bar at the bottom.](https://api.guides-factory.com/media/uploads/2026/08/06-fishing-pond.jpg "Attempting to place a fishing pond with InstaBuild enabled shows terrain suitability and construction feedback.")

![Game interface showing the livestock ordering menu with 'Purchase Animal: Ox' selected and a message that the trader will be available in 30 days.](https://api.guides-factory.com/media/uploads/2026/08/07-livestock-skip.jpg "This screen demonstrates the cooldown period before you can place another livestock order.")

## Spawn bandits, raiders, and follow units

These commands let you create hostile spawns and track units for scenario building or AI testing.

<ol class="checklist">
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Place bandit camp: <code>spawn bandit camp</code> at the cursor location.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=858s" target="_blank" rel="noopener">14:17 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Spawn raider: <code>spawn raider</code> uses the nearest border to your selected rally position.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=920s" target="_blank" rel="noopener">15:20 ↗</a></em>
  </li>
  <li>
    <label>
      <input type="checkbox">
      <span class="name">Follow unit: Use <code>follow unit [unit/animal]</code> to make the camera follow the selected character or animal.</span>
    </label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=36qgRcpK6yQ&t=948s" target="_blank" rel="noopener">15:48 ↗</a></em>
  </li>
</ol>

![Game map view with a forest clearing; icons for a bandit camp, raider, and unit are visible, the cursor in the middle shows an active placement spot, and a keyboard overlay is shown bottom left.](https://api.guides-factory.com/media/uploads/2026/08/08-bandit-camp_2UQOYOm.jpg "The map screen shows how hostile entities like a bandit camp and a raider can be spawned and a unit selected for tracking.")

## Use the extra building commands and uninstall everything

Building-related cheats apply when the console window is open, letting you add FPS, place buildings, or generate bulk resources like firewood, timber, plants, mortar, and bread with commands such as `plenty`. These utilities are somewhat inconsistent — for example, `add building` might sometimes work and other times do nothing, depending on the current state.

When uninstalling:

- Exit the game completely.
- Remove the mod files you installed from both the console commands mod folder and any blueprint files placed in the logic mods directory.
- To fully uninstall the mod loader, delete its files from the Mono roots/binaries/Win64 folder.
- Restart the game. If successful, the modded indicator in the main menu's bottom-right corner disappears.

![File Explorer window open to the Manor Lords directory showing Binaries, Content, Plugins, and Saved folders, ready for mod file removal.](https://api.guides-factory.com/media/uploads/2026/08/09-uninstall-files.jpg "The game directory is shown, so the reader can see where to uninstall mod-related files.")

![Manor Lords main menu, with the 'modded' label absent from the bottom right corner, showing successful mod uninstallation.](https://api.guides-factory.com/media/uploads/2026/08/10-modded-flag.jpg "The main menu screen shows the missing modded label, confirming the game is now unmodded.")

## Also worth knowing

<div class="tipbox alt"><span class="tag">Troubleshooting</span>

- **Updates can break the mod loader and console commands.** After major game patches (such as July 10, 2026), newer versions may cause unsupported version errors. Always check for a mod loader update matching your game version.
- **Console opens but commands fail** if the mod files or blueprint file are not installed in the right folder. This usually means a version mismatch or a missing logic mods folder.
- **Manually create the Logic Mods folder** if it’s missing in your directory — adding it yourself often fixes failed installs.
- **The command list is not always included.** You may need to reference a separate documentation or mod page for available commands beyond what’s covered here.
- **A missing blueprint file prevents command recognition** even if the archive was copied into the packs folder — always confirm the blueprint is installed in logic mods.

</div>

---

## FAQ

### Why does the console open but commands do nothing?

The mod loader has to be installed in the game executable folder, and the console command files also have to be placed in the correct mods and logic mods folders. If the console opens but commands fail, check that the version folder matches the game version and that the blueprint mod file is inside the logic mods path. A mismatched version or missing folder is the most likely cause.

### Do I need to create the Logic Mods folder?

Yes, if it is not already there, create it in the packs folder path used for logic mods. The blueprint mod file goes inside a folder named the same as the mod, placed under content/packs/logic mods. Once that folder exists and the file is in the right place, the setup can work correctly.

### How do I add berries or mushrooms?

Use the spawn resources command and choose berries or mushroom as the resource type. Spawning another clump close to an existing one joins the clump, while placing it farther away creates a new clump. Rich resources start at 15 instead of 7 when a new clump is spawned.

### How do I remove a deposit or resource clump?

Use the remove resources command to delete items one by one, or remove the whole clump at once with a larger value such as 99. That makes it easy to clear a resource node after testing or to reset the map. The same general approach applies to spawned test resources and deposits.

