# Manor Lords Castle Building Guide

> Learn how to turn a manor into a fortified castle, upgrade parts from wood to stone, and place ramparts correctly. This plan focuses on the new castle planner, material costs, and practical map locations.

- **Game:** Manor Lords
- **Category:** Getting Started
- **Author:** LongBeam (https://guides-factory.com/about)
- **Difficulty:** Beginner
- **Reading time:** 11 min
- **Published:** 2026-09-15
- **Updated:** 2026-09-15
- **Tags:** castle planner, manor upgrade, map locations, ramparts, stone upgrades, walls
- **Adapted from:** [Manor Lords CASTLE BUILDING Explained – Full Guide & Showcase!](https://www.youtube.com/watch?v=uZbDWM7-Kak)
- **Canonical URL:** https://guides-factory.com/guides/manor-lords-castle-building-guide

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You will be able to upgrade a manor into a fortified castle in Manor Lords, use the castle planner to place walls, towers and ramparts, convert parts from wood to stone, and select the best sites on the newest maps. This guide breaks down the planner workflow, material requirements, upgrades, rampart placement specifics, build commitment, and strategic location choices—all with improvement and stability tips.

## Quick answer

| What | Answer |
| --- | --- |
| How to start | Select the manor and open the castle planner |
| Main upgrade method | Click a part and raise it to level two |
| Rampart placement | Ramparts must face inward on the wall |
| Cost reduction perk | Strasburg Masons, -30% castle planner construction cost |
| Notable map | Jagged Cliffs |

## Open the castle planner and preview the upgrade

You begin castle building by selecting your manor and opening the **castle planner**. This menu displays all available castle elements—walls, gates, outer and garrison towers, and the tax office—allowing you to preview your fortress design in detail. Each part placed at this stage appears as a **level one wooden version**, serving both as an initial build and as a preview. Closing the planner shows which elements are finished and which are only previewed, helping you keep track of the build status and see upgrades in progress.

<ol class="checklist">
  <li><label><input type="checkbox"><span class="name">Select the manor and open the castle planner</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=1s" target="_blank" rel="noopener">0:01 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">Preview and place castle parts—walls, gates, towers, tax office</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=31s" target="_blank" rel="noopener">0:31 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">Placed parts are the wooden level one version</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=46s" target="_blank" rel="noopener">0:46 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">Close the planner to see what’s built versus only previewed</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=88s" target="_blank" rel="noopener">1:28 ↗</a></em></li>
</ol>

![Castle planner screen with castle parts like walls, towers, gates, and the manor displayed in level one wooden form, planner options visible on left and right, including module selection and construction cost.](https://api.guides-factory.com/media/uploads/2026/08/01-wood-walls.jpg "Castle planner open, showing wooden level one parts around the manor for preview before any upgrades are applied.")

## Upgrade manor parts from wood to stone

To fortify your manor and castle, upgrade individual pieces from level one wood to level two stone. Select any castle part and use the dedicated **level up/level down menu** to change its upgrade state. Raising a building or wall to level two consumes the required construction materials shown in the planner, such as stone, wood, metal, clay, and mortar. You can upgrade only select parts if you’re short on supplies—committing before all upgrades are ready is allowed.

<ol class="checklist">
  <li><label><input type="checkbox"><span class="name">Click any part to open its upgrade menu</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=118s" target="_blank" rel="noopener">1:58 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">Level up: upgrades to stone, with resource cost shown</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=126s" target="_blank" rel="noopener">2:06 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">Material requirements listed; upgrade only parts you can afford</span></label></li>
  <li><label><input type="checkbox"><span class="name">Partial upgrades allowed—walls can be upgraded independently</span></label></li>
</ol>

![Castle Planner screen with a bird's-eye view of a manor surrounded by stone walls and towers. The right panel shows construction cost: 122 stone, 60 wood, 7 metal, 20 clay, 18 other materials. Some modules are available to add.](https://api.guides-factory.com/media/uploads/2026/08/02-stone-upgrade.jpg "The Castle Planner menu lets you preview upgrades, showing both the upgraded stone sections and the required material costs for upgrades.")

![Castle planner view with a manor selected; a popup over the building shows level up and down arrows and the current level, while construction material costs are listed at the bottom right.](https://api.guides-factory.com/media/uploads/2026/08/03-upgrade-popup.jpg "Selecting a manor part opens an upgrade menu with level up and down controls and shows the material cost for upgrading.")

## Shape walls and reconnect sections cleanly

**Walls** are fully customizable with the planner's wall pin system. By selecting a wall section, you reveal draggable pins along the wall, allowing you to adjust connection angles, straighten courses, or smooth sharp corners. Wall segments can be separated and snapped back together, turning them into a single unit for easier movement and modification.

<ol class="checklist">
  <li><label><input type="checkbox"><span class="name">Select a wall section to reveal connection pins</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=176s" target="_blank" rel="noopener">2:56 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">Drag pins to smooth edges and customize wall shape</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=206s" target="_blank" rel="noopener">3:26 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">Separate sections as needed; snap them back together from the prompt</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=235s" target="_blank" rel="noopener">3:55 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">Joined segments now move as one unit</span></label></li>
</ol>

![Castle planner interface with a selected wall section displaying draggable pins along the wall for adjusting connection angles; wall editing instructions are visible on the left panel.](https://api.guides-factory.com/media/uploads/2026/08/04-wall-pins.jpg "The wall pins shown here let the player shape and smooth the castle's walls by dragging them.")

![A wall section separated with a prompt to snap the sections back together.](https://api.guides-factory.com/media/uploads/2026/08/05-snap-walls.jpg "Separated wall pieces can be rejoined into one continuous segment.")

## Add ramparts on the inner side of the walls

Ramparts allow your units to defend from atop the castle walls, but placement is crucial—ramparts must be attached to the wall’s **inner side**, facing the manor. If the wall’s orientation is reversed, ramparts can end up outside the castle, exposing your defense. The wall section menu provides a second control for adding or removing ramparts or garrison portions. Always place and orient walls inward before adding ramparts to ensure proper defense.

<ol class="checklist">
  <li><label><input type="checkbox"><span class="name">Select a wall section and access rampart/garrison option in the menu</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=265s" target="_blank" rel="noopener">4:25 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">Ramparts only attach to the wall’s inner face</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=292s" target="_blank" rel="noopener">4:52 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">If placed wrongly, rampart attaches outward—fix before committing</span></label></li>
  <li><label><input type="checkbox"><span class="name">Orient walls inward prior to rampart placement</span></label></li>
</ol>

![Wall section menu open, showing upgrade controls and the rampart/garrison option with resource costs beneath, against a view of a castle layout.](https://api.guides-factory.com/media/uploads/2026/08/06-rampart-option.jpg "The wall section menu displays the rampart option below the upgrade controls, letting players add inner wall ramparts.")

## Commit the build and plan around the material cost

Once your castle layout is finalized—upgrades, wall shapes, ramparts—the **commit** button locks in your design and starts construction. Building can take a long time, especially if you don't have substantial materials or enough unassigned villagers to move resources rapidly. Each upgraded castle part uses significant materials, particularly **dressed stone blocks** and **mortar**. Consider adopting the **Strasburg Masons** perk, which cuts castle planner construction cost by 30% and improves the stone mason station output, saving both time and resources.

<ol class="checklist">
  <li><label><input type="checkbox"><span class="name">Press Commit to lock in and start castle construction</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=320s" target="_blank" rel="noopener">5:20 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">Construction begins; resource demands are high</span></label></li>
  <li><label><input type="checkbox"><span class="name">Consider your supply of dressed stone blocks and mortar</span></label><em><a class="jump" href="https://www.youtube.com/watch?v=uZbDWM7-Kak&t=378s" target="_blank" rel="noopener">6:18 ↗</a></em></li>
  <li><label><input type="checkbox"><span class="name">Use the Strasburg Masons perk for cost reduction and stone mason station boost</span></label></li>
</ol>

![Castle Planner interface displaying a finished castle design with material costs listed and the Commit button available to start construction.](https://api.guides-factory.com/media/uploads/2026/08/07-commit-build.jpg "The Commit button and material costs are shown for finalizing and starting construction of the castle.")

## Choose castle sites on the new maps

Selecting the right castle site is key to both visual impact and strategic defense. The **Jagged Cliffs** map offers a major cliff outcropping in the top-left region, ideal for a stronghold. Bottom-left and bottom-right areas on the same map feature cliffs near possible invasion points for added security. The **lake map** gives ridge spots just above the water for elevated visibility and strategic control; the top middle ridge is a recommended choice. For those revisiting older maps, **High Peaks** still has multiple fortress-worthy locations.

![Game setup screen with the Jagged Cliffs map displayed and a castle site marked with a red icon on a large cliff outcropping in the top-left region.](https://api.guides-factory.com/media/uploads/2026/08/08-jagged-cliffs.jpg "The Jagged Cliffs map features a strong castle site placement on a large cliff outcropping in the top-left region.")

![Lake map ridge line with a castle location set above the water.](https://api.guides-factory.com/media/uploads/2026/08/09-lake-ridge.jpg "Ridge positions above the lake give strong visual and strategic placement.")

## Use the castle planner safely during the beta

The castle planner features in Manor Lords remain in beta, so expect some instability—especially with garrisoning units on ramparts, which has had issues. Construction and castle design itself generally work as intended, letting you build functioning fortifications. However, saving your game while walls are under construction reportedly risks save file corruption. For best results, avoid saving during active wall builds and keep backup saves before major construction changes.

![Combat view showing garrisoned units lined up on castle ramparts, with unit effectiveness, orders panel, and resource bars visible.](https://api.guides-factory.com/media/uploads/2026/08/10-combat-view.jpg "Garrisoned units defend the castle in a combat scenario, demonstrating the planner and construction features during a raid.")

## Also worth knowing

<div class="tipbox alt"><span class="tag">Careful</span>

- **Ramparts can be flipped to the inside post-placement.** If a rampart attaches to the outside, use the rotate arrows button to shift it to the proper inner position.
- **Towers should protrude outward.** For best defensive coverage and to attack wall climbers from the sides, position towers so they extend beyond the wall line and cover blind spots.
- **Castle planner bugs can block progress.** Serious bugs—like crash-to-desktop or the planner refusing to open—sometimes require rebuilding the manor multiple times.
- **Commit sometimes fails despite sufficient materials.** Some players report the commit button cannot be clicked even when all required resources are supplied; if this happens, change part placements or try rebuilding affected sections.
- **Upgrade features are beta-only.** If you don’t see castle upgrades, verify you’re running the latest beta branch.
- **Saving during wall construction can corrupt saves.** Wait until walls are fully built before saving the game or keep regular backups to minimize risk.
- **Collision warnings can freeze placement.** When placing entrances or gates on walls, the planner can turn red and display a collision error; reposition affected parts and try again.

</div>

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## FAQ

### How do you get to the castle planner?

Select the manor and open the castle planner. From there, the planner shows walls, gates, outer towers, garrison towers, and the tax office as build options. The manor must already exist before the castle upgrade path becomes available.

### Can you build the stone version directly?

The castle pieces are placed as the old wooden level one version first, then upgraded to level two. You click the part you want, choose the higher level, and pay the construction materials for the upgrade. The process is not a separate stone-only placement mode.

### How do ramparts end up on the right side of the wall?

The wall needs to be oriented so the rampart can attach to the inner side. If it is placed the wrong way, the rampart can end up on the outside, and the placement must be adjusted before committing construction. Some players also note a rotate or flip control can move the rampart inward.

### What perk reduces castle construction cost?

Strasburg Masons reduces castle planner construction cost by 30%. It also boosts stone mason station production. That makes it a strong choice when stone block production is part of the build plan.

