# Tips and Hidden Systems (60 Things You Didn't Know)

> A structured list of practical systems, shortcuts, and hidden behaviors in Arknights: Endfield. It is for players who already know the basics and want efficient ways to manage exploration, logistics, combat, and account progression.

- **Game:** Arknights: Endfield
- **Category:** Getting Started
- **Author:** LongBeam (https://guides-factory.com/about)
- **Difficulty:** Beginner
- **Reading time:** 18 min
- **Published:** 2026-08-12
- **Updated:** 2026-08-31
- **Adapted from:** [60 THINGS YOU DIDN'T KNOW IN ARKNIGHTS: ENDFIELD](https://www.youtube.com/watch?v=KlusX96kzLI)
- **Canonical URL:** https://guides-factory.com/guides/arknights-endfield-tips-and-hidden-systems

---

Find ore veins, collect rare resources, set up your factory, and optimize your inventory and units in Arknights: **Endfield**. This guide collects efficient shortcuts, hidden behaviors, and practical systems for deeper progression and easier management, from [exploration](/guides/sword-vault-dale-100-exploration-map) to logistics to combat and daily maintenance.

## Quick answer

| What | Answer |
| --- | --- |
| Map scan radius | 80 meters |
| Rare ore check | Top-left reminder button |
| Lost and found delay | 24 hours |
| Depot transfer cap | 3 jobs per day |
| Daily credit cap | 300 |
| Gender change cooldown | 24 hours |
| Gear recycle refund | 90% of bills |

## Start with exploration and collection shortcuts

These tips help you locate ore, treasure, and rare materials quickly, automate pickups, and make your map navigation smoother:

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Use industrial explosives to break walls and harvest rare ores/minerals.</span></label>
    <em>Quick resource gain and passage unlocking <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=31s" target="_blank" rel="noopener">0:31 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Place relay towers while teleporting if within 80 meters of the existing tower.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=54s" target="_blank" rel="noopener">0:54 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Zipline towers require only an unobstructed line; no extra tricks are needed.</span></label>
    <em>No collision issues, just direct line <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=60s" target="_blank" rel="noopener">1:00 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Tower power can come from batteries using shift-click, not just the electrical grid.</span></label>
    <em>Speed up charging, especially in remote setups</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">In base-building mode, press X to pick up placed towers.</span></label>
    <em>Efficient tower rearrangement</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Check the top-left reminder button to see if rare ores/minerals have reached capacity.</span></label>
    <em>Eliminates daily manual checks <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=89s" target="_blank" rel="noopener">1:29 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Listen for teammate voice lines or emotes signaling a nearby treasure or ore.</span></label>
    <em>Subtle team cues for hidden pickups</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Buy scanners through stock redistribution, then use them from your valuable stash to reveal nearest ore veins.</span></label>
    <em>Efficient gathering route planning <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=118s" target="_blank" rel="noopener">1:58 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Check quest unlocks in the messages tab as well as the quest tab.</span></label>
    <em>Some unlocks require conversation triggers</em>
  </li>
</ol>

![A relay tower placement screen showing the connection range while teleporting near an existing tower.](https://api.guides-factory.com/media/guides/covers/01-relay-tower.jpg)

![Game screen showing the player in an industrial area; the top-left reminder button and ore/mineral capacity display (4.6K/4.6K, 100%) are visible on the interface.](https://api.guides-factory.com/media/seo/og/02-rare-ores.jpg "The reminder button is what keeps rare resource checks from becoming daily chores.")

## Turn extra items and collectibles into pulls

Convert overlooked or delayed pickups, archive submissions, and crafting achievements into pulls, formulas, and rewards:

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Submit complete archive intel sets to receive ore barrels.</span></label>
    <em>Hidden resource avenue <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=176s" target="_blank" rel="noopener">2:56 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Reach the crafting manual via backpack → crafting → crafting manual.</span></label>
    <em>Manual tracks item milestones for rewards</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Hit crafting manual quantity milestones for extra pulls and formula unlocks.</span></label>
    <em>Check reward thresholds regularly</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Revive dehydrated slugs using a sprayer, then collect the small treasure they reveal.</span></label>
    <em>Quick bonus for gathering <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=205s" target="_blank" rel="noopener">3:25 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Wait 24 hours for leftover chest materials to be returned via the lost and found.</span></label>
    <em>Delayed but safe loot recovery <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=233s" target="_blank" rel="noopener">3:53 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Find the fertilizer formula by buying it from a manuscript seller, then check archive findings → manuscripts.</span></label>
    <em>Unlock hidden recipes <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=435s" target="_blank" rel="noopener">7:15 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Mix bottle muck and liquid serenite for fertilizer production.</span></label>
    <em>Follow formula to create fertilizer</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use bumper rich to double plot output for crops.</span></label>
    <em>Strong harvest boost <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=493s" target="_blank" rel="noopener">8:13 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">First-time delivery to an NPC triggers a mail reward.</span></label>
    <em>Always check your mail after initial deliveries</em>
  </li>
</ol>

![In-game map of Valley IV Power Plateau with a glowing green scanner marker showing the nearest ore vein, location labels like Origin Lodespring and Power Plant Commstation visible, and mission reminder in the upper left.](https://api.guides-factory.com/media/guides/covers/03-scanner-map.jpg "The map shows a scanner result highlighting the nearest ore vein location for resource collection.")

## Set up your factory and depot without clogging it

Factories and depot buses can be moved, arranged freely, and fed power in grouped batches. Protocol stashes and depot areas are sensitive to clogging and require single-product pipelines.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Move the factory base instead of rebuilding it if a relocation is needed.</span></label>
    <em>Easy positioning <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=233s" target="_blank" rel="noopener">3:53 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Power thermal banks in groups of four—batch batteries for efficient energy input.</span></label>
    <em>Energy flow management <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=267s" target="_blank" rel="noopener">4:27 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">If the factory base runs out of power, add extra batteries or original ore before considering a rebuild.</span></label>
    <em>Fast troubleshooting <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=272s" target="_blank" rel="noopener">4:32 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use one product per protocol stash exit to avoid clogging the system.</span></label>
    <em>Single-material method <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=306s" target="_blank" rel="noopener">5:06 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Move depot buses anywhere on the map; unloaders/loaders can touch a depot bus without being flush to a wall.</span></label>
    <em>Flexible logistics lines <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=320s" target="_blank" rel="noopener">5:20 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Depot buses do not need to be arranged in a straight line—as long as they connect at the main corner, they function.</span></label>
    <em>Customizable layouts <a class="jump" href="https://www.youtube.com/watch?v=KlusX96kzLI&t=327s" target="_blank" rel="noopener">5:27 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">If the depot area is full, the protocol stash will clog and misbehave.</span></label>
    <em>Check regular depot capacity to avoid blockages</em>
  </li>
</ol>

![Top-down view of a factory setup with four thermal banks arranged in a block, connected with power lines, packaging unit nearby, and depot buses surrounding the area. Battery icons indicate charging.](https://api.guides-factory.com/media/seo/og/04-thermal-bank.jpg "Four thermal banks are grouped and powered together, showing how energy input can be batched rather than fed individually.")

![Top-down view of a factory layout showing depot buses, protocol stash units, packaging unit, and depot unloaders, with the depot bus line positioned away from the wall and not strictly linear.](https://api.guides-factory.com/media/guides/covers/05-depot-bus.jpg "This factory layout demonstrates how depot buses can be moved and arranged flexibly without needing to stay flush against a wall or in a straight line.")

## Read production numbers the right way

Knowing whether your base is sustainable depends on understanding the yield, usage, depot capacity, and the metrics shown on the overview and three-dot pages.

The base overview displays depot capacity and current operating status. The three-dot menu reveals yield and usage rates for each item—if usage exceeds yield, the item is being depleted and will eventually run out. Marking an output with the star button pins it to the top for easy tracking.

Theoretical yield means every possible input and output is fully utilized—current data shows actual, real-time production and consumption. A value highlighted in red signals a shortage, but as long as yield is higher than usage, your base is stable and not in immediate danger.

![Yield overview page for Sub-PAC Valley IV, showing current yield rates and depot capacities for Buck Capsule [C], Buck Capsule [A], and SC Valley Battery. Stars mark tracked outputs. Power use is 4000 and power output is 4600.](https://api.guides-factory.com/media/seo/og/06-yield-page.jpg "The yield overview screen displays detailed current production rates, depot capacity, and highlighted tracked outputs for evaluating base sustainability.")

## Work with the Wuling-specific plant chain

Handle Wuling-region plant production by adjusting planters, seeders, and depot management to avoid resource clogs.

<div class="tipbox alt"><span class="tag">Check in game</span>

Only Yazhen is confirmed as Wuling-specific in-game. Always check the region and recipe after updates.

</div>

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Start Wuling operations by using the Yazhen plant formula.</span></label>
    <em>Region-specific crop</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use one planting unit and one seeding unit per plant (unlike previous ratios).</span></label>
    <em>Resource-efficient assembly</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Refine Wuling plants to receive double carbon output.</span></label>
    <em>Higher carbon yield than other regions</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Cycle up to four plants in one production system.</span></label>
    <em>Multiple plant efficiency</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Clear any plant at max capacity to prevent production blockage.</span></label>
    <em>Act fast on full crops</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Cycle multiple plants using only a single planter and seeder.</span></label>
    <em>Swap as each batch finishes</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Monitor yield and usage on the depot capacity page for Wuling setups.</span></label>
    <em>Stay aware of bottlenecks and output</em>
  </li>
</ol>

![Fertilizer Formula Flyer manuscript entry describing mixing Burdo-Muck with Liquid Xiranite and fermenting for three days to make fertilizer, with the full text readable.](https://api.guides-factory.com/media/guides/covers/07-fertilizer-formula.jpg "This shows the exact manuscript formula and ingredients needed to unlock the hidden fertilizer recipe.")

## Improve stock bills and shop returns

Maximizing stock bills and currency involves job transfer mechanics, best times to buy and sell, shop quotas, and banner timing.

| Method/Item | Details |
| --- | --- |
| Job transfer | Transfer jobs via depot node → job transfer tab; friends can complete jobs for you without loss if done perfectly. |
| Max daily job claims | Claim 3 delivery jobs from other players per day. |
| Stock price range | Fall to 400, rise to 6000; recommended to sell above 5000. |
| Shop discounts | Buy discounted goods before higher-tier materials with **AIC** quota. |
| Credits cap | Hold up to 300 credits per day, carryover allowed. |
| AIC quota | Gained from duplicate 4-star and 5-star pulls; use for shop purchases. |
| Permanent banners | Always available to pull from, with no expiration. |
| Signature weapon banners | Last for three character headhunting banners (current + next two). |
| Trading bonuses | Visiting a friend's ship can boost sale prices; transfer rate affects outcome. |

![Stock price screen for staple goods with prices and percentage changes shown: owned Musbeast Scrimshaw Dangles at 631, Ses'qamam Knucklebones at 481, Scrap Toy Blocks at 1409. Market prices include Ankhorilling at 1644, Witchcraft Mining Drill at 2112, Aggeloi War Tins at 2548, Valley Hydroculature Fillets at 1343, Unity Syrup at 1648, Ses'qamam Knucklebones at 2921.](https://api.guides-factory.com/media/seo/og/08-stock-prices.jpg "This screen shows current stock prices and variations, helping the reader identify buy-low, sell-high opportunities.")

## Build units with the right gear and stats

Gear assembly, upgrades, and stat prioritization make unit progression more efficient:

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Recognize main stat (yellow icon) and sub stat (gray icon) on gear.</span></label>
    <em>Main stat for stronger attack gains</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Main stat growth adds 50% of points to attack; sub stat growth adds 20%.</span></label>
    <em>Focus upgrades on main stat</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use the recommended weapon button to see best fit options.</span></label>
    <em>Game suggestion avoids guessing</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Training path: Training → operator guide → start training → upgrade operator.</span></label>
    <em>Gold-tier gear suggested, check equipped weapon</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Prioritize attack early for easy power increases.</span></label>
    <em>Best early stat boost</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use question mark icon for attribute explanations.</span></label>
    <em>Clarifies combat and gear bonuses</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Gear can be assembled from the base menu.</span></label>
    <em>Access crafting at ship or base</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Recycle unused gear for a 90% bill refund; recycle essences for less.</span></label>
    <em>Refunds most investment, but not all</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Weapons cannot be discarded, but can be used as upgrade materials.</span></label>
    <em>Level up using lower-rarity weapons</em>
  </li>
</ol>

![Operator overview screen for Ember showing main stat (yellow icon) and sub stat (gray icon) under Attributes, with gear slots, weapon, skill icons, and detailed stat values.](https://api.guides-factory.com/media/guides/covers/09-operator-stats.jpg "Stat icons help separate the important roll from the secondary one.")

![Gear recycling menu showing various gear items in the stash, with options at the bottom to select up to 100 gear pieces for disassembly and a list of individual gear levels and types.](https://api.guides-factory.com/media/seo/og/10-recycle-gear.jpg "This gear recycling menu lets you select unused gear for refunding bills.")

## Use combat and inventory shortcuts efficiently

Speed up both combat and looting by applying skill order, item shortcuts, and resistances wisely:

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Combo skill recharge time: bottom left corner of combat screen.</span></label>
    <em>Check cooldown before planning attacks</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Buff/debuff indicators are under the HP bar; control unit effects on bottom center bar.</span></label>
    <em>Effect tracking for status management</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Squad slot order determines combo skill precedence if two units act together.</span></label>
    <em>Reorder for tactical combos</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use food before dungeons; only the latest food effect is active.</span></label>
    <em>Stacking not possible—pick best boost</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use control-click to move all items of the same name; shift-click moves 50, pulling and splitting divides a stack in half.</span></label>
    <em>Fast bulk item management</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Press F4 to hide product icons.</span></label>
    <em>Cleaner inventory view</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Hold F when looting treasure chests to collect all items at once.</span></label>
    <em>Quick loot sweep</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Search records by name in the database.</span></label>
    <em>Find any entry without scrolling</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Enemies such as Bonekrusher Pyromancer and Arsonist have heat resistance.</span></label>
    <em>Build teams to counter resistances</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Rare minerals recharge in 4 days, outposts in 3 days, sanity in 2 days.</span></label>
    <em>Plan rest days accordingly</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Lower-tier materials become unnecessary with high stockpile.</span></label>
    <em>Stop gathering when surplus builds up</em>
  </li>
</ol>

![Inventory management interface in Valley IV Depot showing items stored, backpack contents, and CTRL, SHIFT, and ALT hotkey instructions for moving and splitting items at the bottom left.](https://api.guides-factory.com/media/guides/covers/11-inventory-hotkeys.jpg "Inventory screen with visible hotkey instructions for splitting, moving, and quickly sorting items.")

## Handle account and daily maintenance

Account and social features maintain progress, daily reward eligibility, and friend interactions.

Friend visits display clue exchanges and production assists remaining for the day. Helping another user via guest terminal can grant you a free growth chamber seed. Friend remarks are editable—use this for custom nicknames and quick identification.

The gender change stone is available, but can only be used once every 24 hours. Daily login rewards are tied to your SK port account, so ensure you've created one for steady progression. Medals are visible in the achievements list; check these for personal targets. Some shops accepting stock bills aren't documented on the map, so explore to discover all locations.

## Also worth knowing

<div class="tipbox alt"><span class="tag">Extra detail</span>

- **Minimap radius** — The minimap shows a radius of 80 meters; use that as your scale when judging relay and resource range at a glance.
- **Cross-region depot transfers** — At the Dijiang TP point you can switch between the Valley IV and Wuling depots and move inventory manually — use this to shift batteries or other products between regions without an export loss.
- **Zipline limits are per area** — Zipline count is tracked separately for each base/outpost area (marked by a blue barrier). If you hit the cap, relocate ziplines inside that specific area instead of removing them elsewhere.
- **Protocol stash item control** — Add an item control port to a stash exit to let specific items pass through without getting caught — handy in compact factory layouts. Depot capacity still caps total output, so this doesn't replace managing that separately.
- **Facility snap-to-cursor** — Hold Alt in 3D placement mode to snap facilities to the cursor instead of to your character's front — faster and more precise for tight layouts.
- **Outpost bonus differences** — The third outpost bonus increases stock bills earned per hour; the second increases stock bills earned on sales. Assign operators to outposts based on which bonus you need.
- **Let combo skill animations finish** — Triggering a combo skill before a combat skill's animation completes cancels part of the attack and wastes the resources spent on it. Wait for the animation to finish before chaining.
- **Some enemy resistances are real** — Certain enemies, including Wuling mobs, do have practical resistances (cryo, for example) even when the game doesn't always flag this clearly. Build or swap teams accordingly.
- **Poop pickups cap higher than expected** — Along walls and at the field logistics depot you can collect up to 25 poop pickups a day — more than most guides account for, so it's worth a dedicated sweep.
- **Alt-click for half-stacks in AIC** — Hold Alt and click an item stack inside **AIC** to transfer exactly half the stack — faster than manual splitting for quick inventory management.
- **Raise operator trust fast at Dijiang** — Summon operators in the main hall at Dijiang to raise trust quickly, saving the time you'd otherwise spend hunting them down individually.

</div>

---

## FAQ

### How do you scan for nearby ore or treasure in Arknights: Endfield?

Use the scanner item from the valuable stash after buying it through stock redistribution or another source. The scan reveals the nearest ore vein within range, and a second scan can reveal another target if it is still nearby. The scan point remains until you collect it.

### How long does lost-and-found take to return uncollected loot?

Uncollected materials go to lost and found after some time and are returned after 24 hours. This makes it safe to leave pickup items behind when you are in a hurry. You do not need to sweep everything up immediately after opening chests.

### Can you move the depot bus or factory base?

Yes. The base can be selected and moved, and the depot bus itself can also be repositioned rather than left in one fixed layout. That lets you rebuild your logistics lines without starting the whole setup over.

### How do job transfers work for stock bills?

You can hand a delivery job to another player through the job transfer tab after picking it up from the depot node. If they complete it, the money is still sent to your account, and each day you can claim up to three jobs from other people.

