# Arknights: Endfield Oroberyl Farming Guide

> This plan covers every major source of pull currency and the conversion paths that turn duplicates and regional progress into more summons. It is aimed at free-to-play players trying to secure a limited character quickly.

- **Game:** Arknights: Endfield
- **Category:** Getting Started
- **Author:** LongBeam (https://guides-factory.com/about)
- **Difficulty:** Beginner
- **Reading time:** 13 min
- **Published:** 2026-08-27
- **Updated:** 2026-08-31
- **Tags:** duplicate conversion, events, f2p, factory, open world, pull currency, quests, standard banner
- **Adapted from:** [Get 120 Pulls in 1 Day F2P | Oroberyl Farming Guide Endfield](https://www.youtube.com/watch?v=cINjYx915VQ)
- **Canonical URL:** https://guides-factory.com/guides/arknights-endfield-oroberyl-farming-guide

---

Securing a limited character in **Arknights: Endfield** requires careful management of pull currency. Here you’ll find every major method to earn Oroberyl, the conversion options for duplicate operators, and the steps that maximize your resources as a free-to-play player. This guide focuses on speed — how to claim pulls fast enough for a guarantee — and longer-term paths like open-world farming, factory optimization, and shop exchanges.

## Quick answer

| What | Answer |
| --- | --- |
| Best first purchase | Battle Pass |
| Daily operator manual reward | 200 Oroberyl |
| Node reward per completion | 750 Oroberyl |
| Training reward | 20 Oroberyl each |
| Character training reward | 20 Oroberyl each |
| Duplicate conversion | 50 bond quotas for a six-star, 10 for a five-star |
| Open-world turn-in reward | Originium and character exp |
| Bomb material estimate | 200 to 300 bombs |

---

## Buy the battle pass before converting premium currency

The **Battle Pass** is the first and most crucial purchase when aiming for maximum pull currency efficiency. The second-tier battle pass requires **Origies** as payment but refunds more than the cost via rewards, including extra Origeometry and other items. Buying it before converting Origies to premium pull currency completes the refund loop and ensures you can repurchase in the next cycle as a free-to-play player. After you secure the battle pass, it’s safe to spend your remaining currency on banner pulls.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Buy the second-tier Battle Pass — spend Origies before converting them for pulls.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=30s" target="_blank" rel="noopener">0:30 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Claim the Origeometry refund and rewards to enable another purchase next cycle.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=59s" target="_blank" rel="noopener">0:59 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Spend remaining pull currency afterward on limited banners like Levitane.</span></label>
  </li>
</ol>

![Battle pass reward screen showing Originium Supply and Protocol Customized tiers, including 110% Origeometry returns, Origeometry x32 reward, and a $9.99 unlock price for the second tier.](https://api.guides-factory.com/media/uploads/2026/08/01-battle-pass.jpg "The battle pass reward screen reveals the second tier's cost, refund rate, and lists included rewards, crucial for deciding currency conversion order.")

---

## Clear operator manual rewards first

The **Operational Manual** menu is the most dependable recurring source of pulls. Each day, you can earn **200 Oroberyl** by completing daily tasks, and every node cleared pays **750 Oroberyl** per completion. Node rewards also grant **Operational EXP**, which increases your **Authority Level** — every level-up gives more Oroberyl and other bonuses. Completing nodes and daily tasks is vital for early resource accumulation and fast progression toward your first guarantee.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Complete daily tasks in the Operational Manual for 200 Oroberyl every day.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=88s" target="_blank" rel="noopener">1:28 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Clear node rewards for 750 Oroberyl per node plus operational EXP.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=88s" target="_blank" rel="noopener">1:28 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Level up Authority for recurring Oroberyl and resource rewards.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=117s" target="_blank" rel="noopener">1:57 ↗</a></em>
  </li>
</ol>

![Operational Manual menu with daily tasks listed such as 'Spend 60 Sanity points', 'Defeat 20 enemies', and 'Level up an operator 1 time', each showing Endfield V rewards; node section on the left shows 'Gives Pass EXP ×2000' and reward progression.](https://api.guides-factory.com/media/uploads/2026/08/02-operator-manual.jpg "Operational Manual menu showing daily tasks and node rewards, where recurring Oroberyl currency sources can be tracked and claimed.")

---

## Use training, character training, simulations, and events for extra pulls

Many one-time and event-based sources are easily missed but add up to a large number of pulls. **Training** missions and **Character Training** reward **20 Oroberyl** for each completion. **Simulations** are major sources of operator EXP, which ties into Authority Level for more currency. The **Event Tab** in-game includes login rewards, event guides, trial rewards, and combat drills — many paying out pulls or resources during their limited period. Sweep these sources early for extra currency that can tip the balance in tight banner windows.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Complete training missions for 20 Oroberyl per task.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=146s" target="_blank" rel="noopener">2:26 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Finish character training for 20 Oroberyl each.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=146s" target="_blank" rel="noopener">2:26 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Run simulations for operator EXP and unlocking open world progress.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=176s" target="_blank" rel="noopener">2:56 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Claim event rewards from login bonuses, event guides, trials, and combat drills.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=205s" target="_blank" rel="noopener">3:25 ↗</a></em>
  </li>
</ol>

![Training index screen showing RE-Crisis missions and their first-time completion rewards, with icons for various items and 'Go' buttons next to each entry.](https://api.guides-factory.com/media/uploads/2026/08/03-training-rewards.jpg "The list of training missions and their first-time rewards is visible, but specific pull amounts are too small to read clearly.")

![Event Center tab with visible entries for Awakening Sign-In, New Horizons Giveaway EXPO, Firewalker's Trail Sign-In, and Combat Drills. Login rewards for days 4 to 11 are shown, including rewards like rolls, currency, and items.](https://api.guides-factory.com/media/uploads/2026/08/04-event-tab.jpg "The event panel lists multiple reward sources, including sign-ins, giveaways, trials, and combat drills, with daily login rewards visible.")

---

## Turn quests and regional development into more currency

Completing **quests** grants Oroberyl, **character EXP**, and **character materials**, rewarding both resource spend and map progression. As you expand your **AIC Factories** and advance the story, you unlock **regional development** milestones. Each milestone pays out standard banner pulls and additional Oroberyl, making factory setup an important part of long-term farming. Focus on quest completion and regional upgrades both for immediate pulls and sustainable progress.

---

## Convert duplicates into the right shop currencies

Operator duplicates are a main route to extra pull currency. Once a character is maxed out, further duplicates transform into shop currencies for conversion.

| Source | Currency Generated | Usage | Notes |
| --- | --- | --- | --- |
| Maxed operator duplicate | **AIC quota** | Exchange for current-banner headhunting permits | Four-star dupes convert quickly, surplus stock is common |
| Duplicate six-star | **Bond quota x50** | Converts to pull currency in shop | Used for current banners |
| Duplicate five-star | **Bond quota x10** | Same as above | Lower payout but accumulates with standard pulls |

**Bond quotas** can be spent directly on pull currency. **AIC quotas** allow direct exchange for headhunting permits (current-banner pulls), but are best reserved for times when the shop refreshes.

![Acquisition Center screen with AIC Quota Exchange selected, showing items available for exchange with AIC quota and bond quota options in the sidebar. AIC quota balance of 375 is visible at the top right.](https://api.guides-factory.com/media/uploads/2026/08/05-duplicate-currency.jpg "AIC quota earned from operator duplicates can be used to exchange for valuable items in the shop.")

---

## Spend standard banner pulls for more long-term currency

Standard banner pulls are more than just a route to immediate characters: they’re the main method for generating further duplicates that create bond quota and AIC quota, enabling currency snowballing. You can buy additional standard banner pulls in the **stock exchange shop** (sometimes appearing as Elastic Goods). Reselling items via your terminal, especially at friend prices, dramatically increases the sale value. Using a friend's ship for redistribution with the best prices converts factory goods into extra stock bills, used to buy more pulls.

![Stock exchange shop interface showing Elastic Goods tab with several items listed as sold out, such as T-Creds, Basic HH Permit, and Arms INSP Kit.](https://api.guides-factory.com/media/uploads/2026/08/06-stock-exchange.jpg "The stock exchange shop interface lets players buy and resell various goods, but the status of standard banner pulls and friend pricing is not clear here.")

![Stock redistribution terminal with Elastic Goods tab open and various items shown as sold out. No friend price menu or specific sale value differences are visible.](https://api.guides-factory.com/media/uploads/2026/08/07-friend-sale.jpg "Friend pricing can boost the return on stock sales.")

---

## Farm the open world for the largest currency pool

Open world [exploration](/guides/sword-vault-dale-100-exploration-map) is the biggest overall source of pull currency and materials. Collect floating **white blobs** visible on the map — turn them in at port locations for **Originium** and **character EXP**. The region **Wuling** provides the same resources. Explodable objects block access to chests and new sections; you’ll need to craft bombs to bypass these obstacles. The typical bomb requirement for clearing the open world sits between 200 and 300.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Collect floating white blobs in the open world for Originium and EXP.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=556s" target="_blank" rel="noopener">9:16 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Turn in collectibles at port locations for rewards.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=585s" target="_blank" rel="noopener">9:45 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Explode objects blocking chests and routes — use bombs for access.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=615s" target="_blank" rel="noopener">10:15 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Craft and stockpile 200–300 bombs for efficient map clearing.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=672s" target="_blank" rel="noopener">11:12 ↗</a></em>
  </li>
</ol>

![Open world map screen with multiple floating white blob collectibles visible and labeled locations such as Core AIC Area, Hub Base Power Plant, Old Factory, and Valley Pass.](https://api.guides-factory.com/media/uploads/2026/08/08-open-world.jpg "This map shows the locations of collectible white blobs used for progression in the open world.")

---

## Build the factory inputs that keep the map unlocked

To maintain open world progress and access blocked zones, optimize your factory chains for bomb production and relay networks for power distribution. **Bombs** are crafted from **Aketine** and **Amethyst Ore ore**. Aketine is produced using one seed unit and two planting units, with the seed unit splitting output evenly between the two plantings; a second planter is not strictly required if the output is divided efficiently. **Relay towers** extend power from your base to remote nexus zones — each relay must be linked into a connected chain to power up distant devices and unlock chests.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Set up bomb production with refining, fitting, and packing units using Aketine and Amethyst Ore ore.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=626s" target="_blank" rel="noopener">10:46 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Establish a planting chain: one seed unit and two planting units to maximize Aketine output.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=701s" target="_blank" rel="noopener">11:41 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Connect relay towers between your base and remote zones to supply power.</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=cINjYx915VQ&t=760s" target="_blank" rel="noopener">12:40 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Power up chests and zones using a relay system to access locked rewards.</span></label>
  </li>
</ol>

![Factory layout for bomb production with marked units including refining and fitting units, packing unit, and visible resource flows. Aketine and Amethyst Ore ore are shown as inputs.](https://api.guides-factory.com/media/uploads/2026/08/09-bomb-factory.jpg "Bombs need a real production chain, not just map scavenging.")

![Map screen showing connected relay towers across 'The Hub' region, with various zone names and power icons visible.](https://api.guides-factory.com/media/uploads/2026/08/10-relay-towers.jpg "This map displays how relay towers connect power from the base into remote blocked zones.")

---

## Check the credit shop and daily stock routes

The **Credit Shop** sometimes offers Oroberyl and pull currency — availability varies, with day one and day three confirmed to display these rewards. Credits for shop purchases are earned from activities like visiting ships or assisting with nexus upgrades. The stock exchange is another repeatable shop route, especially if you resell goods through a friend's terminal for maximum stock bill returns.

![Credit shop page showing several items for sale, discounts, sold out notices, the 'Collect Credits' button, current credit count (218/300), restock timer, and available refreshes.](https://api.guides-factory.com/media/uploads/2026/08/11-credit-shop.jpg "Credit shop interface showing the daily rotating stock and options to collect credits and refresh the shop.")

---

## Also worth knowing

<div class="tipbox alt"><span class="tag">Before you commit</span>

- **Time is the true bottleneck:** Earning the full quota of pulls is possible, but requires substantial gameplay hours and active engagement with all content types. For many, real-world time will gate progress more than currency totals.
- **Stock redistribution shortcut:** You can open the stock redistribution terminal directly by clicking a friend's icon in Elastic Goods. There's no need to menu through the friends list — this shortcut saves time and steps.
- **Optimizing Aketine production:** It’s possible to skip the second planting unit — the planting unit automatically divides outputs evenly. This makes factory layouts more efficient and simpler to build.
- **AIC quota claim is easy to miss:** Be sure to claim the AIC quota currency from the shop after maxing operator duplicates. This additional resource feeds more pulls than simply accumulating token stock.
- **Unlock timing for Elastic Goods and some factory materials is unclear:** The guide does not specify exactly when Elastic Goods or certain material sources unlock. Progress in story and factory expansion is presumed but not detailed.

</div>

**See also:** [Arknights: Endfield Gear Upgrading Guide](/guides/arknights-endfield-gear-upgrading-guide) — getting started

**See also:** [Arknights: Endfield Story Explained](/guides/arknights-endfield-story-explained) — getting started

---

## FAQ

### What is the fastest way to get Oroberyl?

Node rewards are the fastest source mentioned. Regional development and open-world exploration give larger totals overall, but the node rewards deliver currency more quickly because they pay out directly with each completion.

### Should I spend duplicate currency on pulls or on the marker currency?

Spend it on pulls first if the goal is a limited character. More pulls create more duplicates over time, which then create more bond quotas and AIC quotas later, so the pull route snowballs better for free-to-play progression.

### Do I need to farm the open world to reach 120 pulls?

Yes, the open world is a major source of currency, but it is not the only one. Quests, simulations, training, regional development, events, and shop exchanges all add up alongside it.

