# Arknights: Endfield Endgame Progression Guide

> This plan covers the main endgame progression loop: operator leveling, factory output, gear artifice, and weapon essences. It is for players who have finished the early factory setup and want the next priorities.

- **Game:** Arknights: Endfield
- **Category:** Getting Started
- **Author:** LongBeam (https://guides-factory.com/about)
- **Difficulty:** Beginner
- **Reading time:** 12 min
- **Published:** 2026-08-11
- **Updated:** 2026-08-21
- **Adapted from:** [The ULTIMATE Arknights Endfield Endgame Guide! (With Blueprints) | Xiranite, Artificing, Essences — MooseOnCaffeine](https://www.youtube.com/watch?v=mHYQ6ZxtFok)
- **Canonical URL:** https://guides-factory.com/guides/arknights-endfield-endgame-progression-guide

---

After finishing your early factory chain, you can focus on leveling operators with optimal materials, running an efficient Wuling factory for Xiranite production, upgrading gear via artifice, and farming weapon essences to strengthen weapons. This guide takes you through the main endgame progression priorities and explains the practical limits and workflow for each system.

## Quick answer

| What | Answer |
| --- | --- |
| Leveling breakpoint | Level 60 and Level 80 |
| Wuling factory cap | 2 sky forges |
| Xiranite output | 60 per minute |
| Weapon essence etch cap | 9 |
| Endgame modes at 1.0 | 3 |
| Available endgame mode now | Etchspace Salvage |

## Level operators with the right materials

To progress your operators efficiently in Arknights: **Endfield**'s endgame, prioritize the materials appropriate for each leveling stage. **Operators** share a pool of leveling materials up to level 80, but the type changes at level 60. Use a mix of protocol space farming, expedition data, stock bills, and redistribution sources for these materials. The same resource pool upgrades promotions, talent mastery, and weapon skills across your roster.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Level operators to 60 using combat records</span></label>
    <em>Operators need combat records up to level 60. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=31s" target="_blank" rel="noopener">0:31 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Switch to cognitive carriers at level 60+</span></label>
    <em>Operators use cognitive carriers post-60. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=31s" target="_blank" rel="noopener">0:31 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Farm shared materials (Billets, Dendrites, Nyxrock, discs, prisms)</span></label>
    <em>These support leveling, promotions, talent mastery, and weapons up to level 80. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=31s" target="_blank" rel="noopener">0:31 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Source materials from protocol spaces, expeditions, stock bills, and redistribution</span></label>
    <em>All methods supplement your material pool. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=31s" target="_blank" rel="noopener">0:31 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Apply same material pool for promotions, mastery, and weapon upgrades</span></label>
    <em>Materials overlap for most operator upgrades. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=60s" target="_blank" rel="noopener">1:00 ↗</a></em>
  </li>
</ol>

![Operator progression materials shown in a menu, including the shared material pool before the level 60 breakpoint.](https://api.guides-factory.com/media/guides/covers/01-level-materials.jpg)

## Set up Xiranite components and Wuling batteries

The current endgame factory chain in Wuling is capped at two sky forges, limiting Xiranite production to 60 per minute. Start with standard Valley batteries for power, then apply a compact Xiranite blueprint for efficient component output. After accumulating a few thousand Xiranite components, shift one forge into battery production using Xiranite and dense originium powder. This setup covers all power and gear needs for now.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Place only two sky forges—production is capped</span></label>
    <em>For now, factory sky forge units are limited. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=90s" target="_blank" rel="noopener">1:30 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Target 60 Xiranite per minute from factory chain</span></label>
    <em>Current max output for Xiranite components. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=90s" target="_blank" rel="noopener">1:30 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use LC or HC Valley batteries for initial power</span></label>
    <em>Easier power solution before batteries are produced in-factory. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=117s" target="_blank" rel="noopener">1:57 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Paste compact Xiranite blueprint on both sides of AIC</span></label>
    <em>Pasting blueprint is the simplest way to hit output cap. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=117s" target="_blank" rel="noopener">1:57 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Stockpile a few thousand Xiranite components before shifting to batteries</span></label>
    <em>Once enough components, shift one forge to battery line. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=117s" target="_blank" rel="noopener">1:57 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Feed battery line with one Xiranite and three dense originium powder inputs</span></label>
    <em>This is the basic recipe for Wuling batteries. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=146s" target="_blank" rel="noopener">2:26 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Stop at Xiranite components and Wuling batteries unless you want to minmax further</span></label>
    <em>This chain is enough for all current content. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=146s" target="_blank" rel="noopener">2:26 ↗</a></em>
  </li>
</ol>

![Factory top view showing the two available forge slots and Xiranite component setup, illustrating the current production cap.](https://api.guides-factory.com/media/seo/og/02-wuling-cap.jpg)

![Shows the practical blueprint placement for a compact Xiranite production setup in a Wuling factory chain.](https://api.guides-factory.com/media/guides/covers/03-compact-blueprint.jpg)

![A factory recipe view showing one Xiranite input and three dense originium powder inputs for Wuling batteries.](https://api.guides-factory.com/media/seo/og/04-battery-inputs.jpg "The recipe clarifies how the battery line is fed after the initial setup.")

## Upgrade gear with artifice

The gear artificing system lets you upgrade pieces of equipment using Xiranite components, Wuling stock builds, and duplicate gear. Artifice materials can be sourced from Wuling stock redistribution, and locked gear is crafted from schematics. The optimum set matches an operator's kit, with main stats highlighted yellow and secondary stats in gray. Upgrading gear requires a duplicate item, stock builds, and for batteries to be established. The menu is accessed from your valuables inventory.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Maintain Xiranite and Wuling stock build supply</span></label>
    <em>Essentials for crafting and upgrading gear. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=175s" target="_blank" rel="noopener">2:55 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Source artifice materials in Wuling stock redistribution</span></label>
    <em>Additional material pool. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=204s" target="_blank" rel="noopener">3:24 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Craft locked gear from set schematics</span></label>
    <em>Use schematics for gear pieces not found during exploration. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=204s" target="_blank" rel="noopener">3:24 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Match set and specific gear pieces to operator kit and stat mix</span></label>
    <em>Best sets fit operator abilities and priorities. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=233s" target="_blank" rel="noopener">3:53 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Prioritize gear with strong main stat, medium secondary, and third stat coverage</span></label>
    <em>Main stat (yellow), secondary (gray). Blanked stats are mostly unimportant. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=233s" target="_blank" rel="noopener">3:53 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Access artificing menu via valuables inventory</span></label>
    <em>This is the menu path for upgrading gear. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=262s" target="_blank" rel="noopener">4:22 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Upgrade gear using a duplicate piece, select stat to boost</span></label>
    <em>Choose both stat and consume duplicate item. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=262s" target="_blank" rel="noopener">4:22 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Focus on batteries and stock trading to maximize stock builds before heavy artificing</span></label>
    <em>Stock builds become main limiting factor. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=262s" target="_blank" rel="noopener">4:22 ↗</a></em>
  </li>
</ol>

![Artificing menu open with Hot Work Power Bank gear selected, showing stats (Defense +21, Strength +32, Agility +21, Arts Intensity +41), set effects, gear list (Lv. 70), and upgrade materials (Xiranite, gear stock builds).](https://api.guides-factory.com/media/guides/covers/05-artifice-menu.jpg "This menu is where a piece is upgraded with a duplicate item.")

## Farm and etch weapon essences

Weapon essences function much like relics or artifacts in other games, but attach to weapons and are only required once per weapon. Each weapon type has an associated essence, farmed in energy alluviums. For optimal results, target essences with all three substats boosted. Etching uses duplicate essences to strengthen stats, with etch level capped by weapon potential—a fully maxed weapon can reach etch 9. Permanent energy alluviums are the base for farming, and placing Turret Towers greatly speeds up clears. With extra stock builds, engraving permits allow custom stat placement on essences.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Identify weapon essence needed for each weapon type</span></label>
    <em>Each weapon equips only its own essence type. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=291s" target="_blank" rel="noopener">4:51 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Farm essence in permanent energy alluviums</span></label>
    <em>These zones drop usable essences. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=291s" target="_blank" rel="noopener">4:51 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Choose essences that boost all three sub stats</span></label>
    <em>Maximize weapon efficiency by focusing on full coverage. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=291s" target="_blank" rel="noopener">4:51 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Etch essences using duplicate essences—no artificing material or stock builds needed</span></label>
    <em>Etch increases stats, capped by weapon potential. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=319s" target="_blank" rel="noopener">5:19 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Max etch level to 9 by fully maxing weapon potential</span></label>
    <em>Each potential level unlocks an etch level, max 9. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=319s" target="_blank" rel="noopener">5:19 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Set up Turret Towers around energy alluviums to enable AFK farming and fast clears</span></label>
    <em>Purple towers with steel parts offer the best farming speed. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=348s" target="_blank" rel="noopener">5:48 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use engraving permits to place custom stats if extra stock builds are available</span></label>
    <em>Allows stat customization on essence. <a class="jump" href="https://www.youtube.com/watch?v=mHYQ6ZxtFok&t=348s" target="_blank" rel="noopener">5:48 ↗</a></em>
  </li>
</ol>

![Weapon essence screen for Sundered Prince sword, showing 'Clean Essence' with Valley IV, strength boost +1, critical rate boost +1, infusion states, etch level 3/9, and 'Etch Essence' option with available essences below.](https://api.guides-factory.com/media/seo/og/06-essence-etch.jpg "This screen demonstrates how weapon essences are equipped, their substats, and how etching ties to weapon potential.")

![Energy alluvium area with multiple glowing blue nodes and an 'Electric Pylon' turret tower nearby, viewed from a third-person perspective.](https://api.guides-factory.com/media/guides/covers/07-turret-towers.jpg "Tower placement is the practical speed-up for essence farming.")

## Know what to leave for later

Weapon essences should be farmed only after your core roster is already developed—gear artificing provides sufficient power for most content before essence upgrades. Not all operators need mastery unlocked; marks of perseverance are rare, and additional mastery and gear uses may be added in future endgame or event content. Prioritize broad material and gear progress first, then focus on essence farming for specific high-priority weapons.

## Track the current endgame modes

By version 1.0, **Endfield** is expected to have three main endgame modes; currently, only Etchspace Salvage is available. The next mode planned is Umbrage Monument, described as Endfield's Spiral Abyss analogue—this is projected to be the main endgame challenge until further event content arrives.

## Also worth knowing
<div class="tipbox alt"><span class="tag">Worth checking</span>

- **Grinding plants gives grind carbon; sandleaf is the most efficient.** Use sandleaf to refine units, as it yields 3 grind carbon where other plants yield only 2.
- **Grenade towers are best for energy alluviums.** Splash damage towers outperform others for most farming stages due to the prevalence of large wave counts (not bosses).
- **Artifice menu is not obvious.** Some players miss that gear artificing is accessed via valuables inventory—explicit menu path coverage helps confirm where to find the gear upgrade option.
- **Region restrictions on redeem codes.** Redemption codes may not work in non-global regions (e.g., Asia server).

</div>

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## FAQ

### What should I farm first in Arknights: Endfield endgame?

Prioritize the shared promotion materials first, then move into the factory chain that produces Xiranite components and Wuling batteries. Once characters are fully leveled and the core factory is running, shift into gear artifice and weapon essences. The progression is built around keeping general materials and stock supplies flowing before chasing stronger upgrades.

### When do operators stop using combat records?

Operators stop using combat records at level 60 and switch to cognitive carriers. Up to level 80, the shared material pool is still broad enough that extra farming usually is not wasted. The important change is that level 60 is the point where the resource type changes.

### How many sky forges can Wuling factories use?

Wuling factories can currently run two sky forges. That setup caps Xiranite production at 60 per minute. The factory chain then feeds into Xiranite components and later Wuling batteries.

### How strong can weapon essence etching get?

Weapon essence etching is capped by weapon potential, and a fully maxed weapon can etch an essence up to level 9. Each potential level raises the etch cap by one. In practice, that means the weapon has to be developed before the essence can be fully improved.

