# Arknights: Endfield Beginner Tips for Smooth Progression

> A beginner-focused plan for building progress efficiently in Arknights: Endfield, covering exploration, factory setup, character growth, stamina, and gacha rules. It is for new players who want to avoid early mistakes and understand what matters first.

- **Game:** Arknights: Endfield
- **Category:** Getting Started
- **Author:** LongBeam (https://guides-factory.com/about)
- **Difficulty:** Beginner
- **Reading time:** 15 min
- **Published:** 2026-08-11
- **Updated:** 2026-08-31
- **Adapted from:** [Arknights Endfield Beginner's Guide! 20 Tips to Progress Smoothly — IWinToLose Gaming](https://www.youtube.com/watch?v=oRsxEGO9MLs)
- **Canonical URL:** https://guides-factory.com/guides/arknights-endfield-beginner-tips-for-smooth-progression

---

Progress efficiently in Arknights: **Endfield** by focusing on the account systems that matter, solving map puzzles, collecting overworld resources, building a basic factory, and managing stamina and pulls to avoid early mistakes. This guide covers the essentials for new players seeking smooth early progression before deeper optimization or rerolling. All data is up to date as of the game's launch version.

## Quick answer

| What | Answer |
| --- | --- |
| Account progression | Authority level |
| Stamina regen | 1 stamina per 7 minutes 12 seconds |
| Six-star pity | 80 pulls |
| Soft pity | 65 pulls |
| Featured banner guarantee | 80 pulls |
| Standard selector | 300 pulls |
| Battle pass unlock cost | 29 **Originium** |

<div class="tipbox alt"><span class="tag">Check in game</span>

For featured banners, the guarantee for the featured character may differ. Current game data lists 80 pulls, not the 120 still widely quoted. Confirm the requirement in-game before spending currency.

</div>

## Start with the account and early progression systems

Build your account around the authority level, which functions as your account progression indicator. You increase authority level through story completion, stamina usage, and [exploration](/guides/sword-vault-dale-100-exploration-map). Early on, the routine is:

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Progress through main and side story</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=84s" target="_blank" rel="noopener">1:24 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Spend stamina as it regenerates to gain account experience</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=83s" target="_blank" rel="noopener">1:23 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Explore maps to unlock new areas and resources</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=113s" target="_blank" rel="noopener">1:53 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Manage the factory for basic production</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=113s" target="_blank" rel="noopener">1:53 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Initial character choice is appearance only — rerolling is unnecessary</span></label>
    <em></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">You can change your administrator appearance later</span></label>
    <em></em>
  </li>
</ol>

![Character selection screen for the administrator, with the male option visible, the prompt 'WHO ARE YOU,' and identity confirmation buttons.](https://api.guides-factory.com/media/guides/covers/01-appearance-choice.jpg "The initial choice is cosmetic and can be changed later.")

## Use exploration to unlock maps faster

**Exploration** is the key to unlocking instanced maps, gaining resources, and connecting facilities for production and puzzles.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Unlock map areas by completing story and side quests</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=113s" target="_blank" rel="noopener">1:53 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Bring relay towers early for map power and puzzle-solving</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=142s" target="_blank" rel="noopener">2:22 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Unlock and use electric pylons and portable mining rigs for resource collection</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=171s" target="_blank" rel="noopener">2:51 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Set up zip lines for fast travel and commuting</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=200s" target="_blank" rel="noopener">3:20 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Prioritize ore mining; ores are foundational for factory production</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=171s" target="_blank" rel="noopener">2:51 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Place map markers for puzzles or missed resources</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=230s" target="_blank" rel="noopener">3:50 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use map to track collected and uncollected items</span></label>
    <em></em>
  </li>
</ol>

![Overworld map of Valley IV Power Plateau with relay tower icons, connected power lines, utility markers, and area names visible. Marker tags and stats are shown at the bottom.](https://api.guides-factory.com/media/seo/og/02-relay-towers.jpg "This map screen shows relay towers and utilities placed across the terrain for powering maps and solving puzzles in Arknights: Endfield.")

![Map screen with the 'Current Area Info' overlay showing protocol capacity, zipline, combat facility, and counts of collected and missing Aurylene, Crate, Protocol Datalogger, and Gear Template Crate. Map markers are faintly visible underneath.](https://api.guides-factory.com/media/guides/covers/03-map-markers.jpg "The map screen displays collected and missed item information and map markers, useful for routing exploration and avoiding backtracking.")

<div class="tipbox"><span class="tag">Time saver</span>

You can extend power lines while carrying pylons, so there is no need to walk back for adjustments.

</div>

## Collect daily and periodic resources from the overworld

Regularly collect materials from rare gathering sites and recycling stations to accelerate character and ship upgrades.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Visit rare gathering sites daily or every other day</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=230s" target="_blank" rel="noopener">3:50 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Collect character ascension, weapon ascension, and talent upgrade materials at these sites</span></label>
    <em></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Scan with the scanner gadget (R key) to view remaining gathering sites and respawn timers</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=259s" target="_blank" rel="noopener">4:19 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Regularly visit recycling stations for ship upgrade materials</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=287s" target="_blank" rel="noopener">4:47 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use resources to increase level caps, skill levels, and weapon caps</span></label>
    <em></em>
  </li>
</ol>

![Scanner gadget interface displaying a rare gathering site labeled 'Medium' with a respawn timer of 3:25:06 and the R key binding shown on the right side.](https://api.guides-factory.com/media/seo/og/04-scanner-gadget.jpg "The scanner gadget helps track rare gathering sites and their respawn times for efficient daily resource collection routes.")

## Set up a basic factory before trying to optimize it

Early factory management is about getting production going instead of min-maxing every input and output.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Follow in-game factory tutorials and use standard blueprints</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=302s" target="_blank" rel="noopener">5:02 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Add thermal banks as energy sources for your factory</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=316s" target="_blank" rel="noopener">5:16 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Keep energy consumption below your factory’s maximum potential energy</span></label>
    <em></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Check the yield usage menu to see input/output estimates</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=374s" target="_blank" rel="noopener">6:13 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Set up the minimum lines needed to run basic production for credits and gear</span></label>
    <em></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Upgrade outposts and collect new ores whenever available</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=374s" target="_blank" rel="noopener">6:13 ↗</a></em>
  </li>
</ol>

![Factory blueprint menu with Xiranite, LC Wuling Battery, and Amethyst Component shown; details for Xiranite blueprint on the right, including facility requirements, inputs, and 'Place' button.](https://api.guides-factory.com/media/guides/covers/05-factory-menu.jpg "The blueprint menu shows what resources and facilities are needed to start factory production.")

<div class="tipbox alt"><span class="tag">Costs less than it looks</span>

**Factory** setup is easier if you import blueprints shared by experienced players — avoid reinventing layouts from scratch.

</div>

## Raise trust, gear, and level the right characters

Invest early resources diversely, then start narrowing as costs rise.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Spend factory credits on gift items for operators</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=402s" target="_blank" rel="noopener">6:42 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Give gifts to raise trust level and increase main stats</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=466s" target="_blank" rel="noopener">7:37 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Send enhanced-value gifts daily for extra trust boosts</span></label>
    <em></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Invest in multiple characters until about level 30–40, then become selective</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=518s" target="_blank" rel="noopener">8:38 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Consider main and secondary stat scaling when gearing characters</span></label>
    <em></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Some characters use a less obvious stat for scaling (e.g., Antal’s healing scales with strength)</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=548s" target="_blank" rel="noopener">9:08 ↗</a></em>
  </li>
</ol>

![Friends Shop rewards screen showing items like T-Creds, Elementary Cognitive Carrier, Protohedron, Intermediate Combat Record, Arms Inspector, and Arms INSP Kit. Credits currency is visible with 'Proof of friendship' description and 300 owned. Discounts for each item are shown.](https://api.guides-factory.com/media/seo/og/06-friend-rewards.jpg "The Friends Shop offers various rewards and materials purchasable with credits earned through the friend system.")

<div class="tipbox"><span class="tag">Hardware</span>

Arknights: **Endfield** runs smoothly even on lower-end hardware such as an 8 GB RAM laptop.

</div>

<div class="tipbox"><span class="tag">Early power</span>

The lizard character (Antal) is much stronger early than most new players expect.

</div>

## Manage stamina and pulls without wasting premium currency

Stamina (known as sanity in-game) governs resource and account progression. Managing it well helps maximize your account’s growth without spending unnecessary currency.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Use stamina for progression and account experience</span></label>
    <em></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Stamina regenerates at exactly 1 per 7 minutes, 12 seconds — check recovery timers</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=578s" target="_blank" rel="noopener">9:38 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use timed stamina potions before expiry</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=606s" target="_blank" rel="noopener">10:06 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Do not spend premium currency on stamina as a free-to-play player</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=847s" target="_blank" rel="noopener">14:07 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Save premium currency for pulls and banners</span></label>
    <em></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Use free pulls and tickets before expiration</span></label>
    <em><a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=920s" target="_blank" rel="noopener">15:20 ↗</a></em>
  </li>
</ol>

![Game screen showing stamina information: 182 out of 331 stamina, next recovery in 5:25, full recovery in 17:51:01, and a regeneration rate of 1 stamina every 7 minutes and 12 seconds.](https://api.guides-factory.com/media/guides/covers/07-stamina-timer.jpg "The regeneration timer shows why overcapping stamina is a real loss.")

## Build teams around synergy and key early units

Team building in Arknights: **Endfield** focuses on synergy, skill combos, and strategic investment.

Aim to have every team member able to combo their skills during a run. Early investment in multiple characters is flexible and allows experimentation. Once daily and weekly resources become harder to acquire, narrow your investments to units that synergize well or fill critical roles.

Two key early units:

- **Antal**: Extremely strong for electric and heat teams, enhances Laevatain and [Avywenna](/guides/avywenna-build-guide-for-arknights-endfield), buffers damage, and offers healing. Many new players underrate him due to his four-star rank.
- **Ardelia**: Unlocked for free on day three, she universally buffs both physical and arts damage and also heals. She is optimal for almost all accounts.

After level 30–40, focus resources on characters that provide synergy. Always check stat scaling for gear — some agents scale on a secondary stat, not their main.

## Understand banner rules before spending pulls

Banner and gacha mechanics are complex, with different pull guarantees and rates depending on banner type:

| Banner type | Six-star guarantee | Featured character guarantee | Featured pool | Standard selector | Notes |
| --- | --- | --- | --- | --- | --- |
| Beginner | One standard six-star | — | Standard pool | — | Use tickets as soon as acquired |
| Standard | 80 pulls hard pity (six-star), 65 pulls soft pity | — | Standard pool | 300 pulls | Selector at 300 |
| Featured | 80 pulls hard pity, 65 pulls soft pity | 80 pulls (game info; check in game for patch changes) | 50% featured, 50% two other featured plus standard six-stars | — | Featured character does not enter standard pool after banner ends |
| Weapon | 8x ten-pulls or 15,840 arsenal tickets | Featured weapon (guaranteed at milestone) | Weapon pool | — | Uses arsenal tickets, not premium currency |

<div class="tipbox alt"><span class="tag">Patch may have changed this</span>

Featured banner guarantee requirements may update; always check in-game numbers.

</div>

| Pull mechanic | Details |
| --- | --- |
| Six-star pity | Hard pity at 80 pulls; soft pity starts at 65 pulls <a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=835s" target="_blank" rel="noopener">13:55 ↗</a> |
| Featured guarantee | 80 pulls for featured banner (current game info); does not carry over |
| Standard selector | 300 pulls selector on standard banner <a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=750s" target="_blank" rel="noopener">12:30 ↗</a> |
| 50:50 system | 50% for featured, 50% for other featured or standard pool |
| Spark | 80 pull featured spark <a class="jump" href="https://www.youtube.com/watch?v=oRsxEGO9MLs&t=864s" target="_blank" rel="noopener">14:24 ↗</a>; does not carry over to new banners |
| Free pulls | 10-pulls given at milestones; do not count toward spark guarantee |
| Weapon guarantee | 8 ten-pulls (15,840 arsenal tickets) guarantees weapon |

![A graphic summarizing gacha banner rules: 50:50 System with 80-pull hard pity and 65-pull soft pity, 50% chance for featured operator, pull counter carries over; 120 Pull Spark guarantees featured at 120 pulls, counter does not carry over; FOMO milestones at 30, 60, 80, and 120 pulls; weapon banner advice to save 80 pulls.](https://api.guides-factory.com/media/seo/og/08-banner-details.jpg "This breakdown summarizes featured banner rates, guarantees, and pull strategies for both character and weapon banners.")

![Three panels showing pull and banner mechanics: 50:50 system with 80 pulls hard pity, 65 pulls soft pity, 50% chance for featured operator; 120 Pull 'Spark' with guarantee at 120 pulls, goes away if you get featured early, spark counter does not carry over; FOMO panel with details on free 10-pulls at 30 and 60 pulls, guarantees at 80 and 120 pulls.](https://api.guides-factory.com/media/guides/covers/09-pull-spark.jpg "This slide summarizes pity, spark, and pull rules for banner planning, including guarantees and spark mechanics.")

<div class="tipbox"><span class="tag">Careful</span>

Free 10-pulls at milestones do not count toward the featured character’s spark guarantee; only paid pulls count.

</div>

## Decide whether the battle pass is worth it

The second tier battle pass is designed to refund slightly more **Originium** (premium currency) than it costs if you complete all missions. It costs 29 Originium and refunds 32 Originium, resulting in a net gain of 3 Originium. The reward track includes a six-star weapon selector.

You should consider purchasing the second tier only if you plan to log in daily and finish the battle pass missions. If you do not finish it, you lose the refund and the selector reward.

![Battle pass reward screen with second tier highlighted; unlock cost is 29 Origemetry, refund is 32 Origemetry, net gain is 3, and the six-star weapon selector is shown as a reward.](https://api.guides-factory.com/media/seo/og/10-battle-pass.jpg "This screen lets the reader confirm the second tier battle pass pays back more Origemetry than it costs and includes a six-star weapon selector.")

## Also worth knowing
<div class="tipbox alt"><span class="tag">Worth checking</span>

- **Blueprints make factory setup much easier.** Copying blueprints from experienced players avoids the overwhelming complexity seen in early guides.
- **The game is highly optimized.** Arknights: **Endfield** runs smoothly on laptops with only 8 GB RAM.
- **Power lines can be extended dynamically.** You can place pylons while holding power lines without needing to walk back and forth.
- **Antal is a strong starter unit.** The lizard character is much stronger than most new players expect, especially for team support and healing.

</div>

---

## FAQ

### Should I spend premium currency on stamina in Arknights: Endfield?

For free-to-play players, premium currency should usually be saved for pulls instead of stamina refreshes. Stamina replenishes on its own, while premium currency is the main bottleneck for acquiring characters. Using it on stamina slows down your ability to build a roster.

### When should I start optimizing the factory?

Early on, it is better to get the factory running at a basic level than to min-max every production line. More story progress, more ores, and higher outpost levels are more valuable at the start. Factory optimization becomes much more important in the mid to late game.

### Is the battle pass worth buying?

The second tier is worth considering if you plan to log in daily and finish the missions. It costs 29 Originium and refunds 32 Originium, so it effectively gives back more than it costs. It also includes a six-star weapon selector.

### How many pulls do I need for a guaranteed featured character?

The featured banner has a 120-pull guarantee for the banner character. The 80-pull six-star pity and the 120-pull featured guarantee are separate mechanics, and banner pity does not carry over to the next banner. Free 10-pulls do not count toward the 120-pull spark.

