# Arknights: Endfield Arcane Build and Team Guide

> Arcane can be built as either an int-mode DPS or a will-mode support, and her gear changes which mode she enters. This plan covers her core mechanics, stat breakpoints, build pieces, potentials, and team setups for both roles.

- **Game:** Arknights: Endfield
- **Category:** Builds
- **Author:** LongBeam (https://guides-factory.com/about)
- **Difficulty:** Beginner
- **Reading time:** 12 min
- **Published:** 2026-08-11
- **Updated:** 2026-09-06
- **Adapted from:** [COMPLETE ARCANE GUIDE! Best Builds & P0 Showcase | Arknights Endfield — Xlice](https://www.youtube.com/watch?v=3ut9PmJOC9w)
- **Canonical URL:** https://guides-factory.com/guides/arknights-endfield-arcane-build-guide

---

Arcane is unique in Arknights: **Endfield** for having two exclusive skill modes—int (DPS) and will (support). Her build pivots on which stat dominates, so you shape her role via gear and stat allocation. This guide covers how mode is determined, her combat rotations, builds and stat breakpoints, key potentials, team setups, and decision points around pulling her.

## Quick answer

| What | Answer |
|---|---|
| Modes | int and will |
| Will breakpoint | 640 will |
| Int ultimate bonus | 24% arts amp |
| Will ultimate bonus | 12.8% nature and prowess us |
| QTE cooldown (Will) | 18 seconds |
| Corrosion duration | 25 seconds |
| Key weapons | Solemn Phalanx or Junction Point |

## Understand Arcane’s two modes

Arcane’s skill mode is decided by whichever stat—intellect or will—is higher. You can flip her between DPS and support roles entirely by gear and stat allocation. If intellect (int) is higher, Arcane enters int mode for DPS; if will is higher, she switches to will mode for support. Each mode brings a distinct set of skills and team contribution: int mode offers burst damage with faster QTE rotation and higher arts amplification, while will mode maximizes her support output with powerful nature susceptibility buffs and enhanced arts infliction.

![Arcane’s Tactical Planning tooltip explaining mode determination—if Intellect is greater than or equal to Will, skill type is INT; otherwise, it’s WILL—with descriptions of effects for each mode, including 24% arts amp for INT and up to 12.8% nature susceptibility for WILL (Will × 0.02%).](https://api.guides-factory.com/media/guides/covers/01-mode-stats.jpg "This tooltip explicitly outlines how Arcane’s mode is decided and what each mode provides.")

## Use the right combat rotation for each mode

Arcane’s combat routine changes based on her active mode, both in skill order and effect.

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">Int mode: Use QTE first, then battle skill</span></label>
    <em>QTE primes imprisonment; battle skill consumes imprisonment for extra damage and restores 30 SP. <a class="jump" href="https://www.youtube.com/watch?v=3ut9PmJOC9w&t=97s" target="_blank" rel="noopener">1:37 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Int mode: Maintain QTE every 12 seconds</span></label>
    <em>Short cooldown increases rotation speed.<a class="jump" href="https://www.youtube.com/watch?v=3ut9PmJOC9w&t=90s" target="_blank" rel="noopener">1:30 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Will mode: Activate QTE whenever available; battle skill is optional</span></label>
    <em>Focus on QTE to group enemies and spread arts infliction; battle skill can be skipped to conserve SP.<a class="jump" href="https://www.youtube.com/watch?v=3ut9PmJOC9w&t=211s" target="_blank" rel="noopener">3:31 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Will mode: Ultimate grants an extra arts infliction stack in the AoE</span></label>
    <em>Use ult for team-wide arts stacking.<a class="jump" href="https://www.youtube.com/watch?v=3ut9PmJOC9w&t=234s" target="_blank" rel="noopener">3:54 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Will mode: QTE cooldown is 18 seconds</span></label>
    <em>Slightly longer, but easier trigger; rely on team support.<a class="jump" href="https://www.youtube.com/watch?v=3ut9PmJOC9w&t=201s" target="_blank" rel="noopener">3:21 ↗</a></em>
  </li>
</ol>

![Combat screen showing Arcane's 'Yinglung Stance IV' skill tooltip with Intellect mode active, describing QTE setup, battle skill interactions, Imprisonment effects, restoring SP, cooldown of 12 seconds, and the enemy 'Rhodagn the Bonekrushing Fist' being attacked.](https://api.guides-factory.com/media/seo/og/02-int-qte.jpg "Arcane's Intellect mode combat loop is fully explained, with QTE and battle skill synergy and cooldown clearly visible in the tooltip.")

![Combat screen with Will mode support tooltip open, describing QTE effects that apply arts infliction and group enemies, with a visible 18-second cooldown, and Arcane attacking grouped enemies with the Will mode label shown.](https://api.guides-factory.com/media/guides/covers/03-will-qte.jpg "Will mode is the support setup with easier QTE access.")

## Build Arcane for int mode or will mode

Choose your gear and stat allocation based on your preferred mode—each has a distinct set and stat priority. The two main weapons, Solemn Phalanx and Junction Point, are viable in both modes, with the signature generally preferred for int DPS.

| Build Aspect | Int Mode | Will Mode |
|--------------|----------|-----------|
| Gear Set | Hot Work Exo-Rig (updated) | Eternal Xiranite (updated) |
| Body/Gloves | Heat damage body & gloves | Old gain body & gloves |
| Kit Stat Priority | All skill damage on kit, int primary everywhere | Secondary attribute on kit, will primary everywhere |
| Stat Goal | Highest DPS: swap one kit for main attribute link slab | Aim for 640 will (616 achievable with one kit swap, full artificed gear and max trust) |
| Weapon | Solemn Phalanx: int, old gain, Detonation | Junction Point: int, old gain, efficacy |
| Note | Signature weapon is slightly stronger in int mode; battle pass weapon is still decent for will mode |

![Build screen showing three Hot Work Exo-Rig gear pieces equipped, operator stats with 680 Intellect, 362 Will, and visible set effects for heat and nature damage bonus. Item details: Intellect +113, Will +75, Heat and Nature DMG Dealt Bonus +15%, Hot Work set effect granting arts intensity and conditional damage bonuses.](https://api.guides-factory.com/media/seo/og/04-hot-work-set.jpg "This example build for Intellect mode features the updated Hot Work Exo-Rig set and prioritizes intellect and heat/nature damage bonuses.")

![Build screen with Eternal Xiranite set pieces equipped, operator stats showing 326 intellect and 765 will, and kit details emphasizing Will and secondary attribute for support mode.](https://api.guides-factory.com/media/guides/covers/05-eternal-shernight.jpg "This build uses Eternal Xiranite pieces and prioritizes Will stat for optimal support mode scaling.")

![Weapon selection screen showing Junction Point (level 90) and Solemn Phalanx (level 90) as options, with Solemn Phalanx's stats panel visible: base attack 505, intellect +52, ultimate gain efficiency +46.4%, and Detonation effect.](https://api.guides-factory.com/media/seo/og/06-weapon-options.jpg "The two main weapon options for the build, Solemn Phalanx and Junction Point, are shown at level 90 with stat details for Solemn Phalanx.")

## Raise the skills that matter first

Skill investment is mode-dependent but with some overlap. QTE and ultimate are top priorities in both modes—they’re always used and deliver core effects. If you run Arcane as int-mode DPS, then her battle skill is critical and should be invested heavily, as it’s her primary damage source. Basic attack only matters if you keep Arcane deployed as a main field unit. QTE carries her susceptibility (nature/prowess us) values, and the ultimate is the main nuke; focus your mastery resources on these.

<div class="tipbox"><span class="tag">Save first</span>

Upgrade QTE and ultimate first; battle skill is only a main investment for DPS builds.

</div>

## Choose potentials by the breakpoints that matter

Arcane’s potential upgrades offer major breakpoints, especially at P1 and P5. Early potentials provide significant improvements to QTE damage, SP retrieval, and susceptibility values; advanced ones boost arts amplification and ultimate nuke power. **Potentials** meaningfully impact both modes, but some—like corrosion duration and resistance reduction—primarily benefit int DPS.

| **Potential** | Main Effects | Mode Relevance |
|-----------|--------------|---------------|
| P1 | QTE damage ×1.3, restores +10 SP in int mode (40 total), will mode susceptibility values +6% (8% → 14% at 640 will) | Both modes, strongest early spike |
| P3 | Corrosion talent: duration +5s (25 → 30s), resistance reduction ×1.2 | Mostly int mode (will mode applies corrosion less) |
| P5 | Int mode: arts amp increased to 40% (+16%), finisher ultimate ×1.3 damage; will mode: susceptibility +7% (up to 19.8% at 640 will); 30% instant QTE cooldown reduction when finisher ult used and QTE is on cooldown | Both modes, largest overall boost |

![Potential 1 screen for Arcane, showing a 1.3x combo skill damage multiplier increase in both modes, INT mode restoring 10 additional SP (30 to 40), and WILL mode susceptibility values increased by 6% (8% to 14% at 640 Will). Detailed node info is visible on the right.](https://api.guides-factory.com/media/guides/covers/07-potential-nodes.jpg "Potential 1 is the first major breakpoint, increasing QTE damage, SP gain, and susceptibility values.")

<div class="tipbox"><span class="tag">Timing gate</span>

P1 is the clearest investment threshold for Arcane’s kit to show its full value, while P5 gives the biggest overall increase. Others are niche and primarily benefit dedicated DPS builds.

</div>

## Build teams around Arcane as support or DPS

Arcane can fill both support and DPS roles; each team shell has its own structure.

Support mode teams use Arcane alongside one arts DPS, one arts inflictor, and a flex slot for sustain or extra support. Example heat shell: Laevatain (DPS), Akekuri (inflictor), Arcane (support), Ardelia (flex). Cryo shell: Last Rite or Yvonne (DPS), Tangtang or Xaihi (inflictor), Arcane (support), Gilberta (flex). Electric shell: Fang Yi (DPS), **Perlica** (inflictor), Arcane (support), [Arclight](/guides/arclight-build-and-team-guide) (flex). Common sustain/support slot candidates include Ardelia, Liino (future), Gilberta, or any other matching unit.

DPS Arcane teams feature Arcane as the DPS, an arts inflictor supporting her, and two flex slots. These can be filled with supports, sustainers, or secondary inflictors. For budget-friendly (F2P) setups, a basic team could be Arcane, [Perlica](/guides/arknights-endfield-perlica-guide), Xaihi, and Akekuri, where the teammates mainly trigger QTEs and ultimates for Arcane’s combos.

![Team composition screen showing Arcane (Electric, lv. 90), Yvonne (Cryo, lv. 90), Tangtang (Cryo, lv. 90), and Gilberta (Neutral, lv. 90), all visible with their portraits and role icons.](https://api.guides-factory.com/media/seo/og/08-team-shell.jpg "This example shows Arcane as support with a complete arts DPS team shell, including inflictor and flex support.")

<div class="tipbox"><span class="tag">Synergy tip</span>

Arcane slots smoothly into core groups for heat, cryo, and electric teams—her flexible role means you can construct either support or DPS lineups with the same basic shell structure.

</div>

## Follow the showcased combat demos

The guide includes two combat demonstrations: a low-cost DPS setup, and an advanced support rotation. You can mirror these for practical gameplay:

<ol class="checklist">
  <li>
    <label><input type="checkbox"><span class="name">DPS Demo Team</span></label>
    <em>Arcane, Perlica, Xaihi, Akekuri—effective basic DPS shell.</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">DPS Rotation</span></label>
    <em>Use Arcane’s battle skill, then QTE, then battle skill on cooldown (every 12 seconds).<a class="jump" href="https://www.youtube.com/watch?v=3ut9PmJOC9w&t=667s" target="_blank" rel="noopener">11:07 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Demo teammates’ roles</span></label>
    <em>Perlica supplies electrification; Akekuri offers link buff from their ultimate; Xaihi provides amplification via her ultimate.</em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Support Demo Team</span></label>
    <em>Arcane, Tangtang, Yvonne, Gilberta—premium cryo support shell.<a class="jump" href="https://www.youtube.com/watch?v=3ut9PmJOC9w&t=753s" target="_blank" rel="noopener">12:33 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Support Rotation</span></label>
    <em>Sequence: Arcane battle skill → Arcane QTE → Tangtang QTE → Yvonne skill → Gilberta QTE → Yvonne QTE. Wait for cooldowns, repeat. In nuke phase, add Arcane and Gilberta ultimates plus Tangtang ult and Yvonne time stop for boss kill.<a class="jump" href="https://www.youtube.com/watch?v=3ut9PmJOC9w&t=748s" target="_blank" rel="noopener">12:28 ↗</a></em>
  </li>
  <li>
    <label><input type="checkbox"><span class="name">Team cost note</span></label>
    <em>The support shell uses four six-star limited units—expensive but extremely effective.</em>
  </li>
</ol>

![Battle scene showing Arcane, Perlica, Xaihi, and Akekuri lineup active against level 90 Rhodagn, with a Nature Burst damage number of 41355 on screen and character portraits visible in the bottom left.](https://api.guides-factory.com/media/guides/covers/09-dps-demo.jpg "The low-cost DPS showcase is useful for learning her basic rotation.")

![Battle scene against Rhodagn with four operators visible in the HUD, multiple skill and ultimate effects activated, and large damage numbers on screen, indicating chained abilities during a support rotation.](https://api.guides-factory.com/media/seo/og/10-support-demo.jpg "The expensive support showcase demonstrates her strongest team style.")

## Decide whether Arcane is worth pulling

Arcane’s versatility makes her valuable for players lacking a Gilberta-style support—she covers both support and DPS roles effectively and can benefit nearly any element core (heat, cryo, electric). If your current roster is heavily invested and already has strong supports, she is more of a side-grade or small upgrade except for specific comps (notably the expensive Yvonne team, which improves dramatically with her addition). For F2P or less developed rosters, DPS Arcane is a strong pickup—she enables solid teams with minimal investment.

<div class="tipbox"><span class="tag">Pull decision</span>

Arcane is most worthwhile if you need a second high-end support for coverage, or are building teams from scratch. She’s less impactful for highly invested rosters with established team comp options.

</div>

## Also worth knowing
<div class="tipbox alt"><span class="tag">Worth checking</span>

- **The Lava, Arcane, Akekuri, Ardelia heat team is sought after.** This four-unit setup isn’t just a throwaway example—players actively request it for its synergy and coverage.
- **Flexibility in Yvonne support comps.** Several players ask about substituting other units (like Xaihi) into the Yvonne, Arcane, Tangtang, Gilberta shell, indicating that adapting the core for missing supports is a common concern.
- **Arcane fits well in early progression teams.** One player notes that Arcane integrates smoothly into a **Perlica**/Arclight leveling lineup, meaning she can support teams while levelling.
- **Planning for lightning and hyper carry teams.** Arcane is seen as a candidate for both Liino lightning hyper teams (will mode) and int hyper carry teams, showing value for future team archetypes.

</div>

---

## FAQ

### What mode should Arcane use for DPS?

Int mode is the DPS option. It leans on stronger battle skill damage, a shorter QTE cooldown, and a 24% arts amp during ultimate. It also wants a QTE first, then battle skill, for the best damage loop.

### What mode should Arcane use for support?

Will mode is the support setup. It has easier QTE access, stronger team-facing nature and prowess us buffs, and an ultimate that adds arts infliction stacks to enemies in the area. It is the more flexible choice when she is filling a utility slot.

### How much will does Arcane need?

She wants 640 will to fully cap her will-mode scaling. The build plan also notes that fully artificed gear and max trust can still reach 616 will with one kit swapped out, which is close but below the cap.

### Is Arcane worth pulling if I already have a built roster?

She is most valuable if you want a second Gilberta-style support for team coverage. If your current teams are already heavily invested, she may be only a small upgrade unless you specifically want the very strong Yvonne team setup.

